• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD's Elusive FidelityFX Super Resolution Coming This June?

P_G19

New Member
Joined
Apr 9, 2021
Messages
4 (0.00/day)
If it works with Turing GTX & RDNA 1 I'll be happy. (Work fine on non-ultimate DX12)

Edit: Does it really need ray tracing to be on as some old rumors said?
 
Joined
Jun 23, 2011
Messages
393 (0.08/day)
System Name potato
Processor Ryzen 9 5950X
Motherboard MSI MAG B550 Tomahawk
Cooling Custom WC Loop
Memory 2x16GB G.Skill Trident Z Neo 3600
Video Card(s) RTX3090
Storage 512GB, 2TB NVMe + 2TB SATA || 32TB spinning rust
Display(s) XIAOMI Curved 34" 144Hz UWQHD
Case be quiet dark base pro 900
Audio Device(s) Edifier R1800T, Logitech G733
Power Supply Corsair HX1000
Mouse Logitech G Pro
Keyboard Logitech G913
Software win 11 amd64
Well a final output imagine is nuanced, especially in motion, there is lots to unpack there. For instance I find shimmering on straight(er) edges is a nit-pick of mine where DLSS helps immensely, along with intricate details, perhaps other parts of the image matter more you you? I'd encourage you to come join the conversation here if you have extended thoughts to share or anything you want to discuss with other other people that use DLSS 2.0.

i don't think i can add anything to the discussion, sold the RTX for a quick bucks, and i mainly play older games anyway
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
Does it really need ray tracing to be on as some old rumors said?
I can't see this being required at all, if DLSS Doesn't need RT to be on, I would put money on AMD not requiring it for FSR.
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
The key difference is those Nvidia users get to enjoy both.
That surely helped G-Sync to get traction.
Oh wait...

NV's glorified TAA derivative, also known as DLSS 2, is poised to follow the fate of G-Sync.
And then one ends up with a handful of shitty looking games like Control, which, purely by coincidence of course, are also green sponsored.

Does it really need ray tracing to be on as some old rumors said?
No, definitely not.
 
Joined
Oct 12, 2005
Messages
682 (0.10/day)
Indeed, and what is going to help is AMD is in both mains consoles. Engine that want to take benefits of the PS5 or Xbox series X/S will have to use FSR. Unity, Unreal Engine, etc. will all have to have FSR available for the dev.

And when you look at the Xbox Series S, FSR if good enough, might be a game changer for this console and solve so many issue dev have with this console.

I am far from against technology like Ray Tracing or advanced upscaling. But i am really not interested in any proprietary technology. That is bad for gamers, end of the story.
 
Joined
Nov 26, 2012
Messages
134 (0.03/day)
Location
Guyana
System Name Windforce
Processor i7-4790K @4.4ghz
Motherboard Asus ROG Maximus Gene VII
Cooling Swiftech H220X
Memory 12GB Corsair Vengeance Pro
Video Card(s) Gigabyte GTX 970 G1 Gaming
Storage 1x Western Digital 160GB 1x OCZ ARC 240GB SSD
Case Corsair Carbide Air 240
Power Supply Corsair TX750
Mouse Roccat Kone Pure
Keyboard Coolermaster CM Storm Quickfire TK
Software Windows 10
if they bring this to the new consoles.. imagine those 720p games being upscaled
 
Joined
Feb 11, 2009
Messages
5,398 (0.97/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> ... nope still the same :'(
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
if they bring this to the new consoles.. imagine those 720p games being upscaled

which 720p games? the recently released RE8 runs at 4k 60fps (with a bit of checkerboarding for upscaling sure)

I think this technique would be best if it can be applied to ray tracing effects specifically
 
Joined
Oct 27, 2009
Messages
1,133 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
It's funny because I found some forums, and this one in particular, to be an Anti-DLSS (among other things) echo chamber, and a theme was, the vast majority, if not all of these users 'hating', don't own or use RTX cards.

So I can see where the distinct chance for the opposite exists and people just rave on it with no constructive criticisms whatsoever, but so far it actually seems more balanced than the free for all, which I find overwhelmingly negative when everyone that has read a review, or seen a compressed youtube video, or some cherry-picked side-by-sides, but comes to the party with their bias and just dumps on it.

