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Apple Vision Pro seems very dissapointing

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Worse FOV than the Quest 3, warping and distortion around the edges, god ray issues, no edge to edge clarity, latency and motion blur issues using the passthough. At least the eye and hand tracking is good but the interface is still clunky to use and the reliability is lower than any headset with a controller.

Here's the only decent review I was able to find for it:

Lots of reviews claiming the headset is revolutionary, which is expected given the only people able to get one are people Apple knows are extremely pro Apple.

It's pretty disappointing that Apple not only failed to improve on anything for the VR / AR market, it'd say this attempt is worse comparatively to Oculus's first VR headset when they were a startup. There are better options on the market for those who need a professional high resolution headset (Varjo, Pimax among others) and there are better options for those that need something to watch movies or play games in the quest 3.

$200 case to boot in typical Apple fashion.
 
D

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Yes, but it's an Apple product. You don't buy Apple products because they're the best option for that price. You buy Apple products to deal with your lack of self-worth (low self-esteem), to brag about it among relatives, friends or online strangers - that you can afford to spend 3500$ on an Apple product - while most of them probably don't afford to be part of this middle class club (les bourgeois). Which, for 20 to 50 seconds - makes you feel better about yourself (as if you're better than most people).

That Quest 3 product is made by whom (Dexter... whoever heard of this brand)?! And it's worth 500$ - 650$?! That's... kinda... affordable... Very little to gain in terms of self-worth points. You can brag about it to your nephew - still good enough to impress him, but... that's not good/special enough.:ohwell:
 
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Isn't being disappointing, boring, half baked and being extremely overpriced on top of that the obvious thing to expect for a 1st gen product from Apple like it always have been?

I think I'll rather go for this instead to a fraction of the price of a 'Vision Pro' where I at least can use it on all of my devices / computers instead of just on Mac / iOS crap.

Not only that, but the 'XREAL Air 2 Ultra' looks much much better, can be used everywhere and are way more comfortable to use over a longer period of time over looking super cringe like an extremely bad copy of 'Bender' from Futurama with the fake eyes (when you have that on) on the 'Apple Vision Pro' and having a big brick in front of your eyes.

Just to illustrate.....



YEEEEEP.
 
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I mean its apple so yeah not a big surprise.

I would say the criticism is a bit too big for what apple is offering as this sort of new tech tends to trickle down eventually and most of this seems "decent" aside from eye DRM... never thought that would be a thing. Though augmented reality will likely only be viable through stuff like light-weight glasses as anything heavier has problems.

Either way at the price it was at apple testing the waters.
 
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I mean its apple so yeah not a big surprise.

I would say the criticism is a bit too big for what apple is offering as this sort of new tech tends to trickle down eventually and most of this seems "decent" aside from eye DRM... never thought that would be a thing. Though augmented reality will likely only be viable through stuff like light-weight glasses as anything heavier has problems.

Either way at the price it was at apple testing the waters.

What new tech are you referring to outside of the high-res screen? Perhaps new to Apple but everything I've seen demonstrated is not new to the VR / AR market.
 
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I've heard ppl get queasy and throw up
 
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I've heard ppl get queasy and throw up

Yep that's called VR sickness. With the motion blur, 90 Hz display, and the low FOV of the Apple Vision Pro it will be particularly bad for those that are sensitive. There's a reason Valve targeted high refresh rate, high FOV, and low persistence displays for the Valve Index. How a 3 Trillion dollar company like Apple didn't get the memo is beyond me.

You can partially combat VR sickness with ginger tablets although I recommend just getting something better to begin with.
 
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Yep that's called VR sickness. With the motion blur, 90 Hz display, and the low FOV of the Apple Vision Pro it will be particularly bad for those that are sensitive. There's a reason Valve targeted high refresh rate, high FOV, and low persistence displays for the Valve Index. How a 3 Trillion dollar company like Apple didn't get the memo is beyond me.

You can partially combat VR sickness with ginger tablets although I recommend just getting something better to begin with.
only 90hz?! ummm my 450 dollar laptop has 120hz display on it... c'mon apple!!!!
 
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only 90hz?! ummm my 450 dollar laptop has 120hz display on it... c'mon apple!!!!

I'm assuming it's a required trade-off to get the resolution they wanted. I don't really think they could get the headset to run at 144 Hz for long even if they could. Battery life is only 2 to 2.5 hours as is, they'd have to dip below 1.5 hours to up the refresh rate.
 
