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Battlefield 3 Clubhouse

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To provide the best gaming experience on Battlefield 3, EA has put the package in PCs to run Battlefield 3.

Code:
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http://www.somua.com/%3Fsujet%3D19831/
Note that the GTX 595 is a dual-GPU card that is not yet out, and that NVIDIA provides special drivers for EA gamescom to improve a little gaming experience (and probably reduce bugs ).

Remastered GTX590?
 
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Kotaktu - Battlefield 3s Multiplayer Blows 128 Socks Clean Off

BY LUKE PLUNKETT AUG 22, 2011 7:00 AM

Battlefield 3's booth at Gamescom was not fucking around. Inside its cavernous hall, at the end of an hours-long wait, were 64 personal computers and an 18-minute round of the game's multiplayer.

It's quite the experience.

Taking place on the game's Caspian Border map, an enormous expanse of creeks, hills, plains and buildings, the demo throws 32 American soldiers against 32 Russians in a classic game of Battlefield's multiplayer, each side scrambling to control points on the map.

This is a map that's been shown off before in trailers and screenshots (like the one above). It looked great there, and in person (admittedly, on a monster machine), it looked...just as great. It's not often you get shot in a multiplayer game because you got caught staring at the effect a tree's shadow had on the running water in a small stream.

More importantly than its looks, though, this played like the same old Battlefield. Playing as infantry, aiming is sharp and responsive. Vehicles were easy to learn but hard to master (though I did shoot a helicopter down with an Abrams at first attempt). There's great and constant visual feedback on where everybody on your team is and, more importantly, where all the spotted bad guys are as well.

Prior to the match kicking off, I had access to the customisation system, which had many items and weapons already unlocked. There was a great deal of scope for individuality here, players able to create their own ideal loadout of weapons, gear and powerups but since I only had one game to try it out on, there's not much more to report on it.

Amazingly, considering I only had 18 minutes of play time, I managed to man a buggy's machine gun, drive a tank and even stroll uncontested into the cockpit of an F-18 (then fly uncontested into the side of a building). Just like the infantry, control of a vehicle and the aiming of their weapons was smooth as butter, especially the tank.

Like the PS3 version, this was supposedly "alpha" code. I have my doubts in this case though, since this looked absolutely ready to go, but whatever! Oh, and since some of you will have some very particular questions about the nuances of the mode, ask them in the comments below and I'll do my best to answer them.
 
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We are up to 108 pages and the game isnt even out yet lol.
 
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Wow man.........I hate CoD and all but that was very cruel, kinda unprofessional if they did it on purpose.....

http://vimeo.com/27855648

Credit for Gully for reporting it.
 

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CDdude55

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Wow man.........I hate CoD and all but that was very cruel, kinda unprofessional if they did it on purpose.....

http://vimeo.com/27855648

Credit for Gully for reporting it.
They painted over an old COD:Black Ops launch advertisement, no big deal really. If it was a Modern Warfare 3 ad then i'd understand if Activision got mad and it would be pretty unprofessional and childish on EA's part. But considering Black Ops has already hit it's sales peak and everybody knows the game exists, they probably don't give a damn.
 
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Preview: Battlefield 3 is a deadly rival to Call of Duty

by Dan Silver, Sunday Mirror 21/08/2011

Battlefield 3’s bullet fodder might well be a motley *assortment of fictional PLR terrorists, but its deadliest enemy still remains the *all-*conquering Call of Duty.

And Electronic Arts’ third shooter instalment has *Activision’s massive mainstream audience in its sights.

Tactical multiplayer warfare has long been Battlefield’s not-so-secret weapon, and developer DICE has included two new modes for this threequel.

The first is a series of two-player *missions designed to counteract CoD’s Spec-ops outings. The exclusive Exfiltration level we played at *Cologne’s Gamescom show is set in Tehran.

