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AMD Announces Catalyst 10.10 WHQL Software

Mussels

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they're exactly the same driver, the one ending in OCL just includes openCL.

there is no negative to installing the OCL version, the positive is that openCL apps will now run (if you can find one)
 
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I hope AMD will also roll out this new FSAA mode to HD5000 series as well. If anything pisses me off are the games where you can't enable FSAA. Mostly Unreal Engine 3 based games. Argh.
 

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I hope AMD will also roll out this new FSAA mode to HD5000 series as well. If anything pisses me off are the games where you can't enable FSAA. Mostly Unreal Engine 3 based games. Argh.
and starcraft II
 
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Someone said that this feature nis officially planned for HD5xxx series as well, but will be released later on, probably in Cat 10.12 or in 11.xx.

Though i also found a hack already and am trying to enforce it. Will report back...
 
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Here it is, Cat 10.10 Hotfix with slipstreamed MLF:
http://www.mediafire.com/?5h6cpooivo4sbox

Not my work, found it on Beyond3D.
http://forum.beyond3d.com/showthread.php?p=1485790

I was actually doing it right, only problem is that i was a moron, editing WHQL driver that doesn't have this yet. Facepalm lol.
What i'd have tod o was editing the hotfix. So technically you can do this manually by finding MLF_NA entries in registry and setting them to "0" and editing ACE.xml setting MLF to "Enable". Haven't tested that as i'll just use the slipstreamed version...
 

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there is no performance difference between 10.9 and 10.10 with BFBC2 !!!
Benched with 2x5870 CF @ 2560x1600 but Driver runs good like the older one, no probs so far !
 

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broken gothic 4

anyone else noticed broken graphics at gothic 4 with this version? everything maxed with 10.9 worked fine. now half-screen is blue-ish with 10.10+OpenCL


GPU: Spaphire HD5850
 
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Omfg, this feature is wicked. Have tried it in Killing Floor, Sol Survivor, Defense Grid and Split/Second Velocity. Out of these 4 games, last 3 can't have FSAA enabled. Not anymore :D
Results are darn good. Killing Floor felt slightly blurry like when using Wide or Narrow Tent filter, just not as much. Other 3 have turned from jaggy awfulness into enjoyably smooth looking games.
Especially Split Second looks really good where even menu elements are filtered.

I love this hack but personally i think this feature alone is worth buying a new graphic card.

Also considering it's an extra post processing effect i assume you can use 2xFSAA (Box) and Morphological AA to get even better results for nearly no performance hit. But i don't have time to test now. This would however only work in games that support FSAA.

EDIT:
Have taken time to test. Yup, regular FSAA and MAA can be combined in games that otherwise do support regular FSAA.
2xFSAA + MAA combined and the thing looks pretty much the same as 8xFSAA. Also applies to transparent textures like trees and grass.
Couldn't feel any slowdown at all. Gotta try Crysis with this :D
 
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Can anybody else who has been experiencing issues that were resolved in the corresponding hotfix releases (I've been forced to use the hotfix releases from 10.4 onwards) comment on whether or not the issues have been resolved in the 10.10 official release?
 

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anyone else noticed broken graphics at gothic 4 with this version? everything maxed with 10.9 worked fine. now half-screen is blue-ish with 10.10+OpenCL


GPU: Spaphire HD5850

reverted back to 10.9 (only the driver) and everything is fine. very odd but 10.10 screws with gothic 4 big time
 

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Omfg, this feature is wicked. Have tried it in Killing Floor, Sol Survivor, Defense Grid and Split/Second Velocity. Out of these 4 games, last 3 can't have FSAA enabled. Not anymore :D
Results are darn good. Killing Floor felt slightly blurry like when using Wide or Narrow Tent filter, just not as much. Other 3 have turned from jaggy awfulness into enjoyably smooth looking games.
Especially Split Second looks really good where even menu elements are filtered.

I love this hack but personally i think this feature alone is worth buying a new graphic card.

Also considering it's an extra post processing effect i assume you can use 2xFSAA (Box) and Morphological AA to get even better results for nearly no performance hit. But i don't have time to test now. This would however only work in games that support FSAA.

EDIT:
Have taken time to test. Yup, regular FSAA and MAA can be combined in games that otherwise do support regular FSAA.
2xFSAA + MAA combined and the thing looks pretty much the same as 8xFSAA. Also applies to transparent textures like trees and grass.
Couldn't feel any slowdown at all. Gotta try Crysis with this :D
so the new AA method works on 5K cards with the 10.10a drivers? and it works WELL?
 
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so the new AA method works on 5K cards with the 10.10a drivers? and it works WELL?
I couldnt get it to work im downloading the slipstream version of 10.10a now to see if it works.

edit...Options in CCC are there now...just need a game that we know it works on.
 
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Mussels

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this covers it pretty good:

 

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Benchmark Scores Benching is for bitches.

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it a 6k only feature at the moment, some people modded the drivers (see a few posts up, a link was provided) to make it work on 5k


the idea is that its AA provided via openCL directcompute, making it work on all games (even those AA previously sucked on) with minimal performance hit (read: less than current AA methods)
 
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Benchmark Scores Benching is for bitches.
it a 6k only feature at the moment, some people modded the drivers (see a few posts up, a link was provided) to make it work on 5k


the idea is that its AA provided via openCL, making it work on all games (even those AA previously sucked on) with minimal performance hit (read: less than current AA methods)
Ok TPU needs a tutorial ASAP.
 

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this MLAA is going to be big.
 

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Does this work using direct compute or open CL. Because the hacked drivers show no openCL in GPU-Z?
 
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It was said on AT that it uses DirectCompute. Dx10 also supports direct compute, so it may be possible for this to be backported back to the HD4000's
 
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It was said on AT that it uses DirectCompute. Dx10 also supports direct compute, so it may be possible for this to be backported back to the HD4000's
That would be really cool.

For the record it does work in SC2. I forced 2x box AA with MLAA and it looks amazing. Mirrors edge looks even better now too.
 
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