- Oct 15, 2011
- 1,065 (0.27/day)
- Springfield, Vermont
|Processor||Ryzen 5 5600X|
|Motherboard||ASRock B550 PG Velocita|
|Memory||16 GB G.Skill Ripjaws F4-3200C14D-16GVR|
|Video Card(s)||Sapphire Nitro+ Radeon RX 6600 XT|
|Storage||Samsung 970 Pro 512 GB NVMe SSD|
|Audio Device(s)||Technics SA-EX140 receiver with Polk VT60 speakers|
|Power Supply||eVGA Supernova G3 750W|
|Mouse||Logitech Pro (Hero)|
|Software||Windows 11 Pro x64 21H2|
This reminds me of the AGP-era, when Radeon wasn't AMD, when they released the Radeon 9600 SE! This is like AMD ripping a page out of the AGP-era ATI budget video card playbook! (when 9000 Pro was beat by a Radeon 8500 and later on, a Radeon 9550 getting beat by a Radeon 9500!) (It at least reminds me of their tricky naming scheme of the AGP-era)To me, ray tracing is not something viable for cards in the mid to low range. At least I would have preferred higher frame rates as opposed to having RT on. We can claw some performance back using DLSS or FSR for sure, but still having to game at a lower resolution which is further upscaled from an even lower resolution don't sound great to me.
This could be the card that causes the Radeon division to get into financial trouble. Is the RX 6500 XT the "Atari E.T." of cards?