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OFFICIAL Armored Warfare (Discussion)

tabascosauz

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when the T-14 clearly sports an improved 125mm 2A82 but game designers smoke weed, choose to go off wild rumors and somehow give the T-14 the gun of a Koalitsiya-SV:

armata.png


From a video on youtube on the PTS I see a few things, for the PTS at least:

1. Armata's 152mm and 1099 dmg on AP round - someone please tell the designers that Russian APFSDS was historically shit and Svinets and Lekalo still are shit. Going from an already high 750 dmg on T-90MS to 1099 dmg on Armata makes no sense for the other autocannon-armed vehicles, not that giving the Armata a 152mm made any sense anyways. Leo 2 only has a 140mm, and the others are likely still stuck at RH120mm variants. So...Armata has an unmanned turret, is coated in ERA and applique and you want to tell me that it also has 1099 dmg, likely 1.5-2x the amount that the top round on the M1 will do (assuming that designers still have some common sense)? Or is this turret supposed to be insta-pen? (EDIT: NOT!! (though are we really surprised at this point?) Armata's literal cardboard turret stops rounds better than the Dorchester-armoured side of a Challenger 2 - FACT)

2. SPHINX does 200-250dmg on APDS out of a magazine of 13 rounds. Can only compare with the Warrior's 165 out of 6 rounds. I suppose it makes some sense since the Sphinx is armed with a 40mm. Anyways, as expected, absolutely nothing is done about ATGMs uselessness at high tier, so nothing new to report; T10 = slinging APS rounds around until timer runs out.

3. They gave the M1A3 a L/55. No idea where that came from, I guess they're following the same "we don't need any real world basis, not even with somewhat established prototypes for the 2A7+ and SEP v3" train of thought that they applied to the 2A7-140 that completely does not exist, not even on paper like the real SEP v3. Anyways, M1A3 now does something like 750-800 dmg on APFSDS. No idea where that came from, but hey, when the Armata deals 1099, the ol' Abrams probably needs that kind of number to keep up. Ha. "Keep up" with 1099. EDIT: Abrams starts with L/55 but upgrades to a 140mm, which is probably where the 750-800 number comes from. Wow, OE is really throwing the 140s around, I suppose that's why they needed to give the Armata a 152mm. I guess that makes sense, what else would they give it? A weak T-series lower glacis even though it's a new design? lol (Armata does not have a weak LFP, fact from the video)

4. Leo 2A7-140 has a huge goddamn turret ring that begs "hit me, please". The space under the gun in the 2A6 seems to be easier to hit as well: again, "hit me, please". A shame that it now has no HP advantage over the Armata, and that extra futuristic-looking applique pasted all over doesn't seem to do much when Armatas can plaster you for 1180 damage with AP with just short of 900mm of penetration. Its appearance is now modeled after the PL-01 for some reason. Doesn't matter. It's paper now.

5. PL-01 has 3000HP. It also deals around 750 damage with AP with its 120mm gun, compared to the 140mms of the others. I don't really know what to say about this; I suppose it's more reasonable than some of the Armata's features, with respect to the M8's 600+ and 2000+something HP. Not that I agree with 120mm damage ≈ proven-to-be-monstrously-powerful 140mm damage, but whatever. Still a PTS. Still hope :p

6. Challenger 2 apparently is called Chally 2 TES. Which doesn't make a lot of sense because TES was the designation for the ERA + cage + extra Dorchester upgrade for the Challenger 2 currently in service. This Chally appears to have a 140mm as stock or upgraded, and deals short of 800 damage for ~750mm penetration. Oh, I suppose British-made 140mm shit is so badly made that it only performs about as well as a 120mm made by Swiss Ordnance @GreiverBlade there's the patriotic opportunity for you :D and there's game logic for you, and we can't argue with that ofc

7. Challenger 2 TES can have up to 4500HP. Really not that much when you think about it, again Armata can plaster you with 1100 damage in the blink of an eye. PL-01 seems quite capable of raping the Challenger 2 from the rear, seems quite fast. Chally 2 vs Chally 2 is boring as ever, still the same half-damage (now actually 1/3 damage) weakspots. Basically all numbers are getting bigger except for weakspot damage.

8. M1A3 sports something like 3500-3800HP. Seems a little low in comparison to the Challenger. Whatever. It probably sucks anyway if they forgot to buff its armor accordingly in the face of the Armata.

9. Armata has nothing for side armor, is a copy-paste of the T-90MS with a headache of a turret to hit. Gunner sight (I think?) is a weakspot on the turret, don't know if it's half or full damage (EDIT: 2/3 dmg). Unfortunately that means the M1A3 has less than nothing for side armor.

10. PL-01 looks like one of those Chinese take-out boxes, on wheels.

Check video here
for 1:22:35 to get your daily dose of heavily accented Russian amusement. Well, if these druggy Armata specs weren't amusing enough.

