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AMD Releases Radeon Adrenalin Edition 19.3.2 Drivers - Offers New Vulkan Extensions

crazyeyesreaper

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#1
AMD has released the latest version of their Radeon Adrenalin 2019 Drivers. Beta version 19.3.2 is a significant update as it delivers support for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD also claims up to 4% gain in regards to average performance on the Radeon VII when compared to the previously released 19.2.3 drivers. To go with the added game support and performance boost this release also supports DirectX 12 on Windows 7 for select titles. The Vulkan API also gets some love with this release with the addition of various extensions with the most notable one being the VK_EXT_depth_clip_enable extension which allows for depth clipping operations to be controlled by the application rather than the driver thus making it useful for Developers translating Direct3D content to the Vulkan API. For the full details for this release, you can check the changelog after the break.


DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.2 Beta


Support For
  • Tom Clancy's The Division 2
  • Sid Meier's Civilization VI: Gathering Storm
  • Up to 4% average performance gains on AMD Radeon VII with Radeon Software Adrenalin 2019 Edition 19.3.2 vs 19.2.3.
  • DirectX 12 on Windows 7 for supported game titles
  • AMD is thrilled to help expand DirectX 12 adoption across a broader range of Windows operating systems with Radeon Software Adrenalin 2019 Edition 18.12.2 and onward, which enables consumers to experience exceptional levels of detail and performance in their games.

Fixed Issues
  • Radeon ReLive for VR may sometimes fail to install during Radeon Software installation.
  • Fan curve may fail to switch to manual mode after the manual toggle is switched when fan curve is still set to default behavior.
  • Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.

Known Issues
  • Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay.
  • DOTA 2 VR may experience stutter on some HMD devices when using the Vulkan API.
  • Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics.
  • Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Added Vulkan Support
  • VK_EXT_depth_clip_enable
  • This extension allows the depth clipping operation, that is normally implicitly controlled by the driver to be controlled explicitly by the application instead. This is useful for translating Direct3D content, which assumes depth clamping is always enabled, but depth clip can be controlled by the DepthClipEnable rasterization state.
  • VK_EXT_memory_priority
  • This extension allows applications to set a priority value at memory allocation time, which could be used to determine which allocations are more likely to remain in device local memory if heap limits are reached.
  • VK_EXT_memory_budget
  • This extension adds support for querying the amount of memory used and the total memory budget for a memory heap.
  • VK_KHR_vulkan_memory_model
  • This extension formally defines how to synchronize memory accesses to the same memory locations performed by multiple shader invocations.
  • VK_EXT_debug_utils
  • This extension allows developers to obtain more debug information. When combined with validation layers, more detailed feedback on the application's use of Vulkan can be further obtained.
  • VK_KHR_depth_stencil_resolve
  • This extension adds support for automatically resolving multisampled depth/stencil attachments in a subpass in a similar manner as for color attachments.
  • VK_KHR_shader_float16_int8
  • This extension allows use of 16-bit floating-point types and 8-bit integer types in shaders for arithmetic operations and improves usability of those types by adding implicit conversions.
  • VK_EXT_transform_feedback
  • This extension adds transform feedback to the Vulkan API by exposing the SPIR-V TransformFeedback and GeometryStreams capabilities to capture vertex, tessellation or geometry shader outputs to one or more buffers.

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#2
So if this 4% gain is an average then it will be creeping back towards the 2080 where it was intended. However, not sure how they could have made those assertions prelaunch without the drivers being built yet...
 
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#3
That 4% gain is for Civ6.
Formatting in these bulletpoints is messed up.
 
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#4
Figured that was too much to expect.
 
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#6
So once again AMD seems to think it knows best when it comes to the default Audio output device and once again set it to the GPU's HDMI output WELL NO AMD that's not how it works Aholes

WTF AMD.JPG


I use the SPDIF Out on my Creative SB X-Fi good dog is it so EFING hard to leave shit alone unless asked to do otherwise
 
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#7
So once again AMD seems to think it knows best when it comes to the default Audio output device and once again set it to the GPU's HDMI output WELL NO AMD that's not how it works Aholes

View attachment 118776

I use the SPDIF Out on my Creative SB X-Fi good dog is it so EFING hard to leave shit alone unless asked to do otherwise
You could always choose not to install AMD HDMI Audio.
 
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#8
You could always choose not to install AMD HDMI Audio.
And that's the thing I don't install it but somehow it gets enabled every damn time. I do a custom install and untick the HDMI Audio driver
 
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#9
Cannot open control center on the Radeon VII
 

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#10
And that's the thing I don't install it but somehow it gets enabled every damn time. I do a custom install and untick the HDMI Audio driver
Been that way forever and yes it annoys me as well having to switch back to my sound card after every install. I’m Vanguard so I’m switching drivers a lot...
 
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#11
To my experience in windows 7 that driver is the best one ever for the control panel loading and reaction time. After I play some games I will report back with any good or bad findings.
 
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