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Battlefield 3 Clubhouse

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Just a heads up ,I seen in the May New Movie release Ad or book guide of Blockbuster in the games it says BF3 is Nov1 2011 anyone can confirm this.

The "best" estimates I have seen were when one of the EA Store's international sites posted a November 2nd release date.
I also caught several tweets a few weeks ago about people getting e-mails from Amazon about a revised release date on their BF3 pre-orders of November 4th. I never got one of these e-mails. Not sure what country.
 

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More from EA's quarterly results:


Mass Effect 3, Battlefield 3 Going Mobile


Mass Effect 3 and Battlefield 3 are getting portable releases, according to Electronic Arts' latest financial results. The schedule shows that a mobile/handheld version of each game will be available during the same launch months as the retail versions. No other information was provided. It's possible these will be some type of sub-games for iPhone or possibly even NGP and 3DS games.

EA's schedule also lists four unannounced sports titles for the first quarter of 2012 - one of which is also for PC - and a Sims console game for this holiday. EA notes that Star Wars: The Old Republic is slated for release during the second-half of 2011 despite not being listed. The publisher announced earlier today it was delaying the release of Mass Effect 3 on consoles into early 2012.

Click the image below for the full lineup. EA's fiscal year begins on April 1 and ends on March 31.
(Q3 = Oct, Nov, Dec)

 
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Stuff I missed, stolen from Planet Battlefield:

Frostbite 2 Engine Powering Need for Speed: The Run

Friday, 29 April, 2011 at 19:10 PST | ^Scott^

DICE's mighty Frostbite 2 engine, which powers Battlefield 3, is expanding to other EA titles. It was announced today that Frostbite 2 will be powering Need for Speed: The Run.

Medal of Honor developer, Danger Close is also speculated to be working on an unannounced FPS title using the Frostbite 2 engine as well.

==================================================

Battlefield 3: Will it steal Call Of Duty's thunder?

We've learnt a lot over the last couple of years," explains Battlefield 3 Executive Producer, Patrick Bach.

"We now have both the tools, with Frostbite 2 (their new graphics engine) and the knowledge to build something truly great". It's a bold claim, but on the evidence of our brief but thrilling in-game demo, Swedish developers DICE might be crafting the best modern war shooter, not just of 2011, but of this generation.

So far, consoles have only been given a taste of what DICE is capable of. Battlefield Bad Company 2, arguably the console's best multi-player shooter, is their finest work and they also contributed to the online element (or what we refer to as 'the good bit') of the recent Medal Of Honor remake.

Mirror's Edge was theirs too, although something of a departure for the studio now synonymous with war. Battlefield 3, though, is different. It's the first main-series game on next-gen, coming five years after Battlefield 2, it's powered by an engine that has been three years in the making (Frostbite 2), and the team working on it is twice the size of that committed to Bad Company 2. The end result is... well, just look at it.

SOLO SKILLS
Anyone who has picked up a Battlefield game on PS3 will already know that multi-player is king, but this time around DICE are aiming to bring the traditionally good-but-not-brilliant solo experience up to standard. "Our goal is to take what Battlefield stands for in multi-player - both huge and tight battles, vehicle and infantry warfare, destruction and play style variation - and transform this into a single-player experience," says Bach. This means getting serious.

The comedy and OTT scenarios from Bad Company have been ditched - now you're fighting serious battles in real-world locations all over the globe. Tehran, Paris, New York are all confirmed locations. New York? Again? Really? Hasn't that been done to death? Surely Crysis 2 is the last word on the Big Apple? Well, yes, New York is a popular destination for the trigger happy, but the prospect of taking the Frostbite 2 engine there sends a tingle down our spine.

DICE are promising huge set-pieces with incredible destruction courtesy of their new engine, and New York's wealth of skyscrapers is a perfect showcase for what it can do. Based on what we've seen so far, even Crysis 2's incredible visuals might look pedestrian compared to Battlefield 3's New York.

