• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Battlefield 2042 Open Beta Benchmark Test & Performance

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
23,038 (3.61/day)
Processor Core i7-8700K
Memory 32 GB
Video Card(s) RTX 3080
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Battlefield 2042 is one of the most anticipated titles this year. The open Beta started today, and the visuals look stunning. We took the game for a spin on a selection of the latest graphics cards to get a feel for what to expect in terms of performance and hardware requirements.

Show full review
 
Joined
Oct 10, 2009
Messages
875 (0.20/day)
System Name Desktop | Laptop
Processor AMD Ryzen 5 3600X | Intel Core i7 7700HQ
Motherboard X570 Phantom Gaming 4 | Neptune KLS HM175
Cooling Corsair H100x | Twin fan, fin stack & heat pipes
Memory 32GB G.Skill F4-3600C16-8GVK @ 3200MHz / 14-14-14-34-1T | 16GB DDR4 @ 2400MHz / 17-17-17-39-2T
Video Card(s) EVGA RTX 3080 Ti FTW3 Ultra | GTX 1050 Ti 4GB
Storage ADATA SX8200 Pro 512GB + Samsung 860 EVO 1TB + ADATA SX8200 Pro 2TB | 970 Evo 500GB
Display(s) 28" Asus PB287Q (2160p) + 27" Dell S2721DGF (1440p) | 17" IPS 1920x1080P
Case Thermaltake Urban S41 | Aspire V Nitro BE
Audio Device(s) Creative Sound Blaster Z
Power Supply Seasonic Prime Ultra Platinum 750W | 150W
Mouse Razer Viper Ultimate | Logitech MX Anywhere 2
Keyboard Logitech G110
Software Windows 10 Pro x64
Can't say I'm too excited for this one, but I suppose fans of futuristic shooters will be. Really wanted to like BF5, but found the MP too unforgiving for a more casual player...
 
Joined
Apr 21, 2010
Messages
437 (0.10/day)
System Name Home PC
Processor Ryzen 1600X
Motherboard Asus Prime X370 Pro
Cooling Thermaltake Contac Silent 12
Memory Dual channel G skill F4-3200C16-8GVKB
Video Card(s) XFX RX480 GTR - XFX Double Dissipation R9 290
Storage Samsung SSD Evo 120 - Adata SU80 256 - Adata SX6000 Lite 512 GB
Display(s) AoC 931wx (19in, 1680x1050)
Case Green Magnum Evo
Power Supply Green 650UK Plus
Mouse Trash A4tech OP-620D
Keyboard Old 12 years FOCUS FK-8100
CPU bench ? I played warzone and with Ryzen 1600X , all cores were maximum !
 
Joined
Sep 10, 2018
Messages
2,177 (1.90/day)
Location
California
System Name His & Hers
Processor R7 5800X/ R9 5950X Stock
Motherboard X570 Aorus Master/ROG Crosshair VIII Hero
Cooling Corsair h150 elite/ Corsair h115i Platinum
Memory 32 GB 4x8GB 4000CL15 Trident Z Royal/ 32 GB 3200 CL14 @3800 CL16 Team T Force Nighthawk
Video Card(s) Evga FTW 3 Ultra 3080ti/Asus Rog Strix 2080ti.
Storage lots of SSD.
Display(s) LG 27GN850/ MSI 27 inch VA panel.
Case 011 Dynamic XL/ Phanteks Evolv X
Audio Device(s) Arctis Pro + gaming Dac/ Corsair sp 2500/ Logitech Z 625
Power Supply Seasonic Ultra Prime Titanium 850w x2
Mouse Logitech G502 Lightspeed/ Logitech G Pro Hero.
Keyboard Corsair K95 RGB Platinum/ Logitech G Pro
I'm finding it pretty meh so far both visually and gameplay wise.
Maybe my expectations were just too high.
 

ixi

Joined
Aug 19, 2014
Messages
702 (0.27/day)
I'm suprised that people call this open beta. You wanna play "open beta"? Pre-order or buu EA pass, haha.

