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AMD Starts Shipping 28 nm GPUs for Revenue

Mar 10, 2010
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Benchmark Scores 15.69K best overall sandra so far 6600 3dmark
self controls in tact here, till i see a review on tpu that is


Editor & Senior Moderator
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Oct 9, 2007
35,412 (8.92/day)
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Hopefully this won't flop like Bulldozer. At least they have fired their PR, so there won't be BS marketing. Let's hope for good availability at launch.
Yup. In their press briefing, I believe they spelled out the exact transistor count to the last digit (the entire 10-digit number), and it's not an abstract-looking/rounded-off 'x' followed by a number of zeroes.
Jan 2, 2009
9,770 (2.78/day)
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Processor 4970k @4/4.4ghz
Motherboard *shrugs*
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Storage 500gb Msata SSD 2x 2TB storage drives
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The VILW5 arch really did suck, look at the 2900XT. ;)
That is why they slaped a crap load of shaders on the HD4800s.
Aye like AMD have admitted them selfs a lot of games would not activated all of the vliv5 design.

Typically only 3 of 5 were active.
Sep 11, 2009
2,680 (0.82/day)
Reaching your left retina.
Aye like AMD have admitted them selfs a lot of games would not activated all of the vliv5 design.

Typically only 3 of 5 were active.
Actually, according to some tests from people at Beyond3D and Gamedev.net, it was actually close to 4 and that's what makes the most sense to be honest. Pixel operations are in RGBA, 4 shaders use. Vertex operations are made using vec4 too. VLIW5 was not completely used, although Ati's idea was to have one 4d + one 1d ops being made, it just didn't happen as often as they thought. In any case going to VLIW4 should have really fixed most of that.

For games VLIW didn't suck at all. It was not as efficient, but was far from sucking. GPGPU that's another story. I don't expect much more gaming performance from abandoning VLIW. 5-10% tops.