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AMD May Have Won the Hardware Battle at E3 But Most Games Embraced NVIDIA RTX: Cyberpunk 2077, Watch Dogs Legion, Call of Duty and More

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One of the core highlights of this year's E3 was the 16-core Ryzen 9 3950X CPU and the RX 5700 Navi graphics cards, being touted as the mid-range RTX killers. The first party benchmarks show that the Radeon RX 5700 XT tends to be 5-10% faster than the GeForce RTX 2070 while the RX 5700 appears to be almost 10% faster than the competing RTX 2060. However, amidst all the 7nm celebrations, a lot of people seem to have forgotten the Turing GPUs' core advantage- RTX.


That's right, ray-tracing or RTX as NVIDIA is marketing it is being adopted by almost all the upcoming blockbuster PC titles at E3 2019. These include CD Projekt Red's Cyberpunk 2077, Ubisoft's Watch Dogs Legion, the new Call of Duty Modern Warfare reboot, Dying Light 2, Wallenstein: Young Blood, Sword, and Fairy 7 and Remedy's Control. Quite a list isn't it? And that's not all, from what we've been hearing a few more big names might fall behind Jensen and Co.
 
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However, amidst all the 7nm celebrations, a lot of people seem to have forgotten the Turing GPUs' core advantage- RTX.
No, that's just the reality I am afraid, you forget what isn't exciting or interesting.
 
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Can't wait for Cyberpunk 2077:cry:
 
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It's good these games will use RTX but for me I'd rather go for a card that can play 4k60hz and I'm good. RTX is cool but the performance isn't and to play it you will need to spend a lot of cash. it is good it is there but I think it is still too early for the RTX to be a mainstream thing for a reasonable price.

Can't wait for Cyberpunk 2077:cry:
same here :) This cyberpunk 2077 is what I'm really waiting for :)
 
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i rather get a card that get 1440/1620p75hz correct without RT, than any game with a "slowdown" option ...

this year will also be the year of the 4k30 or heavily tuned down settings 4k60

Can't wait for Cyberpunk 2077:cry:
aye sure does :toast:
 
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So of the 60 Microsoft showed how many had Rtx?
 

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Translation: eight developers were given RTX cards on the condition that they add RTX features to their games. Hardly anyone asked for it yet, development resources are wasted on it in the name of promoting NVIDIA brands. Meanwhile, the vast majority of gamers won't use it because their GPU can't handle it. Remember HairWorks in Witcher 3? History repeats.
 
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Remember HairWorks in Witcher 3? History repeats.
oh i remember "HairPullingWork" .... in W3 ... ( or was it "HairSplittingWork"? )

Translation: eight developers were given RTX cards on the condition that they add RTX features to their games. Hardly anyone asked for it yet, development resources are wasted on it in the name of promoting NVIDIA brands. Meanwhile, the vast majority of gamers won't use it because their GPU can't handle it.
while it's quite true ... now Gpu's can handle HairWork (but ... that's old stuff now ... the interest is lost) but i can see RT becoming the new HairWork ...
 
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True, only a few people will be able to use the RTX On option because they paid the "RTX Tax". The vast majority will just turn RTX off.
 
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"..Won the Hardware Battle.." is a big statement with no independent reviews available but they're definitely stepping up their game, raytracing is hardly a necessity and there are no $200-$250 cards that can deliver acceptable performance with raytracing on so it will be quite sometime until raytracing became a popular option in games
 
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RTX is GREAT !
Amazing tech, can't wait for it to be improved (2nd gen)

What's not great is the price of the products having it.
Which is going to stay high for another generation most likely, as the hot garbage Navi that was just announced is not a competitor.
So with RTX being a monopoly, it's price can only go up.
 
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Translation: eight developers were given RTX cards on the condition that they add RTX features to their games. Hardly anyone asked for it yet, development resources are wasted on it in the name of promoting NVIDIA brands. Meanwhile, the vast majority of gamers won't use it because their GPU can't handle it. Remember HairWorks in Witcher 3? History repeats.
IDK about that - hair works was pointless. But having an engine be able to do all of your lighting and shadow work for you? (once mass adoption takes hold) is kind of a massive time saver I imagine.

I don't think anyone ever thought "yeah this is the future" about hairworks. Pretty much everyone sees ray tracing as the future.
 

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But having an engine be able to do all of your lighting and shadow work for you?
They largely already do. Even as far back as Quake, map compilers were raytracing.

(once mass adoption takes hold) is kind of a massive time saver I imagine.
It's only "a massive time saver" if all non-raytracing means of lighting are never developed for the game. That's decades away at the earliest (tech demos aside).

Pretty much everyone sees ray tracing as the future.
Not really, no. The push is for higher resolutions (barely touching 4K and we're already pushing for 8K), not raytracing. The two are at odds with each other. RTRT is perpetually getting kicked down the road because there's more cost/benefit low hanging fruit to grab than RTRT which has enormous hardware/energy costs.
 
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I don't really care much about RTX right now. The technology is still rather new and feels unsatisfactory, although the latter may be because I don't really pay attention to how accurate shadows and lighting are compared to a real-life scenario, so it feels like a waste of resources if it cuts by half the FPS or if only one aspect of it can be enabled at any one time. Same with the hair thingy.