TL:DR: Armata's gun is God personified. :shadedshu: If they added HEAT-FS, I wouldn't be surprised about 1-hit KOs at T10. Prepare your poorly armoured backsides, Tier 10 vehicles are coming! In the video there was a game where a T-90MS and 2A6 got stuck in a T10 match. Can you imagine being in that 2A6? Awful. At least T8s can compete with T9s.




These T10 matches are going to awfully linear without vehicles like the T-15, and artillery like XM2001 Crusader, 2S35 Koalitsiya-SV, K9 Thunder, or the Primus or literally any modern advanced SPG to fill the T10 gap. Heck, maybe even a TOS-1 can work.
 
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when the T-14 clearly sports an improved 125mm 2A82 but game designers smoke weed, choose to go off wild rumors and somehow give the T-14 the gun of a Koalitsiya-SV:

View attachment 73782

From a video on youtube on the PTS I see a few things, for the PTS at least:

1. Armata's 152mm and 1099 dmg on AP round - someone please tell the designers that Russian APFSDS was historically shit and Svinets and Lekalo still are shit. Going from an already high 750 dmg on T-90MS to 1099 dmg on Armata makes no sense for the other autocannon-armed vehicles, not that giving the Armata a 152mm made any sense anyways. Leo 2 only has a 140mm, and the others are likely still stuck at RH120mm variants. So...Armata has an unmanned turret, is coated in ERA and applique and you want to tell me that it also has 1099 dmg, likely 1.5-2x the amount that the top round on the M1 will do (assuming that designers still have some common sense)? Or is this turret supposed to be insta-pen? (EDIT: NOT!! (though are we really surprised at this point?) Armata's literal cardboard turret stops rounds better than the Dorchester-armoured side of a Challenger 2 - FACT)

2. SPHINX does 200-250dmg on APDS out of a magazine of 13 rounds. Can only compare with the Warrior's 165 out of 6 rounds. I suppose it makes some sense since the Sphinx is armed with a 40mm. Anyways, as expected, absolutely nothing is done about ATGMs uselessness at high tier, so nothing new to report; T10 = slinging APS rounds around until timer runs out.

3. They gave the M1A3 a L/55. No idea where that came from, I guess they're following the same "we don't need any real world basis, not even with somewhat established prototypes for the 2A7+ and SEP v3" train of thought that they applied to the 2A7-140 that completely does not exist, not even on paper like the real SEP v3. Anyways, M1A3 now does something like 750-800 dmg on APFSDS. No idea where that came from, but hey, when the Armata deals 1099, the ol' Abrams probably needs that kind of number to keep up. Ha. "Keep up" with 1099. EDIT: Abrams starts with L/55 but upgrades to a 140mm, which is probably where the 750-800 number comes from. Wow, OE is really throwing the 140s around, I suppose that's why they needed to give the Armata a 152mm. I guess that makes sense, what else would they give it? A weak T-series lower glacis even though it's a new design? lol (Armata does not have a weak LFP, fact from the video)

4. Leo 2A7-140 has a huge goddamn turret ring that begs "hit me, please". The space under the gun in the 2A6 seems to be easier to hit as well: again, "hit me, please". A shame that it now has no HP advantage over the Armata, and that extra futuristic-looking applique pasted all over doesn't seem to do much when Armatas can plaster you for 1180 damage with AP with just short of 900mm of penetration. Its appearance is now modeled after the PL-01 for some reason. Doesn't matter. It's paper now.

5. PL-01 has 3000HP. It also deals around 750 damage with AP with its 120mm gun, compared to the 140mms of the others. I don't really know what to say about this; I suppose it's more reasonable than some of the Armata's features, with respect to the M8's 600+ and 2000+something HP. Not that I agree with 120mm damage ≈ proven-to-be-monstrously-powerful 140mm damage, but whatever. Still a PTS. Still hope :p

6. Challenger 2 apparently is called Chally 2 TES. Which doesn't make a lot of sense because TES was the designation for the ERA + cage + extra Dorchester upgrade for the Challenger 2 currently in service. This Chally appears to have a 140mm as stock or upgraded, and deals short of 800 damage for ~750mm penetration. Oh, I suppose British-made 140mm shit is so badly made that it only performs about as well as a 120mm made by Swiss Ordnance @GreiverBlade there's the patriotic opportunity for you :D and there's game logic for you, and we can't argue with that ofc

7. Challenger 2 TES can have up to 4500HP. Really not that much when you think about it, again Armata can plaster you with 1100 damage in the blink of an eye. PL-01 seems quite capable of raping the Challenger 2 from the rear, seems quite fast. Chally 2 vs Chally 2 is boring as ever, still the same half-damage (now actually 1/3 damage) weakspots. Basically all numbers are getting bigger except for weakspot damage.

