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AMD FSR FidelityFX Super Resolution Quality & Performance

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Pretty good results from what some dubbed as basic upscaling filter.
A question comes to my mind. Is DLSS overengineered?
 
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For some reason I remember someone at AMD promising FSR would not require software integration on the part of the game developer. I guess I was dreaming.

5800X has 32MB of L3 cache.
I recall a lot of "Leaker" stating that but i don't recall AMD itself saying that.
Good for consoles I guess since they integrate AMD Gpu, but I'll wait for the PS5pro with a RX 6800 in it. On PC I'm a die hard native resolutionist, get 50% by just lowering the detail. So none of the blurry stretching tech is a major selling point to me.
From these results and depending on the game, you may get overall better image quality without the blurness by lowering a bit less the detail and using Ultra or quality mode. All depend also on what resolution you are using. (At 1080P, not sure i would use anything lower than quality unless it's really required to achieve good performance).

I am glad that it's better than the current resolution scaler in game and hope it get good game integration. On some game in the past, i had to lower the resolution either via resolution scaler or via the actual resolution because lowering detail was not enough before i was able to get a better GPU. And it looked ugly.

For a first shot, i am very please with what AMD deliver. The key here is how many game will support it. I now have a 6800 and a 1440p monitor so i should be good to run at native for some time. But that may mean that i could get an OLED 4K monitor and get still great performance
 
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Benchmark Scores They're pretty good, nothing crazy.
I am such a fan of this tech trend -- just like Gsync nvidia got the ball rolling in a proprietary way and AMD came in a blew it wide open -- and as a result now I have a 'G-sync compatible' 4k VRR solution that didn't cost a kidney.

Fantastic news for gaming in general. Cant wait to see it in more games.
 
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I wrote that image comparator all by myself because I couldn't find anything half-decent out there ;)

Absolutely brilliant job - makes it so easy to compare things! A future enhancement could be to be able to highlight specific areas you mentioned where differences are most apparent, but even as is it's great (works perfectly on my android tablet).

I'm most impressed with the fact that the best quality mode looks better than native thanks to the sharpening pass. Hoping this sharpening pass gets implemented more generally even when native rendering is used.
 
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So, a great start for a free feature to help all modern GPUs perform faster and stay relevant for more years. Kudos to AMD and the game devs that will make it work well.
 
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FSR looks Meh. If I wanted lower resolution I can directly alter it in game menu. Hard pass.
 

bug

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I wonder if you can lay FSR on top of DLSS. And what that would look like.
 
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wow the amount of sharpening that FSR add to Godfall is un-godly
Untitled.png


Just like CAS, FSR will either be hit or miss with their sharpening filter which can't be adjusted. So far in a blind test I can tell which image use FSR Ultra Quality because of how noisy it is. Hilbert from Guru3d also mention that FSR Ultra Quality have too much sharpening in the 3 games he tested.

From the FSR supported list, I have Anno 1800, so probably I will test 4K FSR Ultra Quality vs 1440p + Nvidia Sharpening Filter (which can be adjusted)
 
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For some reason I remember someone at AMD promising FSR would not require software integration on the part of the game developer. I guess I was dreaming.
I have never seen anyone claim that, of course you have to implement it. What they did say is that it does not require per game training, which is true.
 
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This is great. Better than lowerng your resolution and it works for almost all graphics card. One odd thing I notices is that the gains are lower on Ampere. It might be because of their overhead on lower resolution.
 
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I made a post in previous FSR forum like 15 minutes before W1zard ran the article showing some screen shot comparisons utilizing AMD's Fidelity FX CAS technique. It's really easy to impliment tonemap at pretty near zero GPU impact. Far as the article goes FSR upscale for Netflix/YouTube video streams would be really great in the future.

Reshade CAS injection upscale.
 
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I like to play games at the native resolution.
But if my video card is unable to drive the game at native resolution while maintains 60fps.
FSR will be helpful before I go dial down some graphic settings.
It is useful to many gamers including me.
I will try FSR with Resident Evil Village when it's ready.

Thank you for this review. You've done a good job as always.
 
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Didnt they say it wont require developer to implement? If the company folks dont know what they are talking about. Probably they should shut up :/ if it supported all games, it would have been a winner even if the quality is not as good as DLSS… which i am not sure coz i dont have any these games installed.. hope UB will add it to all its major titles
 
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The "I prefer to be native" mind is clearly gamers that went thru the switch to LCD. at the time, getting good 1080p performance was hard but not running the panel native resolution was a huge problem.


I still think people having 1080p should try to run native as much as possible. But at 4K, the amount of pixel, the surface area that someone can see normally and normal viewing distance and stuff, make these technique very useful. I wouldn't mind turning it on at 4K but that would bother me at 1080p. Unless indeed, i am running a very low end GPU.

That give us way more option for getting maximum performance while keeping good image quality. It would still be a good idea indeed to turn down many of the placebo Ultra settings that have great performance hit but i think that i would prefer to run some game at 4K FSR quality High or ultra than 4K native medium. But so many testing to be done.


A point worth nothing is there are many settings available to the devs like how many sharpening to apply in FSR. I suspect that over time, people will get used with the technique and extract better image quality from it by fine tuning the settings.
 

W1zzard

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could be to be able to highlight specific areas you mentioned where differences are most apparent
It already has that capability, used in my Cyberpunk review for example. For this review I'm trying the "text" approach. My goal is to give you a little bit of an idea, without "coaching" you into what you're supposed to see

5800X has 32MB of L3 cache.
Oh wow, you are 100% correct. Congrats to be the first person to report this, it has been wrong a lot of my recent GPU reviews


t.t .. fixing
 
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Thanks AMD for including Nvidia support too.:clap:
 
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This is far behind dlss 1.0

Yes for now.

While I have lately quite a bit of dislike for AMD due various reasons, they are usually good in improving their tech (SW and HW) over time.

I think main point here is that unlike nVidia and their closed secrets (fortunately for them, usually working ones) this one is "free to use on everything".
 

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Picture quality is improved but the main improvement is the large increase in frame rates. This will be good for gamers that have a midrange GPU
 
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I'm hoping AMD makes it so you can use the VRS to switch different adjusted strength CAS setups so it can increase or decrease the CAS settings a bit based around the VRS resolution as they increase or decrease to different resolution points. That would be highly flexible and increase the overall options and impact for image quality and performance trade offs in a way where you could more feather tune similarly to precision boost.
 

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I'm very impressed... especially the Terminator Resistance side by sides. I imagine like anything, some games will be better than others at implementing this.

I'm going to wait for a few updates before I try it out on my gtx 1070 laptop, but this does seem very promising, AMD should have used the Terminator Resistance example over Godfall imo during their press release, whoever works in marketing team for needs to some skill points imo.
 
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is it possible to see if the tensor cores works when using DLSS?
 
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I can imagine Nvidia fanboys (excuse the use of the term "fanboys" here) and owners of GTX 1000 cards, closed in a rooms/houses, with all doors and windows shut and all microphones and cameras in devices off, whispering "Thank you AMD"!

In any case this is a welcomed feature even if it is not at the same level as DLSS 2.X.
Thank you AMD

Signed
GTX1060 owner
 
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Yay, yet another stupid proprietary NVIDIA-only tech bested by an AMD tech available to all platforms.

DLSS was great, FXSR seems to be as good but for more games and more hardware, including the consoles.
 
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