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ArmA II&III HQ

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This thread needs bacon...

 

brandonwh64

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Since you seem to be "out of the loop", in Wasteland Blufor tends to never work together but instead tend to stab each other in the back. The group I play with is working on reworking the Blufor faction into a teamwork team. In other words that someone like you could understand.....no backstabbing and kill all the other factions. If that is not clear enough for you, Blufor will become the Zerg and the Borg combined.

I do get where you are coming from ducky BUT most people that play wasteland are accustomed to run and gun games such as COD and BF3 and other "Lone Wolf" style gameplay. Wasteland is a mod of a game were teamwork is needed to complete missions but the aspec of it suggests "Find the best weapon you can and raid other bases or look for other players". The mod needs to be reworked were each faction has 1 or more static bases that need to be built up and maintained.

I love playing wasteland but it gets boring quickly when everybody is doing their own thing and its like a cat mouse style gameplay.

I have only used the AA12 with regular shotgun rounds and it seemed to be crappy. Since the map is so huge and has many open areas people tend to search for the best sniper rifle they can and troll others.
 
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Also, damage falloff with HE rounds??? That doesn't even make any sense.
 
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Also, damage falloff with HE rounds??? That doesn't even make any sense.

There is damage falloff over longer ranges in Arma 2. HE rounds from a shotgun are nothing like HE rounds from a cannon or plane. They are mini-grenades with a small explosive capability.
 
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New Dev Content with ArmA 3 First part of SP Campaign

The ArmA 3 Devs released information about the 1st iteration of the Single Player Campaign. Included was information about new weapons, rain tweaks, among other things.

One of the first weapons being released is the AAF RAHIM Marksman rifle


The second gun being released so far is the Zubr revolver with Yorris optics.


I have read information concerning this revolver and understand that it is essentially the 6-inch barrel Rhino 60DS.


Another pistol being released is the 4-five with MRD optics.

Translated:

The VS-121 marksman rifle with DMS marksman optic


FNP45 tactical with MRD optic


and the Rhino revolver with Burris optic.



There have also been information dropped about the new CSAT CAS airplanes and new AAF IFV. These 2 additions will be released with the next 2 SP episodes. information has it that the campaign will see exposure sometime this month but still needs some time for polish and final voice acting. As per usual, the content will be staged through the devbranch first. Rumor has it that BIS may use the A400M as the C130 replacement. Talk on the forums also leans towards VTOL versions of the A-10 and Quad rotor versions of the Osprey with turrets.:D Again, just rumor.

As for the fixes, Version 1.02 on the Main branch has been hotfixed with new EXE addressing MP crashes from a common issue. Investigations continue on the other causes of MP crashes so rest assured they will get to them. Contrary to popular belief, BIS is not screwing you.

BattleEye server 1.177 introduces some nifty tools for loading scripts and event filters.
Devbranch is currently under another data freeze because of the first campaign episode that is fixing to release. Devs are still working on fixing general bugs but are VERY careful about making core game changes since they want a very stable platform for the Single Player Campaign.

Devs are working on improving the in-game rain so hopefully it will look and act like actual rain. :p

Several Devs and Community members have released guides for several aspects of the game such as: zGuba's 101 guide for tank configuration and Designer Druid's explaination about Wing Vortices effect for Fixed-wing aircraft.

Lastly, as of yesterday, Devbranch users will have an alternative method for configuring weapon attachments.

Hopefully this information has been of use to you. Leave a comment.
 
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New ArmA 3 Rain!!!!!!!

Here are the specifics for the new RAIN.

http://dev.arma3.com/sitrep-00030 said:
The effect feels more 3D since it uses particles all around you, rather than mixed animated 2D layers. It also factors in occlusion better, so that it does not rain under objects. The way the rain is lit looks especially cool when viewed in front of a vehicle's headlights at night for example.


 
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ArmA 3 shooting range & showcase mod/scenarios you can recommend?

And SP/MP scenarios too while you're at it. LOL
 
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ArmA 3 shooting range & showcase mod/scenarios you can recommend?

And SP/MP scenarios too while you're at it. LOL

Hmm. Very difficult to say. Best bet is to look at the steam workshop for the popular missions etc.

Here is my test of the new rain effects and other changes made to ArmA III.
 
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Here are some of the best ArmA III Single and Multiplayer missions.

