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ArmA II&III HQ

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#1
Welcome to the ArmA II/III HQ



Since there has been a large interest in the DayZ Mod which requires ArmA II and Operation Arrowhead to play, it seems like a good idea to play the actual game as well.

Join the Teamspeak @: ts21.gameservers.com:9207

The TPU Squad XML is ready.

If you want to be added to the Clan/Squad post your in-game name, profile ID (listed under profile editor), TPU Name, and any remarks you want on your file.[/SIZE][/B]

Since most of us enjoy military simulations & shooters, ArmA II should be a good fit.
Be Warned, if you do not already know, ArmA II has a relatively high learning curve and will use most of the keys on your keyboard.

When flying, you can use your keyboard, mouse, flight-stick, or Xbox 360 controller. It is much easier with the flight-stick or 360 controller than with keyboard and mouse.

Do not worry about not knowing how to play, under the Single Player menu option there is a Bootcamp option. Complete Sections 1-6 to get the basics. After that, training is up to you depending on the areas of combat you wish to become proficient at.

It is essential that you complete Sections 1-6 so that when playing on servers, you do not irritate BlUEFOR Members and squad mates for not knowing what you are doing.

Also, the Single Player Campaigns are Extensive and very good. It is also possible to play the campaign in Co-Op mode.

Getting the expansions beyond Operation Arrowhead adds vehicles and improvements to the AI, Engine and game overall. I currently have up to PMC.

There are a wide variety of Vehicles and Aircraft in-game. Here are a few examples of what you may find in-game.

















And some videos of ArmA 2 craziness.

[yt]zs3ebD0w2ko&[/yt]

[yt]T8iBwj6d0uI&[/yt]

Blackhawk Down mission:

Arma
[yt]WbG3nBEmk8I&[/yt]

ArmA 2
[yt]3bKbLx4WLh4&[/yt]

[yt]bGpZ2bbaYT4&[/yt]



ArmA III
SITREP

Design​
Fish and turtles might be found on the shore
Fish do not react to players
Animals do not react to shooting or similar activities by players or AI
Slider support in module settings in editor is not finished
Tripwire mine has the wrong origin for its particle effect
Showcase: Helicopters has performance issues​
Configuration​
Building configuration is not finalized
Buildings could be more vulnerable to fire
Reverse speed for cars isn't properly tuned​
Animation​
Reload animations while kneeling are not looking smooth
Players are able to shoot while ragdolling in water
Rocket launcher clipping with your head while swimming
Copilot entering MH9 is improperly placed
Unable to shoot SDAR underwater if not a diver
Unable to use LMB to raise weapon while kneeled
Unable to use LMB to raise pistol
Ragdoll while ejecting a vehicle
Reload animation of M200 is the same for not empty and empty magazine
M200 uses improper reload animation while prone
Able to access optics while kneeling with weapon lowered​
Program​
On some GPUs bench-marking causes GPU drivers to crash on game start-up ("Display driver stopped responding and has recovered")
Use -nobenchmark command line option
For some users the -winxp command line option helps when the game starts to an empty frame
Inventory system is not complete
Models of items on ground may rotate while placing other items next to them (headgear, vest, glasses)
Respawn load-out is not finalized
Friendly AI takes you for an enemy if your mine kills a friendly soldier
Synchronization of mines with modules is not implemented yet
Cargoposes in vehicles are not properly synchronized in multiplayer
Weapons looted from enemy corpses don't emit any sound when shooting in multiplayer​
Graphical User Interface​
The shadow of letters positioning is not finalized yet
While changing interface size, texts may change size inappropriately
Mission voting in MP does not work
Difficulty settings can be changed only in Create Game, but not in Server Control
Mission debriefing collides with mission statistics
Restart button in mission select doesn't work on Dedicated Server
Create game buttons: for non-admin user Restart and Continue buttons are present
Editor: daytime slider in mini-Intel doesn't refresh
Dark screen while saving
UI elements inside ControlsGroup move even if they are not bigger than the ControlsGroup
Profile: missing Discard Changes button
Selected tab in the dialogue doesn't have permanent highlight​
Audio​
Machine gun sound of helicopter is not optimized
Some sounds may not be final (boats e.g.)
Boats emit water splash sound while on shore


http://www.reddit.com/r/arma/comments/19sjsc/how_to_import_most_of_the_arma_ii_stuff_to_the/
 
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#2
hiya, your screenshots look amazing, do you mind say what machine it was running on thx



oops edit,, is it the machine in your specs, sorry
 
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#3
Currently working on the Squad Logo etc.