Right now I'd prefer more focus on "traditional" graphics processing capabilities
 
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YES!!! 8 more games with unrealistically shiny surfaces and reflections!
 
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They largely already do. Even as far back as Quake, map compilers were raytracing.


It's only "a massive time saver" if all non-raytracing means of lighting are never developed for the game. That's decades away at the earliest (tech demos aside).


Not really, no. The push is for higher resolutions (barely touching 4K and we're already pushing for 8K), not raytracing. The two are at odds with each other. RTRT is perpetually getting kicked down the road because there's more cost/benefit low hanging fruit to grab than RTRT which has enormous hardware/energy costs.
Those things are not mutually exclusive, though. 4k is going to be the standard for some time -- much like 1080P; and I would wager that we are 2 graphics generations away from being able to comfortably drive 4K with RT enabled at the high end, and 3 generations away to where mid-range cards could do it. The next gen of consoles are all going to have RT, which means, unlike hairworks -- it will have mass adoption fairly quickly.
 
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Those things are not mutually exclusive, though. 4k is going to be the standard for some time -- much like 1080P; and I would wager that we are 2 graphics generations away from being able to comfortably drive 4K with RT enabled at the high end, and 3 generations away to where mid-range cards could do it. The next gen of consoles are all going to have RT, which means, unlike hairworks -- it will have mass adoption fairly quickly.
Not necessarily Nvidias take on Rt though, read between the lines and the new consoles could have partial raytracing if a dev chooses but will leverag the cloud for some aspects of their Rt push.
Incidentally that push to pciex 4 might yet be leveraged to matter because if the Cpu;) or cloud get involved in the image generation process.

Bus latencies are really going to matter.

I found it interesting that Intel were talking up tighter CPU/gpu integration as part of their server based, Xe Gpu raytracing push.
 
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Amd will support it in a cloud that runs on ampere dgx :roll:
 
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Amd will support it in a cloud that runs on ampere dgx :roll:
I think you will find , Sony, Microsoft , Google and Amazon afaik are all being supplied by Amd when it comes to gaming server blades. Likely intel are involved too.
No one's talking about using Nvidia on anything to do with it.
 
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95% of people I have talked to prefer higher refresh rates at any resolution over enabling RTX in game. Just like Physx, it's a gimmick because it has too much of a performance hit. Enjoy your your sluggish action scenes
 
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95% of people I have talked to prefer higher refresh rates at any resolution over enabling RTX in game. Just like Physx, it's a gimmick because it has too much of a performance hit. Enjoy your your sluggish action scenes
A very odd and specific number. Care to share your sample size with us? Your relationship with the samples you polled? Or just some magical rainbow number farted out of a unicorn? Anyone can pull these type of shit:

Oh 96% of my people I have talked to actually prefer physics based light reflection rendering over pre-baked "fake" lighting. Ha! 1% more than yours.


BS and trash-talking does nothing. Real time ray tracing is the more relaisitic approach for rendering 3D scenes. In the past the technology was restricted by limitation in computation power. Now hardwares are getting closer to solve that problem and it will be the natural progression to abandon pre-baked lightings.



Take a look at this new article. Back in the good old ATi Radeon 4800 days they were already talking about Ray-Tracing.
 
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AMD May Have Won the Hardware Battle at E3 But Most Games Embraced NVIDIA RTX
That's a bit of a mistaken perception: having fads/trends in games and being a de-facto technology is not the same thing. Back in a day lots of games had hardware physX acceleration support, and we know how well that went. Later we had lots of games with weird controller support, like Novint Falcon, later Leap Motion, various head trackers, and those have been forgotten as well.
I'm not saying RTX is a bad tech and will die, and it's actually nice to have some cutting edge or experimental tech in our games, but ultimately "nice-to-haves" aren't gonna become "de-facto tech" or some ultimate game changer until the public is ready. I personally was excited about RTX, but at this point I might skip another couple of generations of GPUs until something viable comes up.
 
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I think you will find , Sony, Microsoft , Google and Amazon afaik are all being supplied by Amd when it comes to gaming server blades. Likely intel are involved too.
No one's talking about using Nvidia on anything to do with it.

Yep Nvidia are used for far more serious high performance computation,

 
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Apr 12, 2013
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Speaking of HPC :rockout:

AMD Collaborates with US DOE to Deliver the Frontier Supercomputer
The U.S. Department of Energy today announced a contract with Cray Inc. to build the Frontier supercomputer at Oak Ridge National Laboratory, which is anticipated to debut in 2021 as the world's most powerful computer with a performance of greater than 1.5 exaflops.

Scheduled for delivery in 2021, Frontier will accelerate innovation in science and technology and maintain U.S. leadership in high-performance computing and artificial intelligence. The total contract award is valued at more than $600 million for the system and technology development. The system will be based on Cray's new Shasta architecture and Slingshot interconnect and will feature high-performance AMD EPYC CPU and AMD Radeon Instinct GPU technology.
 
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