8. M1A3 sports something like 3500-3800HP. Seems a little low in comparison to the Challenger. Whatever. It probably sucks anyway if they forgot to buff its armor accordingly in the face of the Armata.

9. Armata has nothing for side armor, is a copy-paste of the T-90MS with a headache of a turret to hit. Gunner sight (I think?) is a weakspot on the turret, don't know if it's half or full damage (EDIT: 2/3 dmg). Unfortunately that means the M1A3 has less than nothing for side armor.

10. PL-01 looks like one of those Chinese take-out boxes, on wheels.

Check video here
for 1:22:35 to get your daily dose of heavily accented Russian amusement. Well, if these druggy Armata specs weren't amusing enough.

TL:DR: Armata's gun is God personified. :shadedshu: If they added HEAT-FS, I wouldn't be surprised about 1-hit KOs at T10. Prepare your poorly armoured backsides, Tier 10 vehicles are coming! In the video there was a game where a T-90MS and 2A6 got stuck in a T10 match. Can you imagine being in that 2A6? Awful. At least T8s can compete with T9s.




These T10 matches are going to awfully linear without vehicles like the T-15, and artillery like XM2001 Crusader, 2S35 Koalitsiya-SV, K9 Thunder, or the Primus or literally any modern advanced SPG to fill the T10 gap. Heck, maybe even a TOS-1 can work.
bla bla bla it's all bla bla bla... if the tanks stats did all ... i would get a T-90MS for T9 ... yet the chally 2 M1A2 and 2A6 are comparable, why? answer = player, even you can notice that with your 2A6 ;) (and yes you are quite good with it )

about your TL : DR : no .... just no the T-14 will still be the shittiest T10 ever just as the T-90MS is for T9 (ofc imho) and as being stuck in a T10 match in a T9... yes i can imagine ... after all with tearan we did some funnies, I.E.: i tag with a T6 he take a T8 and we end in a 1 T6 1 T8 3 T9 match (less common since last MM revision ... because some people cried about not being able to do anything in that case .... pfeh ... amateur )

btw ... a B1 Centauro 120 can also plaster 1080+ dmg ... and it use a 120mm (and that's with 600ish Alpha APFSDS and a careful aim ) 999 base on a APFSDS is ... hilarious at most ...
not that this sentence prove the pilot do a lot ... and i rather get a tank where you need to work to get results than a "easy kill no matter where you aim kids favorite" type of tank, the later is annoying hence why i find them shitty (T-90MS and T14 are a perfect examples of that ... you are good in it doesn't mean you are good at all )

stats is stats, pilots are all that make the difference in the end, and please stop seeking rational and sense about design in a game that is set to be in a near future ... oddballs are bound to happen (examples stats and configurations of tanks ...) you want exact realism? me i don't :laugh: i just want Blazing red hot barrels


subiminal message, you really need to take the BMPT
 
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tabascosauz

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subiminal message, you really need to take the BMPT

HAHAHAH

Well, I suppose you're right. My main concern is that this newfound armor allows the T-14 to one-man-army the kind of shit that Russian tanks would never dream of. The 1:22:30 segment on Highwall ("Relax. Man. Relax.") is an example of this. M1A3 on M1A3, one catches the other off guard and puts APFSDS into his flank, M1A3 turns around and faces M1A3 and the two are on equal ground once again, trying to find each other's weakspots.

If there were a SPHINX or a PL-01 on the enemy team, it would be only logical for them to realize what was going on and flank the M1A3, catching him by surprise from behind. Instead, T-14 surges past the damaged M1A3, head on charging the attacking M1A3 and puts a round, on the move, into his driver's hatch for 1100 damage. T-14 finishes off M1A3, no sweat. And he's not afraid to take any damage from the M1A3, from which he takes 2 rounds totalling 1400-1500 damage, because he has 3100 goddamn HP while dishing out 1100 damage per hit, while the rest deal something like 750 and even less if he doesn't expose his side armor because his only notable frontal weakspot is capped at something like 500 damage.

Maybe he was just a really good driver and I'm overreacting. Maybe we gotta wait until the release of 0.15 to make our judgments. I probably won't give a shit because 1) it'll take me till the next aeon to get to T10 and 2) I'll be getting the Termi anyways and 3) we'll only be playing PvE anyways and 4) T-14's damage potential will be wasted on sub-1000HP PvE targets.
 
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For me Chally would be first Tier 10.
But I have to work on M8 to unlock a token and I don't really like it. Nice gun but sh!tty armor/camo/view range.
180k XP to go.
 