Limited / closed beta :}.

Watched stream for few minutes. At least decent fps. Assault rifle action looked good. Map is big :). Every stream looked to "blue'ish" at least for me. I guess every map will be that way. Looking forward to release. Maybe gonna buy it later.
 
Last edited:
Joined
Sep 10, 2018
Messages
2,177 (1.90/day)
Location
California
System Name His & Hers
Processor R7 5800X/ R9 5950X Stock
Motherboard X570 Aorus Master/ROG Crosshair VIII Hero
Cooling Corsair h150 elite/ Corsair h115i Platinum
Memory 32 GB 4x8GB 4000CL15 Trident Z Royal/ 32 GB 3200 CL14 @3800 CL16 Team T Force Nighthawk
Video Card(s) Evga FTW 3 Ultra 3080ti/Asus Rog Strix 2080ti.
Storage lots of SSD.
Display(s) LG 27GN850/ MSI 27 inch VA panel.
Case 011 Dynamic XL/ Phanteks Evolv X
Audio Device(s) Arctis Pro + gaming Dac/ Corsair sp 2500/ Logitech Z 625
Power Supply Seasonic Ultra Prime Titanium 850w x2
Mouse Logitech G502 Lightspeed/ Logitech G Pro Hero.
Keyboard Corsair K95 RGB Platinum/ Logitech G Pro
I'm suprised that people call this open beta. You wanna play "open beta"? Pre-order or buu EA pass, haha.

Limited / closed beta :}.

At least nice fps.

Yeah, I buy almost every major MP game so it is a none issue but they should have just made it open the whole time.
 
  • Like
Reactions: ixi

cadaveca

My name is Dave
Joined
Apr 10, 2006
Messages
17,150 (3.02/day)
Not as stellar as I expected, but this map is old to me now.
 
Joined
Dec 10, 2014
Messages
1,173 (0.47/day)
Location
Nowy Warsaw
System Name SYBARIS
Processor AMD Ryzen 5 3600
Motherboard MSI Arsenal Gaming B450 Tomahawk
Cooling Cryorig H7 Quad Lumi
Memory Team T-Force Delta RGB 2x8GB 3200CL16
Video Card(s) Colorful GeForce RTX 2060 6G V2
Storage Crucial MX500 500GB | WD Black WD1003FZEX 1TB
Display(s) AOC 24G2 24" 144hz IPS | LG 22MP68VQ-P 22" 75hz IPS
Case In Win Mana 136
Audio Device(s) HyperX Cloud X | iVOOMi iVO-169SUFBT 2.1
Power Supply Cooler Master G550M
Mouse Razer Viper Mini | Cooler Master MM711 | Logitech G102 | Logitech G402
Keyboard Fantech MK871 RGB TKL Outemu Blue mechanical keyboard
Software Windows 10 Education 21H1 x64
Hehe, pre-order is a bad idea. In the past we have had too many eff... releases.
Pre-order gets early access. From 6 October (U.S. time I think). Us money-not-burning-our-pockets folks get in at 8th. And in this case it's not a bad idea. You pre-order. Play the game for four days instead of two and form your your opinion. You can cancel pre-order anytime between 19 November.
 
Joined
Oct 18, 2017
Messages
29 (0.02/day)
Kinda disappointed by this beta. No unlocks, lag, AI bots, bugs... The game looks promising but no wow factor like BF4 beta
 
