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AMD Rolls Out the Catalyst 12.11 Beta 8 Drivers

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AMD has now made available a fresh beta version of the Catalyst 12.11 drivers. Known as the Beta 8, this latest release features all the goodies of previous betas and brings the following additions:

● Improved performance up to 5% in Max Payne 3
● Single GPU performance updates for Far Cry 3
● Improved CrossFire scaling for Planetside 2 (Crossfire scaling is still limited to ~30% at 2560x1600)
● Resolves the Skyrim lighting issue (missing a lighting pass) for the AMD Radeon HD 7900 Series
● Resolves the hang encountered playing Dishonored on the AMD Radeon HD 6000 and AMD Radeon HD 5000 Series
● AMD Catalyst 12.11 Beta 8 for Linux includes significant performance improvements for Left for Dead 2

The Catalyst 12.11 Beta 8 can be found on this page.

View at TechPowerUp Main Site
 

mediasorcerer

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6 & 5 series, that's good.
Smorgasboard of driver updates!!
 
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I like these frequent driver updates with improvements, keep them coming.
 
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just drivergasmed
 
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Left 4 Dead on linux was already getting higher frames than windows. Now even more frames! Be interesting to see more games scale this way on linux.
 
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how can it be faster than windows? i remember when hl2 came out on mac, it had missing effects

i also wonder, if they just enable the opengl renderer for windows, would performance be similar?
 
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And games can get even faster. I don't know if Valve tested the games without compiz, but if the testing was done with compiz then with the redirected rendering disabled for full screen mode the frame rates will go even higher.
This is just the beginning of awesome performance. Other things are coming like Wayland.
 

eidairaman1

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the Finished Driver set will be the Catalyst 12.12s
 
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Thanks for this.
 
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Left 4 Dead on linux was already getting higher frames than windows. Now even more frames! Be interesting to see more games scale this way on linux.

You're running a 5870 and you're excited about more frames? It must of been really bad before.

Meanwhile, on Windows...
 
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Left 4 Dead on linux was already getting higher frames than windows. Now even more frames! Be interesting to see more games scale this way on linux.
really you mean the engine built just recently runs better then the old ass source engine, amazingly predictable. Do people not notice things like DX11 WoW runs faster then DX9 WoW because WoW doesn't use crap like tessellation, the game is visually identical, just changing to DX11 code path caused a significant performance boost because DX11 is not ancient and was designed to have less overhead.
 
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hello, dont know if I missed something in the article, but could anyone please tell me if these drivers will improve a 6950, cheers :)
 
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really you mean the engine built just recently runs better then the old ass source engine, amazingly predictable. Do people not notice things like DX11 WoW runs faster then DX9 WoW because WoW doesn't use crap like tessellation, the game is visually identical, just changing to DX11 code path caused a significant performance boost because DX11 is not ancient and was designed to have less overhead.

Thats the main reason why all DX11 titles run like crap. Instead of making them run faster by using faster DX11 codepath, they cram gazillion triangles through tessellation with nearly no visual improvement while making games run slower. Just for the sake of bragging they use tessellation. It's so idiotic. And they ALL do this. I just don't get it why.
 
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hello, dont know if I missed something in the article, but could anyone please tell me if these drivers will improve a 6950, cheers :)

Most if not all of the improvements are for 7000 series
 

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Left 4 Dead on linux was already getting higher frames than windows. Now even more frames! Be interesting to see more games scale this way on linux.


This is because OpenGL is so much better than DirectX. But nobody listens...:shadedshu
 

eidairaman1

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This is because OpenGL is so much better than DirectX. But nobody listens...:shadedshu

its not defacto. Just like how Creative Labs Sound Blaster was the defacto for sound
 
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And since when open source means it's automatically better? OpenGL is not used widely because support and tools are pretty much non existent and if you're a developer of an OpenGL based engine, you're pretty much on your own. Where DirectX (or shall we say Direct3D) has pretty good support for developers despite the fact it's proprietary standard.
 

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Thats the main reason why all DX11 titles run like crap. Instead of making them run faster by using faster DX11 codepath, they cram gazillion triangles through tessellation with nearly no visual improvement while making games run slower. Just for the sake of bragging they use tessellation. It's so idiotic. And they ALL do this. I just don't get it why.

Depending on the game and nvidia's involvement, it's also to make AMD perform worse than nvidia.
 
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