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having a good time in T2 easy ... all i have to say is .... "NERF AUTOCANON!" i almost feel bad for the 4 other ... except the other LAV-150
ScreenShot0643.jpg ScreenShot0642.jpg

money printing? ... well i was at 200k before the bonus ed session :laugh: (since i bought a MK3 armor rig for the chally 2, reinforced engine or something like that... 3916 hit point now :rolleyes: )
ScreenShot0644.jpg
 
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@tabascosauz now i can die in peace ... i saw ...
ScreenShot0645.jpg



A HP ENHANCE RETRO DRACO??? WHO THE HELL DO THAT!
 
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Man, please, the stupidity is all over the place. :D

Meantime, my Leo is printing money in happy hours. Me happy during happy hours. :clap:

ScreenShot0076.jpg
 
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Meantime, my Leo is printing money in happy hours. Me happy during happy hours. :clap:
bah ... common now i am not even impressed anymore :D i got some 544 also let me seek it

535k in a M1134 ... me like a ... LOT
ScreenShot0647.jpg


Man, please, the stupidity is all over the place. :D
same guy in a HP boosted M1A2 ... even stock 2955HP i can hold quite right (aka 80% HP left and no kit used ) ... he must be pretty bad .. xD
ScreenShot0646.jpg
 

tabascosauz

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@tabascosauz now i can die in peace ... i saw ...
A HP ENHANCE RETRO DRACO??? WHO THE HELL DO THAT!

Coming from you with your 4K HP Chally 2 - can't 3300 "hold quite alright" for you? ;)

I have seen plenty of shit like HP retrofit BMP-2s (yes, especially not in front of a seasoned BMP-2 veteran like me who keeps his BMP-2 as his best $$$ farming machine, lest you wanna get roasted) and Centauros. It makes 0 sense but common sense is scarce in this world in which we live

To be fair I had 3100 at one point in my M1A1...when you play with T9 teams (bringing all the talk and no action, quadruple T-90MS or T-90 while bringing on all the ridiculous high tier enemies) on banshee and stormy you want to make sure that you can survive without using up consumables - anyways it is still the highest tier real MBT I have so I didn't feel too ashamed when I put those three HP boosting retros on it.

I feel real envious of @burebista (always the money launderer heh :laugh:) cause exams got me down till May 31st...can't even celebrate my birthday properly, just studying 24/7. I barely have time to deck out my Clueboard when it arrives with some good caps and a foam mod...that's how hard-pressed I am for time...this month and 1/4 without Armored Warfare is really going to make me very cranky. :mad::mad::mad::mad::mad:

ScreenShot0034.jpg


Forgive me griev, but I think that after the Termi 2 I'll sell the warrior to pursue the MGS instead. I know, MGS-o-matic. It just looks so smexy with that cage and I can't wait to see how flecktarn looks on it. And who can say no to that 5 second stock reload and impeccable accuracy? It's nice to have 700 AP damage but I think I would value accuracy and penetration better.
 
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Coming from you with your 4K HP Chally 2 - can't 3300 "hold quite alright" for you? ;).

ah ah ah ... not the same argument ;) the Chally 2 has 2 armor retrofit :D it's meant to be like that ;)

Forgive me griev, but I think that after the Termi 2 I'll sell the warrior to pursue the MGS instead. I know, MGS-o-matic. It just looks so smexy with that cage and I can't wait to see how flecktarn looks on it. And who can say no to that 5 second stock reload and impeccable accuracy? It's nice to have 700 AP damage but I think I would value accuracy and penetration better.
forgive you what? i rebought the LAV-600 just to go MGS also ... ;)
 
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The first Tier 10 vehicles will be introduced in Update 0.15 on the 3rd of May 2016

Mkay. I'm ready for my Chally :respect:

 

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While we wait for the 0.15 patch and its Tier 10 vehicles, why not pay another visit to the Tankograd blog and do some good ol' fashioned reading for a few hours? We all know that none of the pages on the blog can be read in mere hours; they're far too comprehensive and long for that! :)

New pages are up. The author has chosen some playfully optimistic names for these vehicles:
T-72: Progeny
T-80: Gambol
BMP-3: Prodigy

=============================================================================================================================================================================================

The BMP-3/3M appear to have 3 armor kits available: the UAE applique upgrade, which comprises thick blocks of applique protecting the sides from .50 BMG AP; the Kaktus ERA + cage upgrade from the manufacturer, which is represented in Armored Warfare; finally, it now appears to have another add-on kit comprising applique and cage.
Screenshot 2016-04-27 23.55.28.png
The author estimates that this will give the BMP-3 immunity from .50 SLAP. Although this still seems quite inadequate in comparison to other IFVs of this day and age (M2 Bradley - basically immune to 3UBR8 from the 30mm 2A42 and 2A72 of the BMP-2 and BMP-3; Warrior - proof against 14.5mm Russian), SLAP is a different creature from the regular 12.7mm AP in that it is a saboted round. Plus, at its weight, nothing compares. The BMP weighs just over 18 tonnes. The Warrior weighs 25 tonnes. The Bradley weighs a whopping 27.