It's not just about the looks, though. DICE recognise the need to ease off on the SFX every now and then to give players a breather. "Adding drama and a varied flow through the campaign is always key to not make it just a shooting gallery," recognises Bach, subtly poking fun at Call Of Duty's relentlessly paced campaign. He has a point. Black Ops moved too fast for most, taking little time to contextualise its plot, leading many to criticise the single-player.

It's clearly one of the 'knowledge lessons' Bach is referencing at the start of our interview, and one that will - hopefully - make big moments, like the planned earthquake during one level (really), stand out.

SQUAD DAMAGE
As for multi-player? DICE are keeping quiet for now; understandable, as this will be their trump card. Bach is coy when asked about it, reeling out a stock answer that hints at the 'If it ain't broke...' approach: "We are always learning and developing, and there are plenty of things we have learnt over the years.

The biggest lesson learned is how well the core concept behind Battlefield works when executed right". Reading between the lines, that means more of the same sandbox multi-player, but with even better tools.

So, expect the likes of Rush and Conquest to make a comeback, probably accompanied by a new mode born from the devs experiences making Medal Of Honor online. We doubt anyone would complain if the core multi-player concept was largely copied over from Bad Company 2 into Battlefield 3 - a year after release it's still filling servers and delighting an ever growing fan-base.

What will ring the biggest changes in how we play Battlefield online is, again, the technology. Frostbite 2 offers incredible possibilities for destruction, allowing players to smash the entire level apart in a way that even Red Faction would be envious of.

Meanwhile, troops are now animated by EA's ANT engine, used in the company's incredible-looking sports titles, to give each fight an extra layer of realism. This leap in tech has now allowed the devs to introduce the prone stance in multi-player without compromising or unbalancing the core gameplay.

How? No-one likes a camper in COD, lying in the dark corner of a room, covering the only entrance. Try that in Battlefield 3 and you'll get a short, sharp RPG coming through the wall. No more cover, no more camping.

SWEET MOVES
The ANT tech is also powering a signifi cant but sensible change to the medic class (all four classes are making a comeback, although there will be alterations to the way they're loaded out). Now medics can drag downed allies to cover before reviving them, while the fallen player can provide a certain amount of cover using a pistol.

It's a small change, but one that makes the basic multi-player dynamics that much more interesting. Similarly, DICE are looking to improve spotting. For those who don't know, Battlefield multi-player is heavily team-skewed, so it's as much about communicating with your allies as shooting your enemies.

Spotting is where you line up an enemy in your cross-hairs and hit a button to 'tag' them for your whole team. Now everyone will see that enemy because a red triangle appears over their head for a few seconds - handy if they duck behind cover or go out of the effective range of your current weapon.

In Battlefield 3 the team are looking at creating a way of spotting that not only shows position, but distance too - essentially a 3D marker. Again, a tiny improvement that could make a huge difference Expect more improvements, small and significant, to make themselves known as we approach launch, this November.

EA have promised a multi-player Beta too - likely to hit around summer - which you'll already be enlisted for if you bought the Medal Of Honor special edition. For now, we're left with more questions than answers, but DICE seem to know exactly what they're doing with Battlefield 3.

The console versions might be a 'scaled down' version of early PC footage (but still 'amazing'), suggest DICE, but its threat to Call of Duty has never been larger.
 
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At PCGZine we're massive Battlefield 2142 fans! After seeing this new engine in motion we can just imagine seeing new mechs stomping around and giant dropships orbiting above the battlefield. Is that a concept you'd ever consider going back to ?

Patrick Bach: Battlefield 2142 was good, but it wasn't good-good; it was 80-rated or something. The DICE standards we have today are we don't release 80-rated games. We don't have to, we want to be up between 85-90 at least, because that's value for money.
I wouldn't say that we are shying away from anything at all; if it's good, it's good, if it's great, even better! Vietnam was a good example of 'Oh, let's try it, you never know' and we've sold at least a million of that product.