Oh and Patrico, I'm upgrading the 5850 to a GTX 670 OC. ^_^

The squad list site is: http://techforceranger.co.cc
 
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#4
thanks for the reply killer and good luck with your upgrade, man that game looks great, tc cheers :)
 
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#5
New Ventrilo Server and TeamSpeak Servers listed on OP.
 
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#6
Epic Sniper shots. 4 Man teamwork. Very knowledgeable about windage and wind and such.
1000m shot. silenced Tac50s.

[yt]ImO4nHKqrOU&[/yt]
 
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#7
Had a good run with UnitedOperations ArmA II.

I think that server group is the one to roll with as far as ArmA II goes. They also run DayZ servers US 3 and US 4
 
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#8
First Flight with United Operations

Here is footage from my first Flight mission with United Operations.

Flying the Mi-8 Hippo is a pain w/o a HUD.

Part 1:
Part 2:
 
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#9
guides for ACE

I have linked a guide for ACE and included some basic keyboard commands

http://www.armaholic.net/brazil/misc_utilities/6th_Sense_Deadeye_guide_ver_1.7.pdf

From: http://www.kellys-heroes.eu/forum/viewtopic.php?f=40&t=4226
Basic Operation
Hotkeys
The Default Hot-Keys for ACRE are as follows:

•CTRL + SHIFT + X
- Open your current radio GUI, if you have one
•CTRL + SHIFT + C
- Hot-swap between the radios you are carrying as your active radio
•CTRL + SHIFT + V
- Window displaying information on the radios you are carrying, and ability to change active radio
•CAPSLOCK
- Radio PTT Key
•CTRL + SHIFT + UP
- Change the current radio to be in both ears
•CTRL + SHIFT + LEFT
- Change the current radio to be in your left ear
•CTRL + SHIFT + RIGHT
- Change the current radio to be in your right ear
•Inside the Action Menu*
- Raise/Lower headset to simulate putting it around your neck
MOST OF THESE KEYS ARE CONFIGURATION VIA: ARMA 2\USERCONFIG\ACRE\ACRE_KEYS.HPPThe Basics
Direct Speaking
Use your normal Teamspeak PTT Key, whatever you have configured it as. You will hear people move about you in 3D.

Radio Transmission
Whenever a person speaks or you yourself speak on a radio, you will hear two different types of 'squawks'. indicating both begin and end of transmission. Be careful! Transmitting at the same time as someone else creates feedback, and will make everyone listening angry. If you do not hear anything, that means you are out of range.
Additionally, you will hear a background fuzz and distortion on a person speaking when they are on radio. Lastly, you can hear a person speak 'directly' when they speak on a radio, if you are not listening to that frequency. If you don't hear the distortion and buzz, that means you aren't receiving their radio transmission.

All Radios
1. If you're player has started with ItemRadio, it will automatically be replaced with a PRC-343
2. If it is the only radio on you, it is active by default
3. Press either CTRL+SHIFT+C to swap between active radios, or CTRL+SHIFT+V to view your radios
4. Select the radio you want to use in step #3
5. Press CNTRL+SHIFT+X, the Radio GUI will open
6. Press ESC to leave the GUI

AN/PRC-148
•click the UP and DOWN arrows on the radio
- The channel and frequency will be displayed. Be on the same channel/frequency as someone else
•Press and HOLD your Radio PTT Key (CAPSLOCK)
•You will hear a 'squawk', or beep, which indicates you are transmitting
•Say "I am a jolly Rodger"
•Let go of your Radio PTT Key (CAPSLOCK)
- You will hear another 'squawk', or radio "cut", indicating you have stopped transmitting
AN/PRC-119
The AN/PRC-119 consists of multiple functions on the radio. Currently, some are not enabled. The functionality available as of right now is as follows.

•6 pre-programmed channels
- You are able to click the knob to 'turn' it between channels
•Switching between power(PWR) modes. These are 400mW, 2200mW, 4000mW, and 40,000mW
- 40,000mW is "PA Mode", which is only available in vehicles
•Programming to a custom frequency for a channel or in manual mode
In a simple scenario, you can simply click the channel knob, and you will be on those frequencies. If you wish to program a custom frequency, you can do the following:

•Click the 'CLR' button to clear the current frequency
•Program the 5-digit frequency you wish to use.
- Ex: if you want the frequency 3.111, this would be programmed by clicking: 0 - 3 - 1 - 1 - 1
•Click 'CTO' to use that frequency.
 