Joined
Nov 19, 2012
Messages
267 (0.08/day)
Location
France
Processor i7 6700K @ 4,5Ghz @ 1,264V
Motherboard Asus MAXIMUS VIII HERO
Cooling BE QUIET Dark Rock 3
Memory KFA² HOF DDR4 2x8GB 3200Mhz CL14
Video Card(s) Gigabyte AORUS GeForce GTX 1080Ti 11G @ 1730Mhz & 12010Mhz
Storage 970 EVO 250GB | Crucial m4 128GB + MX300 525GB + MX500 1TB + PNY XLR8 2TB | 4TB HDD + 14TB HDD
Display(s) Acer XG270HU 27" 1440p 144Hz
Case Fractal Design DEFINE R4 Black Pearl Window
Audio Device(s) Creative Sound Blaster Z
Power Supply Corsair RM850x
Mouse Logitech G600
Keyboard QPAD MK-85
Software Windows 10 Pro 64-bit
Benchmark Scores https://valid.x86.fr/ctrims https://www.3dmark.com/3dm/40838690 https://www.3dmark.com/3dm/40839480
Thanks for the test ! I guess I will wait 2022 for this one, I'm sure it can be a good Battlefield.
 
Joined
Oct 27, 2009
Messages
925 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
Kinda disappointed by this beta. No unlocks, lag, AI bots, bugs... The game looks promising but no wow factor like BF4 beta
Yeah, their bots are shite. Also not AI despite how they have them labeled... Pre-Knowledge is not intelligence.
 
Joined
May 2, 2017
Messages
5,068 (3.09/day)
Location
Norway, currently in Lund, Sweden
System Name Hotbox
Processor AMD Ryzen 7 5800X
Motherboard ASRock Phantom Gaming B550 ITX/ax
Cooling Aquanaut + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14
Memory 32GB G.Skill FlareX 3200c14
Video Card(s) PowerColor Radeon 6900XT Liquid Devil Ultimate, UV@950mV/2050MHz/180W
Storage 2TB Adata SX8200 Pro
Display(s) Dell U2711 main, AOC 24P2C secondary
Case SSUPD Meshlicious
Audio Device(s) Optoma Nuforce μDAC 3
Power Supply Corsair SF750 Platinum
Mouse Logitech G602
Keyboard Cooler Master MasterKeys Pro M w/DSA profile caps
Software Windows 10 Pro
That's a surprisingly dense performance spread - are you seeing significant cpu limitations at >100fps? Also, not that it matters irl (it's not like it would have delivered playable frame rates at 2160p anyhow - going by the other results it would have been ~35fps at best), but any idea why the 6600 XT drops off so sharply there? Very aggressive asset streaming being limited by the narrow VRAM bus? Something else?
 
Joined
Oct 27, 2009
Messages
925 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
That's a surprisingly dense performance spread - are you seeing significant cpu limitations at >100fps? Also, not that it matters irl (it's not like it would have delivered playable frame rates at 2160p anyhow - going by the other results it would have been ~35fps at best), but any idea why the 6600 XT drops off so sharply there? Very aggressive asset streaming being limited by the narrow VRAM bus? Something else?
Look at the first page, AMD uses more Vram at 4k than Nvidia, over 8gb. While that was with the 6900xt I am making the assumption that is what is killing the 6600xt at 4k, combined with slow memory bus.
1633593040640.png
 
Joined
May 2, 2017
Messages
5,068 (3.09/day)
Location
Norway, currently in Lund, Sweden
System Name Hotbox
Processor AMD Ryzen 7 5800X
Motherboard ASRock Phantom Gaming B550 ITX/ax
Cooling Aquanaut + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14
Memory 32GB G.Skill FlareX 3200c14
Video Card(s) PowerColor Radeon 6900XT Liquid Devil Ultimate, UV@950mV/2050MHz/180W
Storage 2TB Adata SX8200 Pro
Display(s) Dell U2711 main, AOC 24P2C secondary
Case SSUPD Meshlicious
Audio Device(s) Optoma Nuforce μDAC 3
Power Supply Corsair SF750 Platinum
Mouse Logitech G602
Keyboard Cooler Master MasterKeys Pro M w/DSA profile caps
Software Windows 10 Pro
Look at the first page, AMD uses more Vram at 4k than Nvidia, over 8gb. While that was with the 6900xt I am making the assumption that is what is killing the 6600xt at 4k, combined with slow memory bus.
View attachment 219859
That's too simplistic IMO. VRAM usage, especially in games with complex, aggressive asset-streaming systems like these games have, is never reducible down to "I took a measurement, here's the number". This is a methodological weakness of these measurements, though an understandable one, as an actual investigation into real-world VRAM usage (rather than just opportunistic allocation) is very, very time consuming (if possible at all).