After stealthily *infiltrating a terrorist hide-out, we have to escort an informant to a waiting APC convoy and then shoot our way out of an ambush. It’s taut, tense and *predicated towards teamwork.

Inside players must provide cover for one other in classic cop style, then out on the streets one snipes *enemies as the other protects the vehicles.

The second mode is something else. A Conquest map called Caspian Borders and exclusive to the PC, it’s a *show-stopping, 32-a-side pitched battle involving jeeps, tanks and jet fighters. It puts the “massive” into MMO.

Switching seamlessly from FPS to flight sim, its sense of scale is staggering – as are the graphics. Running at full pelt, it will push even top-end PCs to the limit, but the spectacularly cinematic results must be seen to be believed.

Factor in the pulsating ebb and flow of the game’s objective-based battle system, and you have what could be the definitive online warfare experience.

Planet Battlefield - Battlefield 3 Gamescom Previews + More

Monday, 22 August, 2011 at 12:31 PST | ^Scott^ | Print News

Couple more Battlefield 3 previews coming out from Gamescom. Don't forget to vote for Battlefield 3 in Destructoid's Community Choice Awards.


Planet Battlefield - Battlefield 3 at PAX on Friday

EA and DICE are already gearing up to show Battlefield 3 at the Penny Arcade Expo (PAX) in Seattle, Washington this coming Friday, August 26th. According to the booth listing, the BF3 booth will have co-op and the Alienware booth and NVIDIA gaming area will have team death match tournaments. Caspian Border conquest will most likely be shown as well.


Multi-Play UK - BF3 Server CPU/Memory stats vs. BC2
 
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Wow man.........I hate CoD and all but that was very cruel, kinda unprofessional if they did it on purpose.....

http://vimeo.com/27855648

Credit for Gully for reporting it.
the best advertising is the free kind lol hahahaha Looks like i`m not the only one who is sick of the
Cash Cow
OF
Defeat
:roll::nutkick: Best part is those guys were from Denmark.....:rockout:

Silencers possible on everything but shotguns

Why they have them now,Watch a show on Discovery channel called Sons of Guns they made the very first shotgun silencer.Or google Red Jacket Oh damn here ....http://www.redjacketfirearms.com/index.php?option=com_virtuemart&Itemid=5

ah much better look a silenced auto shotgun mmmmmm

http://www.redjacketfirearms.com/index.php?page=shop.product_details&flypage=flypage.tpl&product_id=9&category_id=2&option=com_virtuemart&Itemid=3
 
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MP1st - BF3 NO ONE HIT BODY KILLS WITH SNIPERS, MORE WEAPON RECOIL, AND MORE – DICE TALKS GUNS

22 August 2011

There has been tons of Battlefield 3 info floating around the internet this past week. Recently, DICE developers have been much more generous with specifics on weapons and other details about the game. In particular, Alan Kertz, known as Demize99 on Twitter, has revealed some interesting tidbits of info and MP1st has it all here:

When asked about the AK47 and the two M16′s, Kertz stated, “the M16A3 and M16A4 are both in the game, [this] was decided after the fact sheet was printed.” What could be the in-game difference between the two is still unknown. Perhaps they are meant for different classes? In regard to the AK47, Kertz said the “AK47 is obsolete. We have the AK74M.”

Kertz also talked about weapon customization. Weapon optics were a point of interest for many fans. When asked about the recently announced enhanced night vision, Kertz stated, “the ENV is a weapon optic. It only turns on when you zoom in. There is no always on ENV. It cannot be disabled in zoom either.” In regards to side arms, Kertz said there will be “no pistol customization, but a wide variety will be available.” Kertz was also asked if all weapons could have suppressors attached to them. He answered, “not shotguns, pretty much everything else. Some are more effective than others.” He also mentioned the flashlight attachment. “Shadows play a big role, and flashlights make a big difference.”

Kertz also elaborated on bullet drop saying, “gravity is the same but velocity is different giving [bullets] different drops and travel time at the same ranges.” He added, “the distances are larger so the drop has been tweaked accordingly.”