BF-Games.Net (German)

PCGZine available for free download here

PCGZine Article scans:

http://www.bf-games.net/forum/index.php?act=attach&type=post&id=111299
http://www.bf-games.net/forum/index.php?act=attach&type=post&id=111300
http://www.bf-games.net/forum/index.php?act=attach&type=post&id=111301
http://www.bf-games.net/forum/index.php?act=attach&type=post&id=111302
 

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So, expect the likes of Rush and Conquest to make a comeback, probably accompanied by a new mode born from the devs experiences making Medal Of Honor online. We doubt anyone would complain if the core multi-player concept was largely copied over from Bad Company 2 into Battlefield 3 - a year after release it's still filling servers and delighting an ever growing fan-base.

Read more here

BF2 was filling servers several years after release. Also, it looks like we are getting distance markers for 3D spotting.
 
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Battlefield 3 playable at Eurogamer Expo (September 22-25, 2011)

by Tom Bramwell
5/05/2011 @ 16:25

We've told you it's going to be bigger, and we've told you it's going to be longer, but so far we haven't been able to tell you about the games.

That changes today. We're delighted to reveal that Electronic Arts will be out in force at the Eurogamer Expo 2011, allowing you to go hands-on with its biggest games of the year before they come out – including the mighty Battlefield 3.

The Eurogamer Expo takes place at Earls Court in London from 22nd to 25th September, and tickets are on sale now at early-bird prices.

And of course it wouldn't be a Eurogamer Expo without some highly competitive multiplayer football action, so do make sure to leave time for FIFA 12, which is probably also where you will find Eurogamer staff during unauthorised "coffee breaks". (I will take on all comers.)

We'll also be announcing more EA games nearer showtime.

This year's Expo promises our best ever line-up of Developer Sessions too, and EA studios will be on hand to show you their latest games in our massive auditoriums. If you like hearing how things are made and finding out exclusive details, look out for the Developer Session line-up closer to the Expo.

EA is just the tip of the iceberg, too. Look out for more announcements in the coming weeks and months as we build up to our biggest Expo ever. We want you to play the biggest games as early as possible in the most comfortable conditions, and we can't wait to see you there!
 
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Wall Street Journal Blog - Peaceful Swedes Battle For Killer Game

By Sven Grundberg and Jens Hansegard

In Sweden, a country that has avoided military conflict the past 200 years, a group of game developers are engaged in fine tuning one of the most talked about war games in 2011, thereby launching what looks to be the biggest battle in the global gaming industry this year.

In one of the flashiest offices in the Swedish capital Stockholm, some 300 game developers are busy shaping the fate of giant videogame publisher Electronic Arts. After being taken over by EA in 2006, Swedish computer games developer DICE has become one of the major players in the first person shooter video games, a category which represents more than 12% of the $50 billion gaming industry.

DICE is preparing for the autumn release of its Battlefield 3, the sequel to its Battlefield franchise. The timing can’t be mistaken as anything else than a direct assault against its main U.S. rival Activision, the giant Vivendi-owned developer that is seen releasing the eighth installment of the Call of Duty franchise during the second half of 2011.

Until now, Call of Duty has been number one within the first person shooter category and is one of the highest grossing titles in computer history; the last installment, Black Ops, reached sales of 13.7 million units in March, according to an estimate from market research firm NDP, while the latest installment in the Battlefield franchise recently passed 7 million units. In aggregate, the Call of Duty franchise has achieved almost $5 billion life to date revenue. While other game developers usually try to avoid colliding with Call of Duty releases, DICE is actively seeking the challenge. By now, DICE General Manager Karl Magnus Troedsson and his team have been working for three years developing Battlefield 3, including building an entirely new graphics engine.

“Frankly, I don’t think this game can fail. But of course that depends on what you define as a failure,” Mr. Troedsson says.

In gaming, the most widely used measure of quality is the score at Metacritic, a web-based service that compiles and aggregates game reviews on a 1 to 100 scale. Mr. Troedsson said the difference between a game that gets a 70 and one that gets 90 is enormous.

We have no political or glorifying agenda as regards to war

“Among buyers, there is no longer any tolerance against 70-rated games, and that is especially true in the first person shooter category. For us, a failure for Battlefield 3 would be a markedly lower Metacritic-score than we have had for our previous games, meaning that we will have to score around 90,” he says.

