Darth_Mountainbike
New Member
- Joined
- Jan 17, 2007
- Messages
- 3 (0.00/day)
- Location
- Sweden, EU
Processor | AMD Athlon XP 1800 |
---|---|
Motherboard | Shuttle FN45V10 |
Cooling | Shuttle built-in |
Memory | 1024 MB |
Video Card(s) | Radeon 9600 Pro (128 MB, not overclocked) |
Storage | IDE, 3.5" |
Display(s) | ICL ErgoPRO VE15C (CRT) |
Case | Shuttle FN45V10 |
Audio Device(s) | Onboard audio |
Power Supply | Shuttle FN45V10 |
Software | Windows XP Professional SP2 |
Hey guys,
my Radeon 9600 Pro (128 MB - core: 397.64 MHz, memory: 299.45 MHz) has recently caused me a lot of problems. When I first bought it, it worked flawlessly. For the last year or so, it has been generating three different kinds of artifacts:
Just Cause: (extended polygons)
Half-Life 2: (distorted textures with blueish patterns)
Quake 4: (flashing green textures)
Using ATITool 0.26, I've been scanning for artifacts for a few hours straight. In this case, the program hasn't caused one single artifact. It works like a charm. Still, when playing games, the artifacts show up. I have no idea what causes them and I would really like to know how to deal with the problem.
I'm using a Shuttle FN45V10 and an AMD Athlon XP (1.8 GHz), 1 GB RAM (2 * 512 MB DIMM) and Catalyst 7.1. In the last few months or so, I've tried different versions of Catalyst and also the Omega drivers with the same result.
Why do the so many games generate artifacts while ATITool doesn't find a single one? What do I need to do to make the Radeon-card work again? (since it has worked perfecly before, I'm not sure if the problem is hardware- or software related) Any help and suggestions would be really appreciated!
Kind regards,
Darth Mountainbike
my Radeon 9600 Pro (128 MB - core: 397.64 MHz, memory: 299.45 MHz) has recently caused me a lot of problems. When I first bought it, it worked flawlessly. For the last year or so, it has been generating three different kinds of artifacts:
- polygons "extending" out of its model, resulting in long, "pointing" pyramid- and stick-shaped artifacts
- texture distortion (usually showing up as bluish patterns, very evident in games such as Half-Life 2 and Quake 4)
- in some cases, some polygons even flash and flicker in different colors. I've only seen this artifact in Quake 4, though (and no other games).
Just Cause: (extended polygons)
Half-Life 2: (distorted textures with blueish patterns)
Quake 4: (flashing green textures)
Using ATITool 0.26, I've been scanning for artifacts for a few hours straight. In this case, the program hasn't caused one single artifact. It works like a charm. Still, when playing games, the artifacts show up. I have no idea what causes them and I would really like to know how to deal with the problem.
I'm using a Shuttle FN45V10 and an AMD Athlon XP (1.8 GHz), 1 GB RAM (2 * 512 MB DIMM) and Catalyst 7.1. In the last few months or so, I've tried different versions of Catalyst and also the Omega drivers with the same result.
Why do the so many games generate artifacts while ATITool doesn't find a single one? What do I need to do to make the Radeon-card work again? (since it has worked perfecly before, I'm not sure if the problem is hardware- or software related) Any help and suggestions would be really appreciated!
Kind regards,
Darth Mountainbike