Another interesting feature that was shown in the latest tailer was the scope glint on the weapon optics. Kertz informed us “glint is based on the scope. Out a high zoom scope on a AR will give glint too.” When asked about whether glint would be noticeable only if the enemy is aiming at the player or not, Kertz confirmed, “yes it’s directional.”

A hot topic about weapons that was noticeable in the leaked alpha footage was regarding the recoil. Daniel “zh1n0″ Matros replied to the question of whether or not there is more weapon recoil by stating “yes, depends on what guns you pick.”

One very interesting, and potentially controversial statement that Kertz made was, “there are no 1 hit body kills with sniper rifles. Pull your side arm or use a semi auto for fast follow up hits.” Do you Battlefield fans agree with this? Is it unrealistic, or does it better serve the gamepley?

Don’t forget to check our article on 3D spotting and the changes that DICE have made to it. Also, keep an eye on our Battlefield 3 section for the latest coverage.

Be sure to follow us on Twitter!

MP1st is currently recruiting writers, click here for details.
 
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one very interesting, and potentially controversial statement that kertz made was, “there are no 1 hit body kills with sniper rifles. Pull your side arm or use a semi auto for fast follow up hits.” do you battlefield fans agree with this? Is it unrealistic, or does it better serve the gamepley?
The best thing they have done so far. I'm sick of players who uses their sniper rifles like god damn shotguns in BC2, I'm sick of losing tournaments because the whole enemy team are snipers :banghead:

who wouldn't agree on this -.-.....if you want extreme realism go play Arma 2 or something like that.
 

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well.... In normal mode it takes 2 shots from a sniper rifle to kill someone anyway.

Unless they make it 3 shots to kill in normal mode & 2 shots to kill in hardcore mode. then its not very hardcore is it??? and people who are complaining should stop playing hardcore mode.

but its rediculous if they apply this 'idea' as it seriously shits on and handicaps the sniper class. I could be on roof with a barret 50.cal and youre denying me a kill because it was a body shot?

in that case maybe they should balance every single weapon in the game to the power of a small pistol so everyones on a level playing field and no ones going to complain about being 1hit killed by snipers instead of singling snipers out and making them less effective while everyone else is just fine.

Snipers fire bullets too. not paintballs or BB pellets. why should they be treated any differently?


Just leave it as it is.
 
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well.... In normal mode it takes 2 shots from a sniper rifle to kill someone anyway.

Unless they make it 3 shots to kill in normal mode & 2 shots to kill in hardcore mode. then its not very hardcore is it??? and people who are complaining should stop playing hardcore mode.

but its rediculous if they apply this 'idea' as it seriously shits on and handicaps the sniper class. I could be on roof with a barret 50.cal and youre denying me a kill because it was a body shot?

in that case maybe they should balance every single weapon in the game to the power of a small pistol so everyones on a level playing field and no ones going to complain about being 1hit killed by snipers instead of singling snipers out and making them less effective while everyone else is just fine.

Snipers fire bullets too. not paintballs or BB pellets. why should they be treated any differently?


Just leave it as it is.
I don't know how is the server you play on, but the server I play on is full of snipers. These days not many people use the sniper rifle from a long range, they usually attack from a close/mid range which result in a 1 hit kill even when your health is 100% and this is what I hate. It takes around 2 hours of constant playing as a sniper to figure out how to drag-shoot in close range which makes most players formidable. so yeah, you better start training yourself to get more headshots (no disrespecting here).

Anyway they said the exact same thing in BC2 yet it still killed with 1 bullet in close range.
 
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Too bad they left 3 spotting. Looks like it works in smoke so it kinda spoils the fun of smoke grenade. Try and imagine that sshot without 3D markers. You can't see shit and go in ^^. Minimap is the best non-lame tool for battlefield awareness with pure clean info and combined with UAV it rocked.
 