The players takes on the role of Sergeant Black, a U.S. Marine, fighting an ugly battle through dusty and painfully realistic streets in a Middle Eastern city, following a U.S. intervention in Iran. But DICE, which even claims to have a couple of conscientious objectors among its staff, does not reflect upon the political sensitiveness in describing a U.S. intervention in Iran.

“We have no political or glorifying agenda as regards to war. We simply want to tell a story that engages people. That goes back to childhood playing too, kids playing cowboys and indians or cops and robbers. That’s what gaming is at heart. Nobody is the bad guy, just because he plays the robber,” Mr. Troedsson says.

After EA bought DICE in 2006, the Stockholm-based developer has largely managed to retain its original culture and values.

“We do it very differently here and we want to keep our different type of climate. More Swedish,” he says. One of the chief characteristics of game making in Sweden is the primacy of consensus-thinking:

“We work seriously on the premise that the best idea wins. It’s never about who presents the idea, but simply what the best idea is. That is a very Swedish thing. No guru stands on a pedestal and tells people what to do here. This consensus approach is a culture we want to preserve,” he says.

Rising costs have been the main challenge for developers in the last four years

Another cornerstone is the country’s generous labor laws, which includes that working parents are entitled to 16 months paid parental leave per child, the cost being shared between employer and the state.

“Job safety and generous parental leave create a positive work environment and are actually really good for making people do great work. We joke about this and call it the ‘Socialist Revolution of Game Development’, he says.

Battlefield 3 will be sold over-the-counter at the established price of $60, a price that Mr. Troedsson says is tough to budge. But while price levels remain steady, development costs for blockbuster games have skyrocketed since the arrival of the PS3 and the Xbox 360.

“Rising costs have been the main challenge for developers in the last four years. Meanwhile, sales are flat or even falling in some markets. So big publishers are cutting costs and are hesitant to develop new concepts. They scale down their catalogue to spend proportionally more on big products. I believe this is sound. ”

Aside from development costs, DICE sees increasing costs in maintaining its servers around the world. It has been suggested that subscription could be a way to contend with server costs, but Mr. Troedsson remains skeptical.

“Subscription was a hot topic about two years ago. But it’s much harder than many people think. If you’re just counting the beans, subscription could be a cash cow. But it’s really not that simple and relates to deep consumer patterns”

So while subscription fees appear to remain a pipe dream and the $60 price tag to stick for the foreseeable future, Mr. Troedsson says alternatives are flourishing.

“You can break away and try something completely different, like free-to-play or mobile phone games, and so on. So while the $60 games will remain we may collaborate with other partners to develop Battlefield 3 to other platforms like mobile games in the future as a means of getting revenue and broadening awareness of the franchise.

“But the bread-and -butter will still be the $60 game. For the time being.”
 
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No flaming

I read somewhere it was scheduled for Dec. 30. I'll search around for the site I got it from and let you make the determination as to it's legitamacy. They have to write Bin Laden out :D I just threw that in there.

Can't find it I erased my history the other day. I think it was a German sight that may have had something to do with it. So go ahead flame my ass:shadedshu:laugh:
 
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Rumor mill:

"EA is attacking Battlefield 3 fan-sites for Copyright Infringement – aka BF3Nation"

EA takes the Sony Approach:

EA takes the Sony Approach
Published by OGNewsNet on Fri, 2011-05-06 13:21

"EA d$#%$$## attack Battlefield 3 fan-sites for Copyright Infringement – aka BF3Nation"

Yep, thats the latest news article headline from the fan site bf3nation.com and well, they are a bit upset.

If you believe that EA went to far get on over and support these guys. http://bf3nation.com/

Do you think this will hurt sales?

