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Anti Aliasing doesn't work 2070 Super

Jefe

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So 3DMark didn't look that bad. The metal bits on the submarines looked pretty bad and the plants looked kinda bad too. That being said the max resolution was 1200 x 790 or something. Which is pretty low for my pc.

Same goes for Heaven Benchmark, the metal bits looked pretty bad and the shadows were also constantly moving and looked bad

Though I should also mention the fact that after dealing with AA for so long I've started noticing it more and more in other games I didn't before, games not on pc too
 
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Its a known thing, being unable to 'unsee' or 'unhear' a specific thing that bothers us.

I will say, its not some strange Nvidia sauce and its not really different on the AMD side. What you're seeing is the culmination of different video settings either canceling each other out or supporting each other. With all the different ways to get settings done, its not always easy to get right. Additionally, games take more and more out of your hands that deny good AA, lots of post effects but also shadow and lightmaps, motion blur, chroma effects, etc etc. They all mess with pixel color and not everything is AA'ed in the same way. And amongst all of this, certainly some specific games will be looking different on different GPU brands. Or even generations of the same brand, as new features creep in.

Its what I was trying to tell earlier. Rendering is not perfect. Try to enjoy the game instead of counting pixels. The easy fix for that: don't crawl into your monitor, sit a good arm's length away from it. On most regular display diagonals that gives you the sweet spot for pixel density.

What diagonal is your 1440p?
 

Jefe

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Its a known thing, being unable to 'unsee' or 'unhear' a specific thing that bothers us.

I will say, its not some strange Nvidia sauce and its not really different on the AMD side. What you're seeing is the culmination of different video settings either canceling each other out or supporting each other. With all the different ways to get settings done, its not always easy to get right. Additionally, games take more and more out of your hands that deny good AA, lots of post effects but also shadow and lightmaps, motion blur, chroma effects, etc etc. They all mess with pixel color and not everything is AA'ed in the same way. And amongst all of this, certainly some specific games will be looking different on different GPU brands. Or even generations of the same brand, as new features creep in.

Its what I was trying to tell earlier. Rendering is not perfect. Try to enjoy the game instead of counting pixels. The easy fix for that: don't crawl into your monitor, sit a good arm's length away from it. On most regular display diagonals that gives you the sweet spot for pixel density.

What diagonal is your 1440p?
Yeah see that's the thing. I don't control the fact of whether it bothers me or not. Ignoring it is pretty much impossible for me so trying to enjoy the game is kinda hard.
Don't mind having to put a bit of effort into making games look good, just don't know how.

My resolution is 2560 x 1440 (Although I have upscaled it to 3840 x 2160 using DSR). Never heard of diagnol resolution but according to this website mine is 2937.
 
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Yeah see that's the thing. I don't control the fact of whether it bothers me or not. Ignoring it is pretty much impossible for me so trying to enjoy the game is kinda hard.
Don't mind having to put a bit of effort into making games look good, just don't know how.

My resolution is 2560 x 1440 (Although I have upscaled it to 3840 x 2160 using DSR). Never heard of diagnol resolution but according to this website mine is 2937.

No, that is exactly the thing - you DO control whether it bothers you. YOU are the one bothered :) Believing you don't control it, is fooling yourself. You controlled it because it annoyed you to begin with. You need to settle for something in your head, and then that's that.

You're upscaling to a resolution that doesn't match your display now, that is the worst possible way to go about it.

Do as you do... the info is there. You're on a path to madness, is all I can say. Case in point your choice of resolution on that monitor - its a bad ratio which will give you MORE aliasing by default. If you want to use DSR, use it as a supersampled mode, so 1:2 ratio, meaning you must render in '2880p' (5120 x 2880). Otherwise just don't touch it and run native.
Display diagonal, surely you know what it means and if you don't google it... 2937 is not it. Maybe this works: how many inches is it? If its 29 inches, then that is a pretty large size for 1440p. 27 inch is sort of sweet spot.
 
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Jefe

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No, that is exactly the thing - you DO control whether it bothers you. YOU are the one bothered :) Believing you don't control it, is fooling yourself. You controlled it because it annoyed you to begin with. You need to settle for something in your head, and then that's that.
Yeah I don't think the human brain works like that

Display diagonal, surely you know what it means and if you don't google it... 2937 is not it. Maybe this works: how many inches is it? If its 29 inches, then that is a pretty large size for 1440p. 27 inch is sort of sweet spot.
27
 
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Yeah I don't think the human brain works like that

If you don't think it works like that, it won't. But then I'll cut it short for you: just stop right here. You will keep having your problem regardless.

Thát is how it works. You've already misjudged several examples here in terms of whether they do or don't have AA and whether they even can, and you've used settings that make the whole image worse / less accurate. It won't be getting better ;)
 
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I quit trying years ago. I've come to accept that modern games will always be jaggy and aliased.

But if you still wanna chase a fool's errand, here's some of my advice:
1) Use "enhance application settings" in Nvidia CP. Ofc the application will have the final say on the outcome. Override does jack shit.

2) Use higher than native render scaling if the game has it on the option. But do your research on the game. The numbers are not universal.

3) Use the blurry mess that is temporal AA in game (T-AA, TXAA, FXAA) then use image sharpening.
 
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Heaven 4.0 works OK for me under Windows 10. You just need the 32-bit Visual C++ 2010 SP1 redistributable.
 
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