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I don't know how is the server you play on, but the server I play on is full of snipers.
then change servers. Sure as fuck snipers are annoying but there are ways to combat them. its not as if anyone is forcing you to play on that one server.

stop crying.
 

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I snipe using UZI + 4X :)
 
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BF3 Blog - Battlefield 3 equipment and gadgets note: BF3 Blog likes to make shit up (like the system requirements that every one quoted as fact). I have my doubts on the 60MM mortar and MAV being assigned to the engineer class...

In addition to a wide selection of assault rifle,s carbines, SMGs and shotguns, Battlefield 3 will feature more weapon equipment and gadgets than any other Battlefield game before it. Here is the full list of confirmed weapon equipment and gadgets that will be available in Battlefield 3.

Grenades / Mines / Explosives

M67 hand grenade
M18 smoke grenade
Claymore anti-personnel mine
M15 anti-tank mine
C4 explosives

Tools

Medkit (Assault class)
Defibrillators (Assault)
Ammo pack (Support)
Welding tool (Engineer)
Motion sensor (Recon)
SOFLAM laser designator / marker (Recon)

M224 60mm Mortar

Battlefield 3 will feature the 60mm M224 mortar for the first time. The mortar will be deployable by the Engineer class.

M26 MASS

The M26 MASS Modular Accessory Shotgun System, is an under-barrel accessory that can be used on a wide variety of weapons and assault rifles. In Battlefield 3, the MASS will be usable with shotgun shells, frag rounds, solid slugs and Flechette rounds.

M320 launcher

The M320 launcher is set to replace the M220 under-barrel launcher. It will support 40mm grenades, 40mm smoke grenades, and single-shot shotgun shells as well.

EOD Bot

The EOD Bot is a remotely operated robot which in Battlefield 3 will be able to arm MCOM stations, repair vehicles and disarm mines.

MAV Micro UAV

The UAV role will change drastically in Battlefield 3. Unlike previous Battlefield games, in Battlefield 3, the engineer will be able to unlock a portable UAV. The MAV Micro UAV is easily deployed and can be used to scout the battlefield and spot enemies.
 
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lol a fkn Mortar! Hope its as good as Enemy Territory one :D
 
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EA UK Forums - Mikael Kalms on BF3 PC Servers

Hi everyone!

It's time to talk a bit about BF3 PC game servers.


RSPs

The game server machines themselves will be run by a number of Ranked Server Provider (RSP) companies. We do not allow other companies to run game servers, or for other people to run game servers from home.
We try to strike a balance where there are game servers available across the globe, while still keeping the number of RSPs at a level where we can offer reasonable support to each individual company. Since we prefer to work with larger hosting companies, and we focus on countries where we have a larger player base, there will not be game servers available in every country on the planet.
The list of RSPs which will run BF3 game servers at launch is not ready yet. Once it is, we will publish it widely.


Server administrators

While the RSPs run the physical machines, most if not all will be paid for and administered by the players themselves – individuals, groups of friends, or clans.
A server administrator control some aspects of the play experience – which maps are being played, which people are allowed onto the server, and can also affect the play style through various direct and indirect controls. Generally speaking, servers that are administered by reasonable admins attract players, while servers which have arbitrary rules imposed see less traffic.


Ranked vs Unranked

One of the biggest choices which a server administrator has to make is, whether to run the server in Ranked or Unranked mode.
In Ranked mode, player progression is tracked on EAs master servers. Weapons are unlocked by playing the game. Player progression is also visible on Battlelog. The server administrators will have to abide by the Battlefield Rules of Engagement.
In Unranked mode, player progression is not tracked on the master servers. Server administrators have free reign on such servers – no Battlefield Rules of Engagement to heed. They can control in detail which weapons are available to the players, etc. This mode is suited to playing clan matches, tournaments, or to those players who just like the fairness of everyone having the same range of weapons available to them.