The core of the issue here is that not (even close to) all allocated VRAM is actually put to use in any given play situation, partly because the asset-streaming systems need to cover all eventualities of player movement - do you run straight down a hallway, exit the building, or climb to its roof? Assets for all these possibilities need to be available, despite only one of them being the outcome, and thus data for only one of them is actually put to use. And as time passes, unused assets are ejected from VRAM to make room for new possible progressions of play. The breaking point between being able to cover enough eventualities and VRAM size is where you start to see storage/IO based stutter, as the game starts needing to stream in assets as they are needed rather than beforehand. But, especially as we only have average FPS numbers here and no .1%/.01% lows, we don't know what actual performance looks like here. Is the average an even chug, or is it incredibly spiky and wide-ranging? We don't know. Hence why I asked the person actually doing the benchmarks for some insight. It might be down to the game actually needing more than 8GB of VRAM, but it might also just be down to the asset-streaming system not keeping up (and thus being bottlenecked by the bus), it might be down to a driver issue, or it could be a bunch of other factors.
 
Joined
Oct 27, 2009
Messages
925 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
That's too simplistic IMO. VRAM usage, especially in games with complex, aggressive asset-streaming systems like these games have, is never reducible down to "I took a measurement, here's the number". This is a methodological weakness of these measurements, though an understandable one, as an actual investigation into real-world VRAM usage (rather than just opportunistic allocation) is very, very time consuming (if possible at all).

The core of the issue here is that not (even close to) all allocated VRAM is actually put to use in any given play situation, partly because the asset-streaming systems need to cover all eventualities of player movement - do you run straight down a hallway, exit the building, or climb to its roof? Assets for all these possibilities need to be available, despite only one of them being the outcome, and thus data for only one of them is actually put to use. And as time passes, unused assets are ejected from VRAM to make room for new possible progressions of play. The breaking point between being able to cover enough eventualities and VRAM size is where you start to see storage/IO based stutter, as the game starts needing to stream in assets as they are needed rather than beforehand. But, especially as we only have average FPS numbers here and no .1%/.01% lows, we don't know what actual performance looks like here. Is the average an even chug, or is it incredibly spiky and wide-ranging? We don't know. Hence why I asked the person actually doing the benchmarks for some insight. It might be down to the game actually needing more than 8GB of VRAM, but it might also just be down to the asset-streaming system not keeping up (and thus being bottlenecked by the bus), it might be down to a driver issue, or it could be a bunch of other factors.
Now you are making me want to break out the application tracing utills.
 

bug

Joined
May 22, 2015
Messages
9,328 (3.97/day)
Processor Intel i5-6600k (AMD Ryzen5 3600 in a box, waiting for a mobo)
Motherboard ASRock Z170 Extreme7+
Cooling Arctic Cooling Freezer i11
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V (@3200)
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 3TB Seagate
Display(s) HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Anybody has any idea what's up with "borderless fullscreen"? What problems with good old fullscreen does it solve?
(I know, it's not specific to this title, sorry for the OT.)
 
