I used 1080p high first in Miles Morales, which is the settings Aussie Steve uses in Spiderman Remastered. I was seeing as low as 72% GPU usage and it rarely got past mid 80s. With RT reflections on GPU went down to 50-65%. XeSS does not help because it is all CPU bottleneck. PCIe 3.0 may be playing a part too. Not like it isn't playable as FPS was in the 70s-110s, but the B580 is capable of much more than that.
To clarify: Those fps were for 1080 high.
I made things harder yet and recorded almost 15 minutes using Xbox game bar. Then turned on RT reflections, then added XeSS quality at 1440.
Swinging fast near the streets in the part of the game where it is snowing heavily it could go into the 40s fps. I will check the video for the exact time, but it froze for a good 10 seconds while I could see assets loading in as the 3700X struggled to keep up.
For CPU heavy games + RT + recording, it is on the struggle bus for certain. I'll nuke the ARC drivers and test with the 3060 12GB under the same conditions but with ShadowPlay, to see if there is a significant difference in GPU utilization. I could use game bar again, but apples to apples isn't the goal here. Because if recording on ARC with 3rd party is more CPU demanding than the competition with their in house solutions, that's arguably another reason to go with either green or red for older builds.