- Joined
- Aug 30, 2006
- Messages
- 7,238 (1.06/day)
System Name | ICE-QUAD // ICE-CRUNCH |
---|---|
Processor | Q6600 // 2x Xeon 5472 |
Memory | 2GB DDR // 8GB FB-DIMM |
Video Card(s) | HD3850-AGP // FireGL 3400 |
Display(s) | 2 x Samsung 204Ts = 3200x1200 |
Audio Device(s) | Audigy 2 |
Software | Windows Server 2003 R2 as a Workstation now migrated to W10 with regrets. |
OK, predict which model is the faster. Based on stock clocks. If you think positions will change due to higher OC potential of 4670, please comment.
In the red corner, AGP 3850
Graphics Engine - HD3850 = RV670 PRO
Engine Clock - 668Mhz
Memory Clock - 700Mhz x 2
Memory - 512MB GDDR3
Memory Interface - 256bit
Peak memory bandwidth - 44.80 GB/sec
Max power requirement - 100W
Shaders - 320
Texture Units - 16
Up to 80 texture fetches per clock cycle
DirectX - 10.1
Shader Model 4.1
OpenGL 2.0
Bus Interface - AGP 8X
In the other red corner, AGP 4670
Graphics Engine - HD4670 = RV730 XT
Engine Clock - 750Mhz
Memory Clock - 800Mhz x 2
Memory - 1024MB DDR3
Memory Interface - 128bit
Peak memory bandwidth - 25.60 GB/sec
Max power requirement - 59W
Shaders - 320
Texture Units - 32
Up to 128 texture fetches per clock cycle
DirectX - 10.1
Shader Model 4.1
OpenGL 2.0
Bus Interface - AGP 8X
In the red corner, AGP 3850
Graphics Engine - HD3850 = RV670 PRO
Engine Clock - 668Mhz
Memory Clock - 700Mhz x 2
Memory - 512MB GDDR3
Memory Interface - 256bit
Peak memory bandwidth - 44.80 GB/sec
Max power requirement - 100W
Shaders - 320
Texture Units - 16
Up to 80 texture fetches per clock cycle
DirectX - 10.1
Shader Model 4.1
OpenGL 2.0
Bus Interface - AGP 8X
In the other red corner, AGP 4670
Graphics Engine - HD4670 = RV730 XT
Engine Clock - 750Mhz
Memory Clock - 800Mhz x 2
Memory - 1024MB DDR3
Memory Interface - 128bit
Peak memory bandwidth - 25.60 GB/sec
Max power requirement - 59W
Shaders - 320
Texture Units - 32
Up to 128 texture fetches per clock cycle
DirectX - 10.1
Shader Model 4.1
OpenGL 2.0
Bus Interface - AGP 8X