Joined
May 2, 2017
Messages
5,068 (3.09/day)
Location
Norway, currently in Lund, Sweden
System Name Hotbox
Processor AMD Ryzen 7 5800X
Motherboard ASRock Phantom Gaming B550 ITX/ax
Cooling Aquanaut + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14
Memory 32GB G.Skill FlareX 3200c14
Video Card(s) PowerColor Radeon 6900XT Liquid Devil Ultimate, UV@950mV/2050MHz/180W
Storage 2TB Adata SX8200 Pro
Display(s) Dell U2711 main, AOC 24P2C secondary
Case SSUPD Meshlicious
Audio Device(s) Optoma Nuforce μDAC 3
Power Supply Corsair SF750 Platinum
Mouse Logitech G602
Keyboard Cooler Master MasterKeys Pro M w/DSA profile caps
Software Windows 10 Pro
Now you are making me want to break out the application tracing utills.
Just following up with an interesting comparison on this topic: the Far Cry 6 benchmark from yesterday showed noticeably higher VRAM utilization in the measurements, yet there's no 2160p drop-off to be seen for the 6600 XT. It does lose to the 3060 at 2160p, so there's an indication that its narrow bus is holding it back somewhat, but the difference is negligible.
Anybody has any idea what's up with "borderless fullscreen"? What problems with good old fullscreen does it solve?
(I know, it's not specific to this title, sorry for the OT.)
Borderless fullscreen makes alt-tabbing out of the game easier, and has some benefits for driver stability in scenarios like that. It also makes it easier if you're using multiple monitors and want to easily swap over to an application on the second monitor from time to time.
 

bug

Joined
May 22, 2015
Messages
9,328 (3.97/day)
Processor Intel i5-6600k (AMD Ryzen5 3600 in a box, waiting for a mobo)
Motherboard ASRock Z170 Extreme7+
Cooling Arctic Cooling Freezer i11
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V (@3200)
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 3TB Seagate
Display(s) HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Borderless fullscreen makes alt-tabbing out of the game easier, and has some benefits for driver stability in scenarios like that. It also makes it easier if you're using multiple monitors and want to easily swap over to an application on the second monitor from time to time.
So it was easier to implement a new mode from scratch than to fix Alt+Tab?

Fwiw, when I was gaming I never had problems alt-tabbing. On a multi-monitor setup. Though I didn't alt-tab that much. This is actually why I asked, when I tried there didn't seem to be any difference between the two modes. Ty.
 
Joined
May 2, 2017
Messages
5,068 (3.09/day)
Location
Norway, currently in Lund, Sweden
System Name Hotbox
Processor AMD Ryzen 7 5800X
Motherboard ASRock Phantom Gaming B550 ITX/ax
Cooling Aquanaut + Laing DDC 1T Plus PWM + Corsair XR5 280mm + 2x Arctic P14
Memory 32GB G.Skill FlareX 3200c14
Video Card(s) PowerColor Radeon 6900XT Liquid Devil Ultimate, UV@950mV/2050MHz/180W
Storage 2TB Adata SX8200 Pro
Display(s) Dell U2711 main, AOC 24P2C secondary
Case SSUPD Meshlicious
Audio Device(s) Optoma Nuforce μDAC 3
Power Supply Corsair SF750 Platinum
Mouse Logitech G602
Keyboard Cooler Master MasterKeys Pro M w/DSA profile caps
Software Windows 10 Pro
So it was easier to implement a new mode from scratch than to fix Alt+Tab?

Fwiw, when I was gaming I never had problems alt-tabbing. On a multi-monitor setup. Though I didn't alt-tab that much. This is actually why I asked, when I tried there didn't seem to be any difference between the two modes. Ty.
It's quite dependent on the game, the GPU driver, and other variables (likely WDDM and similar system-level mechanisms as well). AFAIK borderless fullscreen just treats the game as if it were any other desktop window, just one that happens to fill the entirety of the screen without borders, while regular fullscreen overrides the desktop completely, sidelines the regular desktop rendering pathway, and gives the game near complete control over the monitor (changing resolution, refresh rate, other mode changes), which can then lead to trouble (rapid, unplanned mode changes when alt-tabbing or similar) and thus causing driver or application instability. My understanding of this is pretty limited though, and I'm sure there's some part of what I just said that isn't quite right.
 
