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AMD Drives Industry Efforts to Enable Console-Quality Games for Handheld Devices

Jimmy 2004

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#1
SUNNYVALE, CALIF. -- March 7, 2007 --AMD (NYSE: AMD) today announced its strategy to enable visually stunning and immersive games and multimedia content optimized for handheld devices powered by AMD’s next-generation graphics technologies. As a leading supplier to the handheld market, AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and AMD’s patented Unified Shader Architecture. AMD is working with content developers now in preparation for the arrival of phones powered by AMD’s next-generation graphics technologies expected next year. Leveraging unique expertise in both graphics processing technology and the handheld market, AMD will offer a common toolset and common graphics architectures to empower the delivery of advanced, innovative hardware and true console-quality mobile games.

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Scavar

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#2
This might be cool, but really I am tired of handhelds, and phones, and things. Until it becomes to the point were I am wearing a gaunlet that is uplinked to my brain and I can do stuff out of like Reboot and various Sci-Fi shows, I won't care.

But I guess this is a step there...
 

WarEagleAU

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#3
Would be nice to get something like this done on my Samsung now. I love playing games but with no data plan, my demos only last either 3 frames, 2 hands of poker, not sure about GT, Sudoku is like a pain in the butt and flo's diner doesnt let me finish one level...
 

Ketxxx

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#4
DAMn, since AMD got ATi their just hellbent on world domination..
 

DaMulta

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AshenSugar

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#6
i have seen a powervr based handheld that was pretty kool, but the thing never went into wide sales in the us(saw it at a comp show) but it sold in asian countys pretty well from what i been told.

this should be intresting if thye can make a version that dosnt suck for contols :p (ngage was a great idea, poorly executed)