And damn. Who even needs that 2A72 when you have the 2A70? See what 100mm HE-FRAG can do to a BTR-80?:fear::eek::twitch: Blown straight to hell and back, that one.

Evidently the T-15 is still a ways away from being fielded in adequate numbers; thus, this is just one of those things that are 1) cheap, 2) easy to install and 3) therefore a good solution to tide over the Russians with their stock of BMP-2s and BMP-3s until the arrival of the T-15. Who knows?

=============================================================================================================================================================================================

There's not a lot of love for the T-80 after the Chechnya fiasco (the fallout from which was honestly largely undeserved, given the shitty tactics, ignorant tank crews who actually looted the explosive liner from the Kontakt-1 modules making them worthless steel plates, and legions of Russian officers who just wanted to get rid of the T-80 in order to sell the T-90). Not a lot of love for the T-80 in-game either, but it does bring a lot of interesting design features to the table that the El Cheapo T-72 couldn't even dream of.

As like, everyone except for 2 guys in 20 years really hated the T-80, it didn't get the benefit of advanced ERA like Relikt on the Terminator/T-90MS/T-90AM or Kaktus on the BMP, but even the Kontakt-5 is of a different design compared to T-72B and T-90. Though with the language used in the paragraph describing the Kontakt-5 setup, it's really hard to understand exactly how this setup is supposed to offer a tangible benefit over the ghetto T-72B setup.
Screenshot 2016-04-28 00.11.54.png
Screenshot 2016-04-28 00.11.35.png
Apparently the black "flaps" that you usually see dangling off the turrets of T-80U and T-80UD aren't rubber flaps at all, unlike the ones below the front hull. They're steel plates, bolted onto some sort of carefully designed steel box behind it, which opens up like is seen in the dated photograph on the right to accept 4 x 4S22 explosive liners, which make up the lower Kontakt-5 module (I believe that's a different number compared to each module on the T-72B). And supposedly the steel "flap" is supposed to fly backwards while the walls of the box are supposed to fly fowards, absolutely no idea what this means as I'm not a physics wiz. Is this supposed to be better for killing a KE projectile? :wtf:o_O

The angle is also different. T-80U at left, the ol' obr.1989 at right. T-80U has more space behind the modules, T-72B forgoes the flap and empty space for a much steeper angle. Again too much physics for me to understand in a single day:laugh:
Screenshot 2016-04-28 00.17.35.png Screenshot 2016-04-28 00.17.46.png
T-80 follows the same philosophy when it comes to using ERA to protect the sides of the crew compartment. But come on, even with all this pressure and hype you couldn't make me crawl out of a T-80UD and into a T-90A unless you threatened to cut off my limbs or something. In the T-80UD, I've got the low silhouette of a T-64 and enough HEAT protection to let me sit back and relax. :rockout:In the T-90A, I've got a shitty-ass dollar store tank, made solely for the purpose of saving money, out of the 1970s, with the T-80's fire control hastily pasted on. In the T-80UD, I rest easy knowing that a full protective layer of Kontakt-5 has got me covered from both sides, for 1/2 the length of the tank. The T-90A's got 3 shitty Kontakt-5 plates that look like linoleum dug out of someone's old flooring job, pasted on the side of the tank by a 3-year-old :D. Sure, an M829A3 might come straight through that GIANT driver's hatch into my face, but hey, gotta have tradeoffs right? :laugh:

Author seems very skeptical about the M829A3's ability to defeat Kontakt-5 despite being specifically engineered to defeat Kontakt-5 :wtf: He does have a point though, M829A3's success rate is not exactly 100% (more like 50%) and accomplishes its task by travelling slower than M829A2, and at the end of the day you cannot avoid hitting the ERA; you just have to hedge your bets either on going successfully through it / it fucking up and chain-detonating with little effect.
 

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i love how the Fins on AW forum rejoice to see the Patria represented ... oh well, as a Swiss guy, i too should be rejoicing : more Piranha copy incoming, the day they will finally put the progenitor of all those 4x4/6x6/8x8/10x10 offsprings will be glorious!

(obviously joking ;) )

@Michalrutek Looks like today's your lucky day. KTO Rosomak and Rosomak-M1M are coming, armed with 30mm Bushmaster II and dual SPIKE.

https://goo.gl/GH50lY
well that's a "will come soon (tm)" announcement, kinda like the AMX 13 announce a couple of weeks ago (well month ... sorry ...) but without in development model to show.


waiting on the end of a maintenance can have various consequences and effects ...

i am currently trying to reproduce those move ... (finger tutting ) and also the song fits me quite well on the spot ...
 
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I can't speak for the T10 vehicles as I am only 22% done my 2A6 and I still have a ways to go just to get to 100% on ramka, but what I did do was go and buy the Merkava 2b. I'm not sure what to think about this vehicle.
ScreenShot0000.jpg ScreenShot0001.jpg
ScreenShot0002.jpg

On one hand, it's a wall over the frontal arc. On the other hand, it has a paper mache turret and is nearly as slow as a T-72A without retros. Hits reasonably hard with reasonable # of rounds, but aim time is slow and this thing has no side armor either.

I also hate the new UI.
 
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I can't speak for the T10 vehicles as I am only 22% done my 2A6 and I still have a ways to go just to get to 100% on ramka, but what I did do was go and buy the Merkava 2b. I'm not sure what to think about this vehicle.

On one hand, it's a wall over the frontal arc. On the other hand, it has a paper mache turret and is nearly as slow as a T-72A without retros. Hits reasonably hard with reasonable # of rounds, but aim time is slow and this thing has no side armor either.

I also hate the new UI.
68% on Draco 50% on CRAB ... i guess my token will be on Wölfli's 1st xD

i have to wait 6 days before for the Merkava :roll: ... now i am jealous ... thanks pal! :p

hate the new UI? wait did something change ... to me it look like the old one but a little more ... "clean"

update finished (and finger tutting too ... fingers hurting yep ...) for me ... "log in" in progress
 

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68% on Draco 50% on CRAB ... i guess my token will be on Wölfli's 1st xD

i have to wait 6 days before for the Merkava :roll: ... now i am jealous ... thanks pal! :p

hate the new UI? wait did something change ... to me it look like the old one but a little more ... "clean"

update finished (and finger tutting too ... fingers hurting yep ...) for me ... "log in" in progress

Don't be jealous. I was looking for a Tier 7 to farm lockrep for my ramka and I seriously should have rebought the revamped M1 at 100%. This is something of a waste of 5500 gold. I enjoyed the M1134 far more than this one.

The UI is just too dark. It's hard to make out buttons and the edges of things. Even the lighting in garage is too dark now.

Perhaps the M1A3 is a better choice than the 2A7-140. They fixed the armor bug but the armor stats have hardly changed since the 2A6.
 
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Don't be jealous. I was looking for a Tier 7 to farm lockrep for my ramka and I seriously should have rebought the revamped M1 at 100%. This is something of a waste of 5500 gold. I enjoyed the M1134 far more than this one.

The UI is just too dark. It's hard to make out buttons and the edges of things. Even the lighting in garage is too dark now.

Perhaps the M1A3 is a better choice than the 2A7-140. They fixed the armor bug but the armor stats have hardly changed since the 2A6.
well now i see what you meant for the UI... tho the UI is not darker, but the button got less defined (or purely disapeared) technically.

tho for the Israeli Chieftain copypasta ... wait ... Merkava IIB, my bad ... i still want it ;)

and for T10 Token still have time but it will be Sphinx and 2A7-140 Wölfli and Chall 2 ATDU (even if the sensor array platform on the turret make me want to barf ... ) and ... that's all ... PL-01 and Armata does not exist for me (altho i will have to unlock them ... "collect them all" Syndrome )


...

.......

CRAB ATGM MODE ACTIVATE!

edit 2

seems that the stats does not show reload reduction on ATGM vehicles neither with standard commander nor with Rashid Al'Atassi

edit 3 and 4o_O
WTF! they changed the RELOAD SPEED skill for the loader to a RATE OF FIRE SKILL???? THAT MAKE NO SENSE AT ALL! and that was not even mentioned anywhere in the PN or forum...

well all "reload speed" has been changed to "rate of fire" ... altho the rate of fire and the reload speed is not the same thing literally speaking .... oh well i think i need to do a mission or 2 to see what's happening


5.... daily mission seems bugged since they don't show at all on mission bonus upon selection

6... one ultra good thing : GLOBAL CHAT can be permanently hidden and no annoying blinking on the interface on any little useless spam :D

oh well will test that tonight ... need to set up for the job *sadpandaface* will miss some of the 100% bonus time :cry:
 
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Not too happy with my Chally. :(
M8, Warrior penned me frontally. I don't remember something like this driving my Chally 1.

ScreenShot0080.jpg

35 mil. and 250k free XP down the drain?

No PvE daily bonus, reload/RoF mess, UI changed and that's all for me for now.
 
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Not too happy with my Chally. :(
M8, Warrior penned me frontally. I don't remember something like this driving my Chally 1.

View attachment 74168

35 mil. and 250k free XP down the drain?

No PvE daily bonus, reload/RoF mess, UI changed and that's all for me for now.
i don't remember getting frontal pen by a M8 on the T9 chall 2 either ... even on a bad luck streak

altho semi happy i did spot the major issue of that updates :roll:

ok for me i guess it's time for a non stop CRAB and Draco play (tomorrow day off )
 

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Not too happy with my Chally. :(
M8, Warrior penned me frontally. I don't remember something like this driving my Chally 1.

35 mil. and 250k free XP down the drain?

No PvE daily bonus, reload/RoF mess, UI changed and that's all for me for now.

In an earlier PTS video, Salvaged Warrior in PvE was consistently penning a player T-14 from the frontal side armor, 30° angle.

Game is broken. Stupid PL-01 lookalike 2A7 was enough to begin with, they still can't fix the random fucking frontal penetration by M8 on the thickest part of the 2A6 turret armor, Warrior hull appliqué at 198mm can't stop Ramka APDS w/ 155mm penetration... The list goes on. I guess OE listening to its player base isn't really a thing anymore.

At this rate, I'll be buying Squad and spending my summer soldering a GH60 Satan kit instead.
 
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In an earlier PTS video, Salvaged Warrior in PvE was consistently penning a player T-14 from the frontal side armor, 30° angle.

Game is broken. Stupid PL-01 lookalike 2A7 was enough to begin with, they still can't fix the random fucking frontal penetration by M8 on the thickest part of the 2A6 turret armor, Warrior hull appliqué at 198mm can't stop Ramka APDS w/ 155mm penetration... The list goes on. I guess OE listening to its player base isn't really a thing anymore.

At this rate, I'll be buying Squad and spending my summer soldering a GH60 Satan kit instead.
... you know the old saying? "patchday=doomsday" issues are bound to happen and OE will listen to the issue and put a hotfix together later ... in all online games i played there was none that had a smooth "major" patchday ... funny how people tend to forget and only care for the negatives... (i know i know i'ts easier to remember fewer negative issue than most positive point ) well for me the game is still fine and i will wait on the hotfix if the issues are too annoying (for now it's still ok )

keep it sunny pal!

edit: i do realise that your 198mm vs 155mm pen is a long liven issue ... same for M8 pen, i wonder if leveled bots tank have higher stats than normal tanks (i.e: the T10 M8 and such )


oh well something didn't change ... : most T-90MS player are ... very limited ... (the player not the tank ... )
 
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tabascosauz

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... you know the old saying? "patchday=doomsday" issues are bound to happen and OE will listen to the issue and put a hotfix together later ... in all online games i played there was none that had a smooth "major" patchday ... funny how people tend to forget and only care for the negatives... (i know i know i'ts easier to remember fewer negative issue than most positive point ) well for me the game is still fine and i will wait on the hotfix if the issues are too annoying (for now it's still ok )

keep it sunny pal!

edit: i do realise that your 198mm vs 155mm pen is a long liven issue ... same for M8 pen, i wonder if leveled bots tank have higher stats than normal tanks (i.e: the T10 M8 and such )

Yep, they do. Except, the instances where I have been penetrated side hull with 155mm ammunition is from a stock T8 bot. I had a lot of faith in them fixing the 2A6, but without some form of 3D Armor Explorer in the game, it's hard to have any faith after OE has been given months to fix the 2A6 issue. They made it worse with the 0.14 patch, where something like 50% of the front was pennable with T1 vehicles, and then hastily fixed it, saying that they "fixed" all the issues, when the original underlying issues had been untouched.

Funny thing is, compared to many out there, I'm hardly a pessimistic one. Many people are spreading bullshit that AW will die because Wargaming will make a World of Tanks 2.0 with modern tanks; I don't believe none of that shit. What I do believe, however, is that AW sells because of PvE, simply because all the other tank MMOs are PvP-based. So if they keep having these bullshit PvP tournaments (which are pointless, AW is not going to be a famous game based on PvP regardless of how many tournaments OE makes and how much they want it to be an e-sport) and fail to improve (better pathfinding, no more random snapshotting when bot is not even facing you (yes, still a problem believe it or not)) and fix the AI in PvE (no more invincible Pally spawning upside down, 198mm Warrior = 0mm, random unexplainable 2A6 weakspots against AI, etc.), AW is almost guaranteed to flop.

And given how the game is highly favourable towards players who put a bit of gold regularly (myself included), I just don't want to be continuously putting money into a game like this. I would love to put money into a finished, released AW product whose devs have rounded out, balanced and fixed issues with existing tanks before introducing completely speculative futuristic tanks, but that's not what AW is. It's been in pre-release for a LONG time now, and I'm no longer sure where the devs want to go. Wolfli and Shishkin have plenty of vehicles on their own. Common sense dictates that if you want to create a game that will continuously attract people and keep them playing, you release a good product to the public, then make small regular updates with new material to make sure people are still interested.

They'll undoubtedly have a hotfix that patches up the quirks that the 0.15 patch has introduced, but it's a little amusing that this patch, having spent so much well-documented time on the dedicated Russian PTS, still manages to come up with these problems. Also kind of sad that the batt is kind of disbanded at the moment compared to a few months ago, I don't know where everyone has gone.


EDIT: PS I've been seeing a lot of solo PVE games on the 0.15 PTS, which give rewards. But can't replicate this in the release version; Custom Game only allows PvP matches.

Sometimes I wonder if an updated Steelbeasts would sit better with us modern armoured warfare fanatics. Even in AW, not many users appreciate the work that OE puts into the small, historically accurate details (which, does not, change the fact that OE is not doing a good job fixing the physical problems with its existing tanks). Problem is, this is modern warfare; things are so mutifaceted that, unlike, WW2 and Cold War armoured vehicles, making a game based on these vehicles is like

being faced with 2 choices: historical accuracy and playability, choose one

Going with the former means your game can only expect a niche status like Steelbeasts, going with the latter means that you alienate people who are disgusted with shit like 105mm L7 cannons doing more damage and penetration than a 120mm M256 firing M829A2.
 
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Yep, they do. Except, the instances where I have been penetrated side hull with 155mm ammunition is from a stock T8 bot. I had a lot of faith in them fixing the 2A6, but without some form of 3D Armor Explorer in the game, it's hard to have any faith after OE has been given months to fix the 2A6 issue. They made it worse with the 0.14 patch, where something like 50% of the front was pennable with T1 vehicles, and then hastily fixed it, saying that they "fixed" all the issues, when the original underlying issues had been untouched.

Funny thing is, compared to many out there, I'm hardly a pessimistic one. Many people are spreading bullshit that AW will die because Wargaming will make a World of Tanks 2.0 with modern tanks; I don't believe none of that shit. What I do believe, however, is that AW sells because of PvE, simply because all the other tank MMOs are PvP-based. So if they keep having these bullshit PvP tournaments (which are pointless, AW is not going to be a famous game based on PvP regardless of how many tournaments OE makes and how much they want it to be an e-sport) and fail to improve (better pathfinding, no more random snapshotting when bot is not even facing you (yes, still a problem believe it or not)) and fix the AI in PvE (no more invincible Pally spawning upside down, 198mm Warrior = 0mm, random unexplainable 2A6 weakspots against AI, etc.), AW is almost guaranteed to flop.

And given how the game is highly favourable towards players who put a bit of gold regularly (myself included), I just don't want to be continuously putting money into a game like this. I would love to put money into a finished, released AW product whose devs have rounded out, balanced and fixed issues with existing tanks before introducing completely speculative futuristic tanks, but that's not what AW is. It's been in pre-release for a LONG time now, and I'm no longer sure where the devs want to go. Wolfli and Shishkin have plenty of vehicles on their own. Common sense dictates that if you want to create a game that will continuously attract people and keep them playing, you release a good product to the public, then make small regular updates with new material to make sure people are still interested.

They'll undoubtedly have a hotfix that patches up the quirks that the 0.15 patch has introduced, but it's a little amusing that this patch, having spent so much well-documented time on the dedicated Russian PTS, still manages to come up with these problems. Also kind of sad that the batt is kind of disbanded at the moment compared to a few months ago, I don't know where everyone has gone.


EDIT: PS I've been seeing a lot of solo PVE games on the 0.15 PTS, which give rewards. But can't replicate this in the release version; Custom Game only allows PvP matches.

Sometimes I wonder if an updated Steelbeasts would sit better with us modern armoured warfare fanatics. Even in AW, not many users appreciate the work that OE puts into the small, historically accurate details (which, does not, change the fact that OE is not doing a good job fixing the physical problems with its existing tanks). Problem is, this is modern warfare; things are so mutifaceted that, unlike, WW2 and Cold War armoured vehicles, making a game based on these vehicles is like

being faced with 2 choices: historical accuracy and playability, choose one

Going with the former means your game can only expect a niche status like Steelbeasts, going with the latter means that you alienate people who are disgusted with shit like 105mm L7 cannons doing more damage and penetration than a 120mm M256 firing M829A2.
post that on the official forum along with other ticket on the issue you get (if you don't already do it :laugh: )

and i totally agree to that post :)

edit ...a loss but hey ... 13k dmg on ATGM CRAB :roll:
ScreenShot0648.jpg

much better ...
ScreenShot0650.jpg ScreenShot0649.jpg

i figured out a bit ... for the FV510 issues on 220mm, the part in red highlight are 100mm or less, i wonder if the bot are programmed to hit those parts in priority and the hit on the appliqué are just miss shot that we would think they were the shots that did damages ? also the left side appliqué has some gap between 3 plates, still i wonder ... since we, player, tend to aim for those weakspot too ...

ScreenShot0651.jpg ScreenShot0654.jpg ScreenShot0652.jpg ScreenShot0653.jpg
 
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