  • Like
Reactions: bug

bug

Joined
May 22, 2015
Messages
9,328 (3.97/day)
Processor Intel i5-6600k (AMD Ryzen5 3600 in a box, waiting for a mobo)
Motherboard ASRock Z170 Extreme7+
Cooling Arctic Cooling Freezer i11
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V (@3200)
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 3TB Seagate
Display(s) HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
It's quite dependent on the game, the GPU driver, and other variables (likely WDDM and similar system-level mechanisms as well). AFAIK borderless fullscreen just treats the game as if it were any other desktop window, just one that happens to fill the entirety of the screen without borders, while regular fullscreen overrides the desktop completely, sidelines the regular desktop rendering pathway, and gives the game near complete control over the monitor (changing resolution, refresh rate, other mode changes), which can then lead to trouble (rapid, unplanned mode changes when alt-tabbing or similar) and thus causing driver or application instability. My understanding of this is pretty limited though, and I'm sure there's some part of what I just said that isn't quite right.
Yeah, this is rather technical (e.g. do you still control v-sync/refresh when dealing with a mere maximized window?). I'll need to dig deeper, I haven't been able to find all of this summed up so far.
 
Last edited:
Joined
Jul 19, 2011
Messages
507 (0.14/day)
Look at the first page, AMD uses more Vram at 4k than Nvidia, over 8gb. While that was with the 6900xt I am making the assumption that is what is killing the 6600xt at 4k, combined with slow memory bus.
View attachment 219859
Thats not definitive proof. It may be a bandwidth issue akin to FC6. We would need to verify with the 5700xt.
 

FreedomEclipse

~Technological Technocrat~
Joined
Apr 20, 2007
Messages
21,910 (4.13/day)
Location
London,UK
System Name Codename: Icarus Mk.VI
Processor Intel 8600k@4.8Ghz
Motherboard Asus ROG Strixx Z370-F
Cooling CPU: BeQuiet! Dark Rock Pro 4 {1xCorsair ML120 Pro|5xML140 Pro}
Memory 32GB XPG Gammix D10 {2x16GB}
Video Card(s) Gigabyte 1080Ti Gaming OC|Accelero Xtreme IV
Storage Samsung 970Evo 512GB SSD (Boot)|WD Blue 1TB SSD|2x 3TB Toshiba DT01ACA300
Display(s) Asus PB278Q 27"
Case Corsair 760T (White)
Audio Device(s) Yamaha RX-V573|Speakers: JBL Control One|Auna 300-CN|Wharfedale Diamond SW150
Power Supply Corsair AX760
Mouse Logitech G900/G502
Keyboard Duckyshine Dead LED(s) III
Software Windows 10 Pro
Benchmark Scores (ノಠ益ಠ)ノ彡┻━┻
Had no idea the open beta already started - my download is complete so i'll be jumping into a game shortly
 
Joined
Jun 11, 2019
Messages
140 (0.16/day)
Location
Moscow, Russia
Processor Ryzen 5 3600
Motherboard Asrock b450m Pro4
Cooling CPU: Scythe Ninja 5, Case: 2xNoctua NF-A14, 1xNF-S12A.
Memory Ballistix Sport LT DDR4 @3600CL16 2*16GB
Video Card(s) Palit GeForce GTX1660 Dual
Storage Samsung 970 Pro 512GB + Crucial MX500 500gb + WD Red 6TB
Display(s) Dell S2721qs
Case Phanteks P300A Mesh
Audio Device(s) Behringer UMC204HD
Power Supply Fractal Design Ion+ 560W
Mouse Logitech G102
Pretty funny: 3060ti owners can turn on DLSS and play comfortably at 4K while 6600XT owners will be stuck at 12fps on average regardless. Yeah, yeah, I know one is currently 200$ more than the other instead of just 20$ and market is nuts, but still!
 
Top