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I'm assuming it's a required trade-off to get the resolution they wanted. I don't really think they could get the headset to run at 144 Hz for long even if they could. Battery life is only 2 to 2.5 hours as is, they'd have to dip below 1.5 hours to up the refresh rate.
I guess they want ppl to throw up and break the headset so they can buy another.. making apple more money
 
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Yes yes... total failure the apple vision pro

Nothing new

Like you can wear anything else the entire day and have multiple interactive windows with you and all around you.


Just ignore please the last 5 sec of the video.
 
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It barely works moving lol
 
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It barely works moving lol
You can say it doesnt at all...

Because windows are locked spatially and not on user. But I cant imagine in future that they cant make them locked to user and switch between.
 

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It seems like a good first try. Most reviews are very positive about its spatial recognition. I am not sure just who this device is for yet. Tim Cook seems to think enterprise will want it for remote work and science stuff...
 
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besides entertainment purposes... i struggle to think what real world uses could have for a vr headset...
i mean its bulky, heavy and generally would get in the way... using for a long period of time would just be tiring
 

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This is very reminiscent of the posts when the first iPhone came out

"Lol no cut and paste, what a piece of garbage, Nokia E70 forever, what a joke"

Or the iPad

"Lol what a joke, it's just a giant iPhone, my Dell Streak is miles better"

It's a longstanding joke that computer "enthusiasts" completely fail to get the point of Apple products that go on to make tens of billions of dollars and spawn countless (often hopeless tick box exercise) copycats while creating entirely new market sectors.
 
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At the end you realize that you can do so much with current tech development.
How does this will look like in 5 or 10 years? From Apple or any other company.


And to be honest the vision pro is more appealing to users already into the apple ecosystem but not all of them are willing to spend that much for this, like me.
 
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It seems like a good first try. Most reviews are very positive about its spatial recognition. I am not sure just who this device is for yet. Tim Cook seems to think enterprise will want it for remote work and science stuff...

Most reviews right now are from people explicitly given permission from Apple so I'd say the current sample is more than biased. Given the lack of edge to edge clarity, lack of FOV, and edge distortion I'd say it's a tough sell over competitors for professional application, especially given the price.

I think for professional customers I'd be more looking at a Varjo Aero or the new Varjo XR-4, which has an even higher resolution than the apple vision pro, better lenses, higher FOV, higher quality passthrough, ect.

besides entertainment purposes... i struggle to think what real world uses could have for a vr headset...
i mean its bulky, heavy and generally would get in the way... using for a long period of time would just be tiring

Some videos kind of demonstrate the potential benefits of AR / XR like being served contextual information as you move around in real life. Essentially just bubbles of information about what you are seeing, where you are, ect. Think maps, reviews, and other general information.

The thing is the Apple Vision Pro is by far not the first one to come up with this concept. I've been telling my family that eventually that will be the future for at least 8 years and I'm certainly not the first to come up with the idea either. Apple doesn't execute to the anywhere near the point where AR / XR is viable and they don't ever surpass what is already being done on the market.

Any glimpse the Apple Vision Pro might have given a person of the future could have been had with most any other AR / XR HMD. The reason this Apple device is being treated as the scion of mixed reality is simply because it's an Apple product.

Outside a few niche industries definitely don't go out and buy this or any other AR / XR / Mixed reality headset because it's nowhere near close to being worthwhile to the average person. Someday it will but today is not day.

Yes yes... total failure the apple vision pro

Nothing new

Like you can wear anything else the entire day and have multiple interactive windows with you and all around you.


Just ignore please the last 5 sec of the video.

Man I had forgotten to mention how creepy those Avatars look.
 
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D

Deleted member 57642

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And it gets worse - tho, nothing new for Apple (more like "the usual"). As in: the front glass/plastic - is prone to scratches (scratches quite easily) - as proven in the next video...


Taking into account its cheap quality (far from Gorilla grade or something similar) - one might expect the replacement to cost around 100$ (it's still Apple - so a honest 30$ or let's say 50$ - is out of the question). Well, even the most common sense expectations are... far from what a scamming company like Apple - decided to charge for a component which was intentionally made that feeble. So hey, spoiler alert... if you have even the slightest smudge of common sense - brace yourself for the shocking scamming service fees of...

2024-02-06_203921.png


To put things into perspective. For the price of a cover glass/plastic - you can buy:

2024-02-06_203812.png


The Meta Quest 3 Bundle Pack and still left with 150$ to spend. Or, how about a RTX 4070 TI and let's not forget - this too is actually slightly overpriced being an nVidia card..
2024-02-06_203505.png
...


How about a... 2k QD OLED Curved Gaming Monitor, 175Hz, AMD FreeSync Premium Pro, USB-C Docking, Height Adjustable, 4-Year Advance Replacement, Xbox PS5 Switch..

