- Oct 17, 2014
- 2,574 (1.51/day)
|System Name||Obsidian Heliotropium|
|Memory||Crucial 2x8GB (16) 2666 CAS 16|
|Video Card(s)||GTX 1070 full version overclocked|
|Storage||Adata XPG8200 Pro 1TB, Micron 1100 2TB|
|Display(s)||17.3" 100hz IPS Official G-Sync|
|Audio Device(s)||Schiit Asgard 2, Schiit Modi 3, Sennheiser HD58X|
|Keyboard||Logitech Cherry Mx Blue|
A very odd and specific number. Care to share your sample size with us? Your relationship with the samples you polled? Or just some magical rainbow number farted out of a unicorn? Anyone can pull these type of shit:
Oh 96% of my people I have talked to actually prefer physics based light reflection rendering over pre-baked "fake" lighting. Ha! 1% more than yours.
BS and trash-talking does nothing. Real time ray tracing is the more relaisitic approach for rendering 3D scenes. In the past the technology was restricted by limitation in computation power. Now hardwares are getting closer to solve that problem and it will be the natural progression to abandon pre-baked lightings.
San Francisco (CA) - It appears that the buzz about 3D graphics has been focused on a feature that is not even integrate din today's games - ray-tracing.www.tomshardware.com
Take a look at this new article. Back in the good old ATi Radeon 4800 days they were already talking about Ray-Tracing.
lol you thought I was making a scientific factual statement with that number... and yeah a few of my buddies with rtx 2080 ti's and 21:9 high refresh monitors have told me during metro exodus and such they prefer the higher frames and smooth action to ray tracing being on. /shrug I don't care if you enable ray tracing, do it, enjoy it bro. i won't be doing so, I prefer extra smoothness, maximum smoothness.