PunkBuster

BF3 will use PunkBuster as its anti-cheat system. Game servers that run in ranked mode are required to have PunkBuster active.
There have been problems with the PunkBuster screenshot mechanism under DirectX 10/11 in the past. However, we have collaborated with EvenBalance to make screenshots function reliably with DX10/DX11 in BF3.


Third party anti-cheat organizations

There are several community initiatives against cheating. These initiatives are usually volunteer organizations that maintain their own databases with cheaters. They do both manual work - reviewing screenshots, game recordings, and other cheating evidence – and also implement automated systems.
It is up to each individual server administrator whether to join with one or more of these organizations.

While not officially partnering with these organizations, we try to ensure that BF3 works well with their systems in time for the launch.
The biggest three organizations that support Battlefield games are PBBans (PBBans | Always Quality over Quantity), GGC-Stream (GGC-Stream / News) and PunksBusted (PunksBusted.com Sponsored by Ventrilo). There are also several smaller organizations around.


Server administration interface

BF3 will support a Remote Administration interface similar to that of BFBC2. The basic protocol will be the same, but commands differing a bit.
There is a plethora of tools available that can talk to the remote admin interface. We are in contact with several of the developers who created tools for BFBC2, and will aid them in adding support for BF3. If you have developed a BFBC2 remote admin tool which is popular (used on >100 game servers), send me a PM.
The protocol itself is still under constant revision. Expect the protocol to be published by the time that the retail game is released.

Now I know you have a gazillion other questions. Spectator mode? Battlerecorder? mixed mode rotations? I don't have solid answers for most questions yet. Hopefully we can cover those once the Open Beta is live.

Battlefieldo has read in to this that you will be able to unlock all weapons on your server if you choose to. I am so used to being disappointed with this type of support from DICE on BFBC2, that I find it hard to believe this is true. It is an interesting option if it is.

Update: Follow-up responses in the message thread from Kalms:

Some answers and non-answers below.

Ranked vs unranked

On ranked servers, your rank controls which weapons/attachments you have available to you. As you play, you go up in rank and unlock new weapons/attachments.

On unranked servers, it is up to the server admin whether the players' rank should control which weapons each player has available (plus any preorder incentives), or whether all players should have the same, customized list of weapons available to them. In the latter case, players can have access to weapons which are above their current rank.


RSPs

We do currently not support any others than RSPs running game servers. No GSPs outside of the RSP program; no home game servers. Yes, we have noticed that there are people requesting this.


Game server pricing

This is largely up to the RSPs themselves. Our measurements so far indicates that a BF3 server requires considerably more CPU power per player than BFBC2 does.


Rules of Engagement, Spectator Mode, Battlerecorder

I will not comment on these at this point.
Fairness wrt weapon availability

DICE says that the weapons as preorder incentives does not make the game unbalanced.

Some people say that "if different people in the game have different sets of weapons available to them, it is unfair" [this is btw normally the situation on ranked servers, before everyone has reached max rank]. It seems to me that what these people want in order to be happy, is to play on a server where every player has access to the exact same set of weapons. We offer that option when people play unranked, but not when they play ranked.

I'm not going to pass judgment. I'm neither an FPS gamer nor a game designer.
 
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Too bad they left 3 spotting. Looks like it works in smoke so it kinda spoils the fun of smoke grenade. Try and imagine that sshot without 3D markers. You can't see shit and go in ^^. Minimap is the best non-lame tool for battlefield awareness with pure clean info and combined with UAV it rocked.
http://mp1st.com/wp-content/uploads/2011/08/BF3_SPOT-1024x576.png
please read into the revisions to 3d spotting (which were not applied to the alpha) 3d spotting will be line of sight only.
 
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please read into the revisions to 3d spotting (which were not applied to the alpha) 3d spotting will be line of sight only.
And the second you go behind something its gone. No more spam spotting. :rockout:
 
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They say you get a BETA access 48h if you preorder (sorry if its old news).
 
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