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#10
The mission editor is a blast once you get the hang out it. I rode with the AI in Helo insertions. I had it setup to have 4 MH-60s parked and waiting, and 1 UH-1Y and 1 MH-60S fly in and land. Then 8 Teams or Marines loaded into the helos and they flew off to Balota Airport with AH-1Z and AH-64D support where they unloaded and cleared the area. At the same time 1 5 ton truck loaded with 2 rifle squads and 2 HMMWs and bikes muscled down the roads to attack balota from Kamorov direction. It was awesome. The Russians were set up on the airfield and in the town. they had sniper teams and AA and AT as well as MG and rifle squads. The AI acted like pros. Lost 2 helos in the attack. Ill link the mission when I am finished editing it.
 
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#11
ArmA III Showcases for New Content

Here are some awesome videos showcasing new features in ArmA III. I especially like the new "on-the-fly" modify in the gear menu and the lighting changes.

Night Ops

[yt]WFLM-z1TVuI[/yt]

Diving

[yt]_kLyjqYK6-A[/yt]

Vehicles


Supports



And that is it so far. I hope you enjoyed it as much as I did!!
 
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#12
According to Bohemia Interactive,

"We would like to confirm our attendance at Gamescom 2012 in Cologne, Germany during the 15th August 2012 through to the 19th August 2012. There will be an open stand in Hall 9 - A-22 – Public, where eager gamers can have the opportunity to play the latest builds of both Arma 3 and Carrier Command: Gaea Mission. Entrance to our stand is freely open to everyone over the age of 16."
On their site they even stated that a playable build of DayZ will be there too. I think that sounds like they may have a playable standalone of DayZ. What do you think?

The chatter lines also indicate that there will be ropes and grapples in ArmA 3 like BF2 Spec ops but with a twist of roping from helis. Also, the use of PhysX may allow people to shoot from inside vehicles on the move. ^_^
 
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#13
Here is some more footage from ArmA III and ArmA II.
[yt]-vRs5QZz7y8[/yt]
 
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#14


SOON
 
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brandonwh64

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#17
Yea the landscapes from arma III look great! I am hoping performance issues are cleaned up as well.
 
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#18
A little old but...

[yt]pZ3RbJ2CcLg&[/yt]

As for Epic Graphics....






































Boom!!!































Under Water Now





Ooh Nice :pimp:







 
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#19
For some reason A3 has not got me as interested as the rest and that's going back to OFP. Maybe it's due to the Dayz mod as that's not why i used to play the game for.

Although i cannot wait till it's released as there is nothing like it.

On another note i believe i heard or seen some were they were making a stand alone for dayz.
 
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#20
For some reason A3 has not got me as interested as the rest and that's going back to OFP. Maybe it's due to the Dayz mod as that's not why i used to play the game for.

Although i cannot wait till it's released as there is nothing like it.

On another note i believe i heard or seen some were they were making a stand alone for dayz.
That is correct. They are getting ready to release an external closed beta for DayZ Standalone here in April.

As for ArmA III, there is supposed to be a Community Alpha too this year if not a release.
I was hoping DayZ would use ArmA III's engine but they made one of their own we are calling ArmA 2.5 ^_^
 

erocker

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#21
Get your credit cards ready to add one or two more GPU's to run this game at those screenshot settings. Looks amazing.
 

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#22
Get your credit cards ready to add one or two more GPU's to run this game at those screenshot settings. Looks amazing.
as they always do before each time they release and isn't this more about nvidia physx to this time around.. Hope they made some track ir improvements too.

I just hope the community don't get stuck only playing Dayzzzzz...


Thinking grass and AI will still be a issue by seeing you though it lol.
 
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#23
as they always do before each time they release and isn't this more about nvidia physx to this time around.. Hope they made some track ir improvements too.

I just hope the community don't get stuck only playing Dayzzzzz...


Thinking grass and AI will still be a issue by seeing you though it lol.
i don't believe the PhysX is Nvidia Dependent. I think from the forums I have read, that the PhysX will be mostly CPU based.
 

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#24
i don't believe the PhysX is Nvidia Dependent. I think from the forums I have read, that the PhysX will be mostly CPU based.
Back in 03 and and even Arma though most of it's early like Arma was more CPU than GFX.. I do hope they update the dedi file this time to use multicore this time around.

A different engine or another modded version of VBS1 ?. They do a good job what ever it is as it be nice to see actual Arma playing and not just Dayzz servers.
 

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#25
Wow, this looks really good. I'll have to try this out. :toast: