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OFFICIAL Armored Warfare (Discussion)

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Two things that have my interest and that's the game engine and possible good story.
Yep, game engine caught my attention too but what story do you want from an online shooter with tanks? :confused:
 
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CBT Q1 2015.

Damn, until then I'm stuck with WT crap. :cry:
 

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PAX Alpha gameplay.

 
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It looks quite nice i will definitely try it :)
 
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2 things that make this title a bit mainstream and WorldofTankish: the target silluetting and the maps that, although higly detailed, do not look like real world battlefields, but made-up scenarios.
 
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2 things that make this title a bit mainstream and WorldofTankish:
Everything is WoTish in AW from game mechanics to interface.
They said that from first day so no surprise here.

Also I'm fine with AW as WoT 2.0 as long as some obvious broken game mechanics are improved in AW (spotting, RNG, damage model and so on).
 
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Everything is WoTish in AW from game mechanics to interface.
They said that from first day so no surprise here.

Also I'm fine with AW as WoT 2.0 as long as some obvious broken game mechanics are improved in AW (spotting, RNG, damage model and so on).
tank modeling not fucked up by biased complexed devs.
and balance. make tanks fuckin balanced!!!
 
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A focus test was running last weekend for 500 peoples (mostly youtubers/bloggers/media guys) and today first movie appears with gameplay from this test.


At a first glance is all that WoT should be in 2015. From graphics/sounds to gameplay/mechanics.
I'm impressed but I'm waiting my invite to CBT to judge the game for myself.
All I can say for now is that AW looks Very promising for a game in Alpha stage. :respect:
 
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Jingle's impressions.

 
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About arty. It's a very delicate subject as all of us WoT veterans knows already. :)
Some thoughts from a developer.

Jinxx71;71368 said:
To give you a heads up here are just some of the artillery changes we will be testing in upcoming builds:

- Perspective change, different from top down satellite view, similar to a popular mod from another game.
- HE Explosive changes - Lower alpha damage/ higher splash (Think AOE DPS) this may also increase the accuracy of arty as well.
- Decreased aim time on targets that have been "Designated" by AFV's
- Incoming Arty Warning (in test but not optimized to be useful at this point)
- Counter battery radar, SPG's will see enemy SPG's show up on the mini map to encourage arty vs arty violence.
-Centered and Enlarged minimap (when you hit CRTL in ARTY MODE) a large mini map will appear letting you easily select a new aim point for your artillery view.
- various angles for artillery fire (fairly flat currently)
- and more as needed to make fun/balanced

Hope this give at least an indication of things we will take a look at in future tests.

Josh

And also they have a survey about arty.
TBH this is very nice from Obsidian trying to get arty right. :toast:
 
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PhlyDaily's video.


3 videos and I guess that is enough to make a first impression about this Alpha test. AW looks promising. But WT:GF looks promising at start and look what we have now.
Hoping for the best for AW.
Until then back to WoT.
 

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PhlyDaily's video.


3 videos and I guess that is enough to make a first impression about this Alpha test. AW looks promising. But WT:GF looks promising at start and look what we have now.
Hoping for the best for AW.
Until then back to WoT.

fps 60?? sounds like hes got V-sync on and doesnt know it.
 
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fps 60?? sounds like hes got V-sync on and doesnt know it.

Some god awful developers occasionally put hard FPS caps in their games, and/or don't include a VSync option. I've reviewed a few, and it's irritating. Either that or he has VSync on and doesn't realise :laugh:
 
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In all 3 videos I saw max 60 FPS so it looks like Obsidian capped it at 60 for this test.
Or all 3 guys have VSync ON. :D
 
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i think it is capped by obisidian so it is playable w/o issues. this is very early alpha and most likely they havnt made too much optimizations. it's on cryengine and we all know what cryengine can do to the hardware.
i think they were more interested from gameplay feedback rather then graphic issues complains.
 
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Rita's gameplay.


We have working flashlights. :D
I wonder how they looks on a nightly map with heavy rain or such...
 
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What about PvE i heard it will have something similar to singleplayer no ?
 
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Yep but it wasn't implemented in this test.
 
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New map

 
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Matchmaking in Armored Warfare

Here’s a quick rundown of the entire thing:

  • +/-2 matchmaker spread
  • MM accounts for whether a vehicle is stock or fully upgraded
  • Both teams having roughly the same vehicle setup
  • Artillery hardcap
  • Skill-based MM – both teams have players of equal skill
  • Protection of new players against being preyed on by veterans
I'm speechless. 2 arty hardcap. Skill based MM. Protection when in a stock tank.
All stuff at which WoT fails.
Hoping that it will work in practice.
 
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Matchmaking in Armored Warfare

Here’s a quick rundown of the entire thing:

  • +/-2 matchmaker spread
  • MM accounts for whether a vehicle is stock or fully upgraded
  • Both teams having roughly the same vehicle setup
  • Artillery hardcap
  • Skill-based MM – both teams have players of equal skill
  • Protection of new players against being preyed on by veterans
I'm speechless. 2 arty hardcap. Skill based MM. Protection when in a stock tank.
All stuff at which WoT fails.
Hoping that it will work in practice.
i hope they can make work in real thou skill-based mm could be double-edged sword.
i recently saw a video from yusha from protanki about skill based mm (is skill to be determined by win ratio) and he had some good arguments agianst this to be implemented in wot (and it is possbile that effect could be the same in any game) so i am now declining a bit more anti then pro this idea.
i hope accounting for whether tank is stock to be well implemented and works in real :rockout:
we all know how cool it is to just get you new tank and in first battle in it to placed in battle with 2 tiers higher tanks :shadedshu:. this is one the things that makes wot so annoying for me
 
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