I SO want AMD to succeed with FSR, it's only going to be good for us all if they do, but as it stands I have serious doubts.
I would postulate because DLSS 1.0 was like rubbing Vaseline on your screen and DLSS 2.0 is black magic.
 
D

Deleted member 185088

Guest
DLSS is far from useless, used it in many games so far, especially when I output to my 4K OLED at 120Hz/Gsync, looks and runs awesome. Death Stranding looked better than native with DLSS enabled using quality preset. Text was sharper. Textures looked better. DLSS is very good for elminating jaggies.

DLSS support will explode over time, native support in most popular game engines is going to happen. Already confirmed. Unreal Engine, Unity - also DLSS 3.0 should allow all games that support TAA to force DLSS instead, which is 100s of titles even older games

DLSS is the true magic of RTX series. Allows for a huge fps boost or RT without huge fps drop. Ray Tracing is a joke without DLSS but even without DLSS, Nvidias 3000 series beats AMDs 6000 with ease in RT scenarios. Ray Tracing can be great in some titles, single player ones. In multiplayer it's all about performance for me tho.

If DLSS is implemented well (most DLSS 2.x games) - the tech is insanely good. Free performance and pretty much identical image quality, sometimes better, there's several videos and tests with side by side comparisons. Why say no to 50-75% more fps _and_ improved visuals? Just never use motion blur with DLSS (who uses motion blur anyway... sigh, motion blur is only something you use when you try and mask a low framerate, aka consoles and low end PCs)

DLSS 1.0 sucked pretty much, blurred crap but DLSS 2.x is nothing like 1.0 some people still think DLSS means blur tho haha.

It's funny how people with AMD GPUs or GTX cards always seem to think DLSS is useless :laugh: I Wonder why.
I do have an RTX card, what makes DLSS useless is it's limited to games that supports it, like yourself I use a 4k OLED TV but DLSS isn't supported in any old games, and
DLSS is far from useless, used it in many games so far, especially when I output to my 4K OLED at 120Hz/Gsync, looks and runs awesome. Death Stranding looked better than native with DLSS enabled using quality preset. Text was sharper. Textures looked better. DLSS is very good for elminating jaggies.

DLSS support will explode over time, native support in most popular game engines is going to happen. Already confirmed. Unreal Engine, Unity - also DLSS 3.0 should allow all games that support TAA to force DLSS instead, which is 100s of titles even older games

DLSS is the true magic of RTX series. Allows for a huge fps boost or RT without huge fps drop. Ray Tracing is a joke without DLSS but even without DLSS, Nvidias 3000 series beats AMDs 6000 with ease in RT scenarios. Ray Tracing can be great in some titles, single player ones. In multiplayer it's all about performance for me tho.

If DLSS is implemented well (most DLSS 2.x games) - the tech is insanely good. Free performance and pretty much identical image quality, sometimes better, there's several videos and tests with side by side comparisons. Why say no to 50-75% more fps _and_ improved visuals? Just never use motion blur with DLSS (who uses motion blur anyway... sigh, motion blur is only something you use when you try and mask a low framerate, aka consoles and low end PCs)

DLSS 1.0 sucked pretty much, blurred crap but DLSS 2.x is nothing like 1.0 some people still think DLSS means blur tho haha.

It's funny how people with AMD GPUs or GTX cards always seem to think DLSS is useless :laugh: I Wonder why.
I do have an RTX card and like yourself I use an OLED 4K G-Sync, the issue with DLSS is it's only available for games that support it, which renders it useless otherwise, the same goes for RT.
The only way to make it useful it to be able to apply it to all games like other AA solutions. Only then it'll make sense for me.
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
I would postulate because DLSS 1.0 was like rubbing Vaseline on your screen and DLSS 2.0 is black magic.
Indeed 1.0 was beyond average, literally mas as well just run 70% render scale. 2.0 is legit black magic lol, sometimes I really can't believe my eyes.
 
