• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Anthem VIP Demo Benchmarked on all GeForce RTX & Vega Cards

Joined
Dec 31, 2009
Messages
15,968 (4.39/day)
I wouldn't take any of these results seriously. By the time Anthem releases I bet both AMD and Nvidia will have a driver release that will improve performance. The VIP demo is not even using the gold build of the game (apparently it is using a 6+ week old build). I'd love a proper performance review of Anthem after it releases. Also, the amount of fanboyism around here is surprising and its sad to see. Come on dudes....
O.H........


Hai neighbor (Cbus)!!
 
Joined
Apr 12, 2017
Messages
147 (0.15/day)
System Name Dell Dimension P120
Processor Intel Pentium 120 MHz 60Mhz FSB
Motherboard Dell Pentium
Memory 24 MB EDO
Video Card(s) Matrox Millennium 2MB
Storage 1 GB EIDE HDD
Display(s) Dell 15 inch crt
Case Dell Dimension
Audio Device(s) Sound Blaster
Mouse Microsoft mouse, no scroll wheel
Keyboard Dell 1995
Software Windows 95 + Office 95
At 1080p, it looks like the game is running into a CPU bottleneck with our Core i7-8700K (note how the scores for RTX 2080 and RTX 2080 Ti are very close together).
is 144+fps really needed for playing rpg?
and those who have gtx 1080Ti and RTX 2080 or better should really play games at higher resolutions than 1080p anyway
unless they are making a living off CS

As I keep telling people in Toms forums we still don't need super expensive cpus like i9 9900K or even i7 8700K/9700K to play the latest triple A games
just save your money for a good high res monitor and a good GPU, unless of course you want to play games "professionally"
 
Joined
Nov 3, 2011
Messages
299 (0.10/day)
System Name Fractal Define R5 |Fractal Define R6 | HP X360 Envy 15in
Processor Intel Core i7-7820X 4.5 Ghz | Intel Core i7-9900K 5 Ghz | AMD Ryzen 5 2500U
Motherboard ASUS ROG Strix X299-E Gaming | MSI Z390 Gaming Pro Carbon AC | HP X360 Envy 15in
Memory 32GB 3200 Mhz | 32GB 3600Mhz | 16 GB 2400Mhz
Video Card(s) MSI Geforce GTX 1080 Ti FE| MSI Geforce RTX 2080 Ti GX TRIO| AMD RX Vega 8
Display(s) 3X Samsung 23in LED | LG 32in 4K HDR FreeSync| built-in 15 inch LED touch screen.
Case Fractal R5 tempered glass | Fractal R6 tempered glass| HP X360 Envy 15in
Audio Device(s) ASUS Xonar D2X | Creative Sound Blaster Z| built-in
Power Supply Seasonic 750 watts| Seasonic 1000 watts | 65 watts
Software All machines has MS Windows 10 Pro 190x version.
What is your point? RTX 2070 is far beyond Vega 64, with nearly comparable fillrate.
Your claim is still incorrect, Vega 64 is not ROP limited, nor is it bandwidth or Gflop limited.

GCN's problem is saturation of resources, which is why it struggles more on lower resolutions than higher.


Don't mix in compression, that's not relevant for this.
Wrong, If AMD is promoting async compute which uses TMU as read/write units, then there is ROPS bound issues.

GCN's problem is saturation of resources, which is why it struggles more on lower resolutions than higher.
This is not correct, lower resolution with high frame rates requires lowest latency and highest narrow parallelism performance .

NVIDIA's higher clock speed leads to lower latency with the workload loop
nvidia tile cache.jpg


At higher resolution, there's a higher chance for very wide parallelism workloads which has higher benefits for AMD's lower clock speed GCNs.


GCN so far are Geometry bound, GCN has been stuck on 4 Geometry Engines since Hawaii / 290X.
Vega was suppose to have new features to by-pass that limit, but RTG never managed to get it to work, so it ended up just being a higher clocked Fiji.
One of the reasons why Polaris performs as well as Hawaii with half the ROP etc, it is still limited to 4 Geometry Engines (other optimizations aside), which is much less of an issue on a mid-range GPU vs a high-end.
Raja Koduri joined AMD in 2013 and under Koduri administration, RTG has focused on TFLOPS increase without increasing quad raster engine unit count.

Hawaii doesn't have Polaris delta color compression improvements.
Hawaii doesn't have Polaris 2MB L2 cache improvements. Hawaii has 1MB L2 cache for it's TMUs.

It's most likely VII is stuck in quad raster engine unit count.
 
Last edited:
Joined
May 1, 2015
Messages
5 (0.00/day)
Well, that's always the thing with AMD's GPUs isn't it? We're always waiting for that big optimization to arrive and finally unleash the performance. I remember it was claimed at the launch of both Polaris and Vega; don't judge it yet - it will become much better over time!

Don't get me wrong, AMD should certainly prioritize making the best drivers possible, and there might be some marginal gains to be had here. But their focus on "optimizing" is by manipulating the games (which Nvidia also does), and I'm sure that if they reallocated these resources on actual driver optimizations, they could get some gains.

But still, any driver optimization to unlock a massive gain is highly unlikely.
Massive gains over time are a regular occurrence for amd cards. Just look at where all the amd cards sat a year ago vs now.
 
Joined
Jan 27, 2019
Messages
56 (0.17/day)
Massive gains over time are a regular occurrence for amd cards. Just look at where all the amd cards sat a year ago vs now.
They are still sitting there as they were a year ago. No performance gain over time.
 
Last edited:
  • Like
Reactions: M2B
Joined
Jun 10, 2014
Messages
1,824 (0.91/day)
Wrong, If AMD is promoting async compute which uses TMU as read/write units, then there is ROPS bound issues.
Not at all. The reason why GCN get larger gains with some async compute workloads is underutilized resources. Nvidia is much better at saturating their GPU cores, and therefore the gain is much smaller.
 
Joined
Jun 10, 2014
Messages
1,824 (0.91/day)
Wake me up when AMD releases a driver which gives 15% across the board. "Up to 7%" in one game is not going to cut it.
 
Top