The corresponding e-mail reads:

Re: Electronic Arts Copyright Infringement
To Whom It May Concern:
I write on behalf of Electronic Arts Inc. (“EA”). It has come to our attention that a website hosted by you, http://bf3nation.com/, (the “Site”) contains material that infringes copyrights owned or controlled by EA.
The Site is an exact replica of a copyrighted website owned by EA and thus infringes EA’s copyright in its own website. We demand that you immediately and permanently disable and/or block access to the infringing materials on the Site. The infringing material is located at:
http://bf3nation.com/
Under penalty of perjury, I hereby affirm that I have a good faith belief that the information in this notice is accurate and that I am authorized to act on behalf of EA whose exclusive copyright rights I believe to be infringed as described herein.
This letter is not intended to be a full statement of the facts, and it does not prejudice or waive any claim, whether in law or in equity, that EA may have with respect to this matter or any other matter.
If you have any questions concerning this matter please contact our IP enforcement group at IPenforcement@ea.com.
Very truly yours,
Tomi Watanabe
Paralegal, IP Enforcement
Electronic Arts Inc.

The truth:

twitter.com/zh1nt0: "A website offering "beta keys" with no real info and also offering hacks to an unreleased title, yea, better off if it's down."
 

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Rumor mill:

"EA is attacking Battlefield 3 fan-sites for Copyright Infringement – aka BF3Nation"

EA takes the Sony Approach:

EA takes the Sony Approach
Published by OGNewsNet on Fri, 2011-05-06 13:21

"EA d$#%$$## attack Battlefield 3 fan-sites for Copyright Infringement – aka BF3Nation"

Yep, thats the latest news article headline from the fan site bf3nation.com and well, they are a bit upset.

If you believe that EA went to far get on over and support these guys. http://bf3nation.com/

Do you think this will hurt sales?

The corresponding e-mail reads:

Re: Electronic Arts Copyright Infringement
To Whom It May Concern:
I write on behalf of Electronic Arts Inc. (“EA”). It has come to our attention that a website hosted by you, http://bf3nation.com/, (the “Site”) contains material that infringes copyrights owned or controlled by EA.
The Site is an exact replica of a copyrighted website owned by EA and thus infringes EA’s copyright in its own website. We demand that you immediately and permanently disable and/or block access to the infringing materials on the Site. The infringing material is located at:
http://bf3nation.com/
Under penalty of perjury, I hereby affirm that I have a good faith belief that the information in this notice is accurate and that I am authorized to act on behalf of EA whose exclusive copyright rights I believe to be infringed as described herein.
This letter is not intended to be a full statement of the facts, and it does not prejudice or waive any claim, whether in law or in equity, that EA may have with respect to this matter or any other matter.
If you have any questions concerning this matter please contact our IP enforcement group at IPenforcement@ea.com.
Very truly yours,
Tomi Watanabe
Paralegal, IP Enforcement
Electronic Arts Inc.

The truth:

twitter.com/zh1nt0: "A website offering "beta keys" with no real info and also offering hacks to an unreleased title, yea, better off if it's down."

You da man Gully!
 
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x360aNews - Battlefield 3 Interview: Patrick Bach, DICE (YouTube)

==================================================

twitter.com/Battlefield: "Stay tuned tomorrow for the very first images and new info on the Battlefield 3: Back to Karkand expansion pack! #BF3"

Edit: Includes interviews with the Lead Designer of Back to Karkand and the designer of the original Strike at Karkand map from Battlefield 2. (From the Battlefield Facebook page)
 
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Bow

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HEy! I actually liked BF2142.
I even have it installed.
 
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New Battlefield Blog Post: Going Back to Karkand #1: Your chance to relive the greatest Battlefield maps ever

BY: H Brun
POSTED : May 10, 2011, 12:00AM


Meaty expansion pack. Click for meaty wallpaper in Full HD.


Part I in a behind the scenes series on Battlefield 3: Back to Karkand

Containing four of the best Battlefield maps ever created by DICE, the first expansion pack for Battlefield 3 will be a treat both for returning fans and newcomers. Read on for more in-depth details on Battlefield 3: Back to Karkand and how to get it at no extra charge.