Joined
Sep 2, 2020
Messages
1,478 (1.11/day)
System Name Chip
Processor Amd 5600X
Motherboard MSI B450M Mortar Max
Cooling Hyper 212
Memory 2x 16g ddr4 3200mz
Video Card(s) RX 6700
Storage 5.5 tb hd 220 g ssd
Display(s) Normal moniter
Case something cheap
VR HMD Vive
th
otion blur is only something you use when you try and mask a low framerate, aka consoles and low end PCs)
is is incorrect
and wrong
I hate motionblur in most games
BUT RACING games REALLY take advantage from it
in first person it REALLY makes the car feel like it's going faster
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
I do have an RTX card and like yourself I use an OLED 4K G-Sync, the issue with DLSS is it's only available for games that support it, which renders it useless otherwise, the same goes for RT.
Granted adoption is one of the bigger gripes about it, if the game you were playing supported it, would you not enable it? I'd call it limited, not useless. And I don't think we're at the end of the road for it, NVIDIA know how amazingly it works, and that there's a massive appetite for it, so it's very much in their interest to vastly increase per game adoption/look at ways to enable it universally etc. They'd be foolish not to be working on that right now.
 
D

Deleted member 185088

Guest
Granted adoption is one of the bigger gripes about it, if the game you were playing supported it, would you not enable it? I'd call it limited, not useless. And I don't think we're at the end of the road for it, NVIDIA know how amazingly it works, and that there's a massive appetite for it, so it's very much in their interest to vastly increase per game adoption/look at ways to enable it universally etc. They'd be foolish not to be working on that right now.
The technology seems great, but as of now it is useless for someone who doesn't play compatible games, which represents the majority of gamers.
My issue with it is, nVidia could've used
But yeah in the future with more adoption or better still Microsoft makes something similar part of DX and accelerated by tensor cores it could make it much more appealing.
 
Joined
Jan 14, 2019
Messages
9,856 (5.11/day)
Location
Midlands, UK
System Name Nebulon-B Mk. 4
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance EXPO DDR5-6000
Video Card(s) Sapphire Pulse Radeon RX 7800 XT
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2, 4 + 8 TB Seagate Barracuda 3.5"
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Windows 10 Pro
Benchmark Scores Cinebench R23 single-core: 1,800, multi-core: 18,000. Superposition 1080p Extreme: 9,900.
I do have an RTX card, what makes DLSS useless is it's limited to games that supports it, like yourself I use a 4k OLED TV but DLSS isn't supported in any old games, and

I do have an RTX card and like yourself I use an OLED 4K G-Sync, the issue with DLSS is it's only available for games that support it, which renders it useless otherwise, the same goes for RT.
The only way to make it useful it to be able to apply it to all games like other AA solutions. Only then it'll make sense for me.
Why do you want DLSS in old games? You get a million fps on native resolution anyway. :wtf: IMO, the main function of DLSS is to counter the performance hit you suffer when you turn ray tracing on. Old games don't need it. New games wouldn't need it either, if not for the enormous performance costs that come with RT.

As for 4K TVs, I also have one, but I watch 90% of my stuff in 1080p as the difference is barely noticeable.

Something on topic: I've just tried Cyberpunk 2077 (wanted to wait for patch 1.2, I know it's 1.22 now). FidelityFX works brilliantly. I can get 35 fps on 1080 res, all high graphics with a GTX 1650 with FidelityFX set to constant 75%. The image looks just a tiny a bit blurry, but nothing earth shaking. Just like watching a film. Based on the youtube videos I've seen, I expected much worse in terms of picture quality. It looks better on 80%, but the frame dips in crowded areas are too large, so I'll stay with 75%. The other option I've tried is using native 900p with FidelityFX off, but that also messes up the UI besides blurring the image, so no.

I've always been an advocate of using lower resolutions instead of resolution scaling black magic, but all in all, FidelityFX in CP77 convinced me... which makes me wonder whether we need DLSS at all. :rolleyes:
 
Last edited:
Joined
Sep 2, 2020
Messages
1,478 (1.11/day)
System Name Chip
Processor Amd 5600X
Motherboard MSI B450M Mortar Max
Cooling Hyper 212
Memory 2x 16g ddr4 3200mz
Video Card(s) RX 6700
Storage 5.5 tb hd 220 g ssd
Display(s) Normal moniter
Case something cheap
VR HMD Vive
Why do you want DLSS in old games? You get a million fps on native resolution anyway. :wtf: IMO, the main function of DLSS is to counter the performance hit you suffer when you turn ray tracing on. Old games don't need it. New games wouldn't need it either, if not for the enormous performance costs that come with RT.
yeah lol
need for speed underground 2 can probs run at 100+fps at 8k on a 1050ti
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
So for a Nvidia RTX users you can enable both DLSS + FSR in games? Woww huge performance.....
In fact, as a user of any GPU, you can simply run game at 1080p, call it "Bazinga 4k" (print "Bazinga 4k" using comic sans font, with the face of Jensen Huang next to it, he deserves it) and have it on the wall, next to your monitor, in case someone tells you you gained perf from simply lowering your resolution (1080p is 4 times less pixels than 4k, 1440p is 2.2 times less) :D
 