Single Player Missions:
* Rescue The Doctor: Lovely short mission that makes great use of ambient civilians.
* Village Sweep Altis (SP): A great short mission with control of multiple squads and supports.
* Road to Redemption (SP): A long form mission where you clear a number of approaches and villages along the Kavala Highway.
* [TDNL] Flashpoint - Ambush: A good remake of the original Op Flashpoint mission with the original voice acting.
* Wulfenstein - Level 1 (SP): Although potentially a silly idea, this is actually awesome training for CQB in Arma3
* GhostHawk Shift: An enjoyable single player transport helo mission. Good practice for flight school :)

Small Group Coop Missions:
* The Great Altis Highway Race (for up to 10 players): A race down the main highway across Altis - really great fun! There are two versions of this a daytime and a night/fog version. Not as serious as other missions, but will keep you and your group entertained!
* Operation Greenstorm (for up to 4 players): A bit laggy in town (due to too many AI), but really nicely organised and very atmospheric - it uses the new volumetric fog.
* Trouble in Paros (Altis) (for up to 4 players): Tough, but good and you get 3 Darter UAVs to play with!
* Strikeback (for up to 3 players): Provide CAS from a Blackfoot, hunting down enemies in and around Kavala. Good fun!
* Hunted Bear (for up to 4 players): A nice simple mission set in and around the cargo storage yard and solar power farm just south of the main air base. Also a good chance to do some sniping!
* Take Kavala (for up to 6 players): Storm the biggest city on the island!
* Operation sunrise ( co-op 02): Really nice 2-player mission, 1 player leads a sniper team and 1 player leads an infantry unit on a good set of tasks. Performs really well in MP. Recommended!
* Sniper in action 1.02 (for up to 2 players): A well-done sniper mission for a sniper and spotter. It is not overly heavy on enemies, but does have some nice elements.
 
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We should have a mission night, I'd be willing to get a dedicated server setup assuming we're only around <10 people. I can setup an ftp to allow you to upload missions to the server and give people basic admin rights.
 
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We should have a mission night, I'd be willing to get a dedicated server setup assuming we're only around <10 people. I can setup an ftp to allow you to upload missions to the server and give people basic admin rights.

for which? ArmA 2 or ArmA 3? I love to do ArmA 2 ACE missions or I44 missions from time to time but I love ArmA 3 as well. Can't wait for ArmA 3 ACE or ArmA 3 I44.
 
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I was thinking 3.
 

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I was thinking 3.

I have a server running 24/7 ( thanks to a good friend ) more than welcome to play coop missions on it and if you want a particular mission send me the link.

although @ night 7-8pm est it's normally got a few on.
 
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Doesn't matter to me where we play. I just enjoy a good co-op night.
 
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I'm free every night for the next month or 2 unless I'm out with the woman
 
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I'm free every night for the next month or 2 unless I'm out with the woman

Well, we could definitely use a common meeting ground now that we are showing Idaho the ropes in ArmA II. I got him a copy of Combined Operations. Maybe some easy missions and such. Or perhaps run an insurgency server.
 
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Great ArmA 3 mods among other things


FA-18 F/E Jets

A-10
[yt]O6xfn-Fn8j4[/yt]

AC130
[yt]n8lEiBD-p2M[/yt]

Barret .50 M107/M82

M4A1 Carbine

Mk18 & M4
[yt]W_v-Kd4YFqw[/yt]

Russian Weapons Pack

Scar LK (from Crysis)

SCI FI mod

SVT-40

Swedish Forces - Includes Submarine!!
[yt]vgniQS-Q6QY[/yt]

XM-25

Diaoyu Islands

French Intervention Forces

Eurofighter Typhoon - With Sonic Boom
[yt]lh-ah4Zl3Gc[/yt]

Massi's NATO SF & Russian Spetsnaz Weapons

Massi's SOCOM & DEVGRU units

Top 5 Mods
[yt]NAw-b-DySys[/yt]

F16 Demo Team Cinematic with Sonic Boom

WW2 Spitfire Cinematic & flight
 
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I've got Massi's NATO SF & Russian Spetsnaz Weapons already. :p
 
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Great ArmA III video showing the potential of the new game.


I am also folding in the members of my group RMSAG into TPU. So, we will be on the TPU TS3 ArmA II/III channel. We are still debating whether or not to don the TPU tags or keep the RMSAG tags.
 
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LOL I have [BFG] for ArmA 3 (we started in World of Tanks, but we're playing other games too like ArmA 2/3, War Thunder, Warframe, Dota 2, etc).
 
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Is it possible for you to be bored most of the time? :laugh:
 
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Case [Fractal Meshify-C]
Audio Device(s) [Steelseries Arctis Pro]
Power Supply [CORSAIR RMx 1000]
Mouse [Logitech G Pro Wireless]
Keyboard [Logitech G512 Carbon (GX-Brown)]
Software [Windows 11 64-Bit]
lol well the second mission was broken at release so my boredom failed me :p. Fixed now tho.

http://steamcommunity.com/sharedfiles/filedetails/?id=188468096

Now SP Compatible! Test it ye bitches



This mission is a teaser for the upcoming Co-Op campaign "Operation Altis Rising". It is fully functional as a single mission, but the ending obviously is ment to lead into another mission.

This can be played by yourself but it is much easier and more enjoyable with a friend.

Includes

- Revive Script (Must have a medkit!)
- Respawn at FOB. (You will respawn an unlimited amount, your AI gets 3 respawns) Still being bugtested.
- Virtual Ammo Box
- Custom Bases
- Capturable Zones/Fast Travel
NEW- Enhanced suppression script. (AI Can now be suppressed! But so can the player!)
 
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