Anyone who preorders Battlefield 3 will receive our first themed expansion pack at no extra charge. When Lead Designer Niklas Fegraeus got the assignment to lead the expansion pack, his thoughts immediately went to the four most played and loved maps in the history of Battlefield: Strike at Karkand, Wake Island, Gulf of Oman, and Sharqi Peninsula. Combined, these four maps have been played for an incredible 25,000 man years!

It’s obvious returning Battlefield fans should be excited. What does the expansion pack offer to those new to Battlefield?
-- It’s pretty simple, really. These are evidently some of the very best maps we have ever built. We have unquestionable data and feedback from the community saying so. You would be crazy turning down the chance to boost your game with these classic multiplayer maps.

An early piece of concept art for the Frostbite 2 reimagining of a true classic. Meant to represent lighting and color palette only. Actual map layout will be very similar to the original. Click for 1920 x 1080 version.

What does the Frostbite 2 engine and the Battlefield 3 gameplay bring to the reimagined version of Strike at Karkand?
-- From a gameplay perspective, destruction is the biggest addition compared to the original map in Battlefield 2 back in 2005. I remember this particular building by the square in the original where players could defend very effectively. Now, with the destructive power of Frostbite 2, someone can just RPG that building and expose the defenders within. At the same time, we need to be careful not to add destruction that breaks the tried and tested game flow of the map.

You were also Lead Designer on last year’s expansion pack Battlefield: Bad Company 2 Vietnam. Do you see any similarities between that and Back to Karkand?
-- Certainly from the perspective of scope and ambition, they are very similar. This is no simple map pack. Back to Karkand will also include iconic Battlefield 2 weapons and vehicles to bring back to the base game, new unlocks and persistence, and more content that we will talk about later. They are also similar in that they are both strongly themed.

In your mind, what makes Strike at Karkand still great?
-- Strike at Karkand finds the perfect combination of tight urban infantry combat and traditional Battlefield vehicle combat, without any one side ever dominating the fight. I also think that the linear flag positions give you a clear idea of where you need to go, creating a strong sense of direction.

"It's well designed and well balanced. The best map ever made"
-- Twitter user @insane141 on why he loves Strike at Karkand


David Spinnier (formerly Göthberg) is currently Co-op Lead Designer for Battlefield 3 and the one who created the original Strike at Karkand map for Battlefield 2.

How do you feel now that your map is set for a reimagining in Battlefield 3?
-- I'm super happy and proud that it became such a classic. I'm excited to see it remade with a whole new level of graphics and destruction and have given the developers of the expansion pack a few pointers on the map.

What was your original design idea for Strike at Karkand?
-- I wanted almost to tell a story. In my mind when I started the design, I could see these tanks rolling downhill in a sandy desert into a city where defenders were scurrying around, setting up a defensive perimeter and then being pushed back further downtown. I also wanted to create an asymetric battlefield with a defensive focus. Infantry defenders meeting heavy armor. I just started painting the layout of the map in Photoshop and went from there.

What happened when you actually started play testing the design?
-- I remember one of the first play tests. People were behaving exactly as I had imagined: Placing mines and C4, climbing onto roofs to get a clear view and clear shot of the tanks rolling in. It all just fell into place. It was a fantastic feeling.

Do you have any original design docs for Strike at Karkand lying around that we could have a look at, just for fun?
-- Sure thing! Here is my original layout design, last saved in October 2004. If you know your Karkand, you realize that the layout here is mirrored from the actual in-game map. This was something I wasn’t aware of at the time, but when you entered your layout into the game editor, everything was reversed!


Bonus feature: The original design doc for Strike at Karkand from Battlefield 2!

To receive Battlefield 3: Back to Karkand at no extra charge, all you need to do is preorder Battlefield 3.

Come back next week for more in-depth details on Back to Karkand.
For more information on Battlefield 3, visit the Official Site.
For the latest news on everything Battlefield, follow us on Twitter.
 
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So late this year release? I like that, just when I get around to a new build. It's about time I enjoyed the finer points of gaming again.
 
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InnocentCriminal

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then i want a mission in valencia... like defusing a A-bomb in the CAC complex:

 
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