D

Deleted member 185088

Guest
Why do you want DLSS in old games? You get a million fps on native resolution anyway. :wtf: IMO, the main function of DLSS is to counter the performance hit you suffer when you turn ray tracing on. Old games don't need it. New games wouldn't need it either, if not for the enormous performance costs that come with RT.

As for 4K TVs, I also have one, but I watch 90% of my stuff in 1080p as the difference is barely noticeable.
Not many games old or new support DLSS 2.0, plus 4k120 isn't easy as few have the hardware for.
I agree the new TVs do a very good job upscaling, but when it comes to games there is a noticeable difference between 4k and 1440p.
 
Joined
Jan 14, 2019
Messages
9,856 (5.11/day)
Location
Midlands, UK
System Name Nebulon-B Mk. 4
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance EXPO DDR5-6000
Video Card(s) Sapphire Pulse Radeon RX 7800 XT
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2, 4 + 8 TB Seagate Barracuda 3.5"
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Windows 10 Pro
Benchmark Scores Cinebench R23 single-core: 1,800, multi-core: 18,000. Superposition 1080p Extreme: 9,900.
Not many games old or new support DLSS 2.0, plus 4k120 isn't easy as few have the hardware for.
I agree the new TVs do a very good job upscaling, but when it comes to games there is a noticeable difference between 4k and 1440p.
My argument to that is
1. 4K 120 fps is a luxury even with modern hardware. You need a couple more GPU generations until it really becomes available with modern games.
2. you really can't blame game developers for not including a proprietary nvidia technology in X game when that technology and the hardware for it wasn't even invented yet. ;)
3. a "noticeable difference" doesn't mean it's crap. Finding a good compromise between performance and visual quality isn't a concept from the devil - just sayin'. ;)
 
D

Deleted member 185088

Guest
My argument to that is
1. 4K 120 fps is a luxury even with modern hardware. You need a couple more GPU generations until it really becomes available with modern games.
2. you really can't blame game developers for not including a proprietary nvidia technology in X game when that technology and the hardware for it wasn't even invented yet. ;)
3. a "noticeable difference" doesn't mean it's crap. Finding a good compromise between performance and visual quality isn't a concept from the devil - just sayin'. ;)
I guess we have to agree to disagree.
 
Joined
Oct 27, 2009
Messages
1,133 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
My argument to that is
1. 4K 120 fps is a luxury even with modern hardware. You need a couple more GPU generations until it really becomes available with modern games.
2. you really can't blame game developers for not including a proprietary nvidia technology in X game when that technology and the hardware for it wasn't even invented yet. ;)
3. a "noticeable difference" doesn't mean it's crap. Finding a good compromise between performance and visual quality isn't a concept from the devil - just sayin'. ;)
I was about to disagree with 4k 120 being a luxury because my 3090 can pump it out.... but....that's kinda a luxury item.
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
a "noticeable difference" doesn't mean it's crap. Finding a good compromise between performance and visual quality isn't a concept from the devil - just sayin'. ;)
Many people on this and other forums need to hear and accept that.

One thing I like about this new wave of upscaling technologies and methods is the ability to disproportionately retain image quality, detail, and sharpness beyond what the base/input resolution would suggest the quality should be. Some cannot seem to wrap their head around or accept that it's even possible, let alone that people might find it desirable to use rather than native.
 
Last edited:
Joined
Jan 14, 2019
Messages
9,856 (5.11/day)
Location
Midlands, UK
System Name Nebulon-B Mk. 4
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance EXPO DDR5-6000
Video Card(s) Sapphire Pulse Radeon RX 7800 XT
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2, 4 + 8 TB Seagate Barracuda 3.5"
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Windows 10 Pro
Benchmark Scores Cinebench R23 single-core: 1,800, multi-core: 18,000. Superposition 1080p Extreme: 9,900.
Many people on this and other forums need to hear and accept that.

