- Nov 11, 2016
- 1,856 (1.04/day)
|System Name||The de-ploughminator|
|Processor||I7 9900K @ 5.1Ghz|
|Motherboard||Gigabyte Z370 Gaming 5|
|Memory||4x8GB G.Skill Trident Neo 3600mhz 15-15-15-30|
|Video Card(s)||RTX 3090 + Bitspower WB|
|Storage||Plextor 512GB nvme SSD|
|Display(s)||LG OLED CX48"|
|Case||Lian Li 011D Dynamic|
|Audio Device(s)||Creative AE-5|
|Power Supply||Corsair HX850|
|Mouse||Razor Viper Ultimate|
Who actually cares about RayTracing? If it's not PathTraced entirely, it can't be really spotted. Unless it's like a very slow paced game where You have time to look around and "smell the roses".
I played Raytracing turned on in CyberPunk, Metro Enhanced version... wouldn't care less about RT. Have RTX2080S.
LOL, fully path traced for what? that would just throw away of 20 years of progress in rasterization.
DXR is the best of both world, use rasterization and Ray Trace where they are strongest (meaning Global Illumination, Reflections, Lightning and Shadows are best ray traced, the rest are rasterized).
if you didn't care about RT, why would you play Metro Exodus EE, that game requires an RT capable GPU to even run you know.