2024-02-06_205122.png


Pretty sure even the lowest IQ individual with Dawn Syndrome - could discern with ease - that this service is a clear scam. Seriously, how low can a company's lack of respect for its paying customers get? :shadedshu:
 
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Worse FOV than the Quest 3, warping and distortion around the edges, god ray issues, no edge to edge clarity, latency and motion blur issues using the passthough. At least the eye and hand tracking is good but the interface is still clunky to use and the reliability is lower than any headset with a controller.

Here's the only decent review I was able to find for it:

Lots of reviews claiming the headset is revolutionary, which is expected given the only people able to get one are people Apple knows are extremely pro Apple.

It's pretty disappointing that Apple not only failed to improve on anything for the VR / AR market, it'd say this attempt is worse comparatively to Oculus's first VR headset when they were a startup. There are better options on the market for those who need a professional high resolution headset (Varjo, Pimax among others) and there are better options for those that need something to watch movies or play games in the quest 3.

$200 case to boot in typical Apple fashion.
well Apple Maps weren’t that good at first. ;)
 
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VR HMD The bane of my existence (Oculus Quest 2)
Despite not being that impressive or new, it simply does everything the Q3* does (but better), it has still impacted the world, somewhat. I mean, what other product release will get people in jail for driving a car with vision impairing equipment?

* I meant Q3, accidentally typed Q2 originally.
 
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Joined
Sep 17, 2019
Messages
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Yes, but it's an Apple product. You don't buy Apple products because they're the best option for that price. You buy Apple products to deal with your lack of self-worth (low self-esteem), to brag about it among relatives, friends or online strangers - that you can afford to spend 3500$ on an Apple product - while most of them probably don't afford to be part of this middle class club (les bourgeois). Which, for 20 to 50 seconds - makes you feel better about yourself (as if you're better than most people).

That Quest 3 product is made by whom (Dexter... whoever heard of this brand)?! And it's worth 500$ - 650$?! That's... kinda... affordable... Very little to gain in terms of self-worth points. You can brag about it to your nephew - still good enough to impress him, but... that's not good/special enough.:ohwell:
I actually agree with this comment and will state the following. I used to own/work on a Mac SE 30. At a time when Apple was creative. I used Comicworks 1.0/1.01 for my speech bubbles while I was in that sector of the entertainment industry. Back then the Rabid Apple nubs were called " Mac Marines" that were in the "Steve Jobs Reality Distortion Field" in buying expensive products from Apple.

But what killed them was the expensive software to run on their expensive Hardware. It was because of that I went Wintel. I was not going to spend 1 to 2K on Quark Express when I can get most of what I need on Corel Draw/Paint/other inexpensive software during that time. Screw that noise.

That is what killed Apple and lost the computer war/industry ( fact Microsoft gave Job's 150 million so Apple would not fold and MS would not be labeled as a Full monopoly, which did not work).

So yes. I look at now at people who uses Mac Products with distain, very similar to your comment.
 
Joined
Jun 21, 2021
Messages
3,093 (2.51/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
I've heard ppl get queasy and throw up
Nothing new, this was recognized at least thirty years ago. Some people are more susceptible than others just like motion sickness.

There's a discrepancy between what you see (graphics on a VR goggle's display in this case) and what your inner ear senses that cannot be rectified.

To a lesser extent another factor is latency, the time between a control motion and the visual result; this has been mostly addressed by today's better performing hardware but it was definitely a problem back in the Nineties.

There are other major issues with VR headsets. The weight of course but also the fact that your eyeballs are basically focused on a screen for long periods of time. Human eyes need rest, just switching from a monitor to a point farther away for a short period reduces eye strain.

There's also the heat/ventilation issue: basically the goggles seal your face to prevent light leaks (which decreases immersion and display performance). However this quickly becomes uncomfortable for many people.

I own an Oculus Rift S and I can't wear it for more than 60-75 minutes before fatigue and discomfort set in.

I don't see how Apple's AVP would address the comfort issues. The graphics are better for sure and it looks like it weighs less. But it's not the same weight as a pair of eyeglasses (and even those I will occasionally take off) or contact lenses. Your eyes are still focused on close display plane, in an environment with poor ventilation around your eyes with electronics generating heat within centimeters of your skin.

I look forward to getting a demo of the AVP (and whatever successors they have) at some point but in some ways it's like the Apple Watch (or other smartwatches). I despise snug wristwatch bands but for many of the health monitoring benefits (like pulse rate), that's the way these devices need to be worn. Many limitations of these devices are inherent due to the way they must interface with the human body for proper functioning.
 
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