One thing I like about this new wave of upscaling technologies and methods is the ability to disproportionately retain image quality, detail, and sharpness beyond what the base/input resolution would suggest the quality should be. Some cannot seem to wrap their head around or accept that it's even possible, let alone that people might find it desirable to use rather than native.
Totally. Like I said, I used to be a native resolution above all AA kind of guy, but the way FidelityFX works in Cyberpunk 2077 really impressed me. Being able to play it on full HD all high settings on a GTX 1650 with a minor loss of sharpness is amazing. I'd get around 20-25 fps running all native, but with 75% scaling, I get between 35-40, which I'm fine with. Obviously, all low 60 fps would be possible too, I just don't want it.

The other thing is, I don't think a PC enthusiast should be freaked out by a bit of tweaking to find the sweet spot between image quality and performance (yes, I said PC enthusiast, not high-end enthusiast, or RTX 3090 enthusiast). There's no such thing as a bad computer, only mismatched expectations.
 

wolf

Performance Enthusiast
Joined
May 7, 2007
Messages
7,753 (1.25/day)
System Name MightyX
Processor Ryzen 5800X3D
Motherboard Gigabyte X570 I Aorus Pro WiFi
Cooling Scythe Fuma 2
Memory 32GB DDR4 3600 CL16
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
Totally. Like I said, I used to be a native resolution above all AA kind of guy, but the way FidelityFX works in Cyberpunk 2077 really impressed me. Being able to play it on full HD all high settings on a GTX 1650 with a minor loss of sharpness is amazing. I'd get around 20-25 fps running all native, but with 75% scaling, I get between 35-40, which I'm fine with. Obviously, all low 60 fps would be possible too, I just don't want it.

The other thing is, I don't think a PC enthusiast should be freaked out by a bit of tweaking to find the sweet spot between image quality and performance (yes, I said PC enthusiast, not high-end enthusiast, or RTX 3090 enthusiast). There's no such thing as a bad computer, only mismatched expectations.
Absolutely, FX Cas helped me tremendously in Horizon Zero Dawn, and there is very little visual sacrifice made with a 70-90% render scale and a touch of sharpening, whichever 'flavour' you have. I use a sharpen filter in the vast majority of games I play these days, no matter what res/render scale. I eagerly await when these various technologies become more dynamic, like a resolution scaler with FPS target, but some work put into a dynamic sharpening filter across the top. Or the same principle with FSR or DLSS, static output resolution/FPS target, dynamic input resolution perhaps.

And 100% agreed on point 2 also, sure being able to turn up all the dials to 11 is fun, but it's not always realistic, I am all about trying to squeeze the best experience (for my personal taste) out of my hardware for the game in question. I'm always looking at optimisation guides from the likes of DF or HUB for those settings that add very little to the visual presentation but take, in effect, more performance than they 'should'. I'd happily take a presentation you'd need to nitpick to see is worse, for a significant performance jump, the various techniques like FSR/DLSS/CAS etc play right into that hand.
 

las

Joined
Nov 14, 2012
Messages
1,533 (0.37/day)
System Name Obsolete / Waiting for Zen 5 or Arrow Lake
Processor i9-9900K @ 5.2 GHz @ 1.35v / No AVX Offset
Motherboard AsRock Z390 Taichi
Cooling Custom Water
Memory 32GB G.Skill @ 4000/CL15
Video Card(s) Gainward RTX 4090 Phantom / Undervolt + OC
Storage Samsung 990 Pro 2TB + WD SN850X 1TB + 64TB NAS/Server
Display(s) 27" 1440p IPS @ 280 Hz + 77" QD-OLED @ 144 Hz VRR
Case Fractal Design Meshify C
Audio Device(s) Asus Essence STX / Upgraded Op-Amps
Power Supply Corsair RM1000x / Native 12VHPWR
Mouse Logitech G Pro Wireless Superlight
Keyboard Corsair K60 Pro / MX Low Profile Speed
Software Windows 10 Pro x64
th

is is incorrect
and wrong
I hate motionblur in most games
BUT RACING games REALLY take advantage from it
in first person it REALLY makes the car feel like it's going faster
If you are using the pc in your system info i understand why
 
Top