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50 mins........................................... :shadedshu:mad::banghead::slap: was happy, they came and now i want to hit them
It's finally working again.
 
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R7 Client and R10 Server Changelist

Bazajaytee said:
Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.

In the mean time here is the R7 client changelist.

* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian

Here is the R10 Server changelist

* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
 

OnBoard

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Lol @ the high-end machine getting upper hand for loading faster!
Well I already was taking the middle flag on Panama Canal when my friend loaded and spawned to me. That's running to a quad & driving there and haven't even got raid.

Yeah considering ATI just got their driver working only lower end DX9 systems were getting in before anyone.
Forgetting NVIDIA DX10? :)
 
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I always loaded first, like OnBoard, but I guess those days are over. Now bring on the days of team-kills and bitching to get a tank or vehicle.

EDIT: I always wondered whether my faster loading might've had something to do with the game running off my SSD.
 
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OnBoard

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Now bring on the days of team-kills and bitching to get a tank or vehicle.
I miss team kills! (heard HC might have it). But with BF2142 there where rounds I got killed more by own team than enemy.

MP – Added minimum number of players needed to start a round

Good, no more blowing up m-coms buy your self to get free points, although only usefull for beginner ranks.

MP – Scroll bar no longer overlays the Join Server button in the friends list panel :)
MP – Punkbuster filter now works as intended :toast:
MP – Kit/gadget loadout saved between sessions Is session different server or different days? Sounds like start of the game untill end :toast:
MP – New Server browser :rockout:

Punkbuster is required ON for ranked servers & weapon balance :cool:
 
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Well I already was taking the middle flag on Panama Canal when my friend loaded and spawned to me. That's running to a quad & driving there and haven't even got raid.



Forgetting NVIDIA DX10? :)
I didn't know Nvidia DX10 loaded fast as well. Is it as fast as DX9? I load in 7 seconds now and it's awesome.
 

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I didn't know Nvidia DX10 loaded fast as well. Is it as fast as DX9? I load in 7 seconds now and it's awesome.
Don't know about DX9, never used that, but DX11 with ATI on 10.4 is as fast as DX10 was with NVIDIA. (might be a second here or there, never took time)
 
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Yeah NV DX10 was just as fast and now my 5800 card is too after the driver fix.
 
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Aww minimum number of players needed to start round. No more free 2400 points from finishing a 4-sectioned Rush map by myself :)

(actually only did that a couple times to level up already; pretty boring. Good way to learn maps too though as you can actually stop and look around)

Kudos to them on all these fixes!
 
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Aww minimum number of players needed to start round. No more free 2400 points from finishing a 4-sectioned Rush map by myself :)

(actually only did that a couple times to level up already; pretty boring. Good way to learn maps too though as you can actually stop and look around)

Kudos to them on all these fixes!
stat padder!
 
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Aww minimum number of players needed to start round. No more free 2400 points from finishing a 4-sectioned Rush map by myself :)

(actually only did that a couple times to level up already; pretty boring. Good way to learn maps too though as you can actually stop and look around)

Kudos to them on all these fixes!
I did it once while waiting for people to join a TPU server. Get boring real fast though. Had more fun destroying buildings in as few shots as possible.

* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
LOL, I wish I'd known about that one!
 
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epicfail

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I did it once while waiting for people to join a TPU server. Get boring real fast though. Had more fun destroying buildings in as few shots as possible.


LOL, I with I'd known about that one!
lol ya the isla iccente or however you spell one was funny as hell
 
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I wonder exactly what they did to balance weapons (we all know which ones they changed)
 
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I wonder exactly what they did to balance weapons (we all know which ones they changed)
Actually we don't exactly because they had said they weren't necessarily nerfing any (M60, 1911) but rather balancing which could very well mean others now have more damage and/or better accuracy.
 
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I kinda like that they didn't release what tweaks were made. We'll just keep playing and see what happens but at the same time I can't wait for them to tell us what the actually did.
 
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Actually we don't exactly because they had said they weren't necessarily nerfing any (M60, 1911) but rather balancing which could very well mean others now have more damage and/or better accuracy.
true, I wish they'd just give us some pretty charts showing what they changed...
 

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Actually we don't exactly because they had said they weren't necessarily nerfing any (M60, 1911) but rather balancing which could very well mean others now have more damage and/or better accuracy.
they probably found the guns with the worst amount of kills (see that graph above) and boosted them a bit
 
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true, I wish they'd just give us some pretty charts showing what they changed...
Yeah I am as curious as anyone but I think it is wise that they are doing it this way even if it weren't for the zealotry surrounding certain weapons such as M60 both on the love and hate sides.

Hey now we all don't have your mad skills, you know. Been playing over two days, just made 20 and my KD is .59. Give me a break! ;)
 
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I have not been on in a few days. They issued the tweaks. Interesting. I will have to play a little tomorrow then.
 
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I like to announce that, i just received my "2 day play time" pin. Im not proud about the pin itself, but that trough the whole time, i managed to keep a 1.3 KD and never used the medic ^_^.

-on another note, the new patch coming out seems very promising [coming out this Wednesday right?]
 
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I found 2 guys doing that once the first week and we
were all on the same team so I switched and started killing them.
They got pissed, so I ended up leaving. It was fun for awhile, cuz
they both sucked :D