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Battlefield Bad Company 2 Clubhouse

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OK, seems I need to aim for 2 platinums then :) (and maybe start choosing 40mm shotty, was more usefull in BF2142, as support only had a shotgun)

Oh there is a new row of pins too :-o SPECACT stuff, hmm, what ever that is. Assault SPECACT Knowledge <- 4 new insignias too.
That camouflage DLC that we can't get yet for the PC.

I’ve seen it on Xbox live. The medic (even in sand/snow maps) is in green camo. I have reconsidered its worth since seeing it with my own eyes.
 

1Kurgan1

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Well got to test some this morning, running sound through the 5850's and no crashes, completely disabled onboard sound. So that must have been the issue.
 

Easy Rhino

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Had one of my best sniper rounds ever today so I thought I would share :) I've switched from magnum ammo to body armor on my sniper kit and it is REALLY nice. Takes three body shots to kill from most snipers, that is to say one body shot, take cover for only a few seconds and you can take another body shot without dying!

On Port valdez as attacker
 
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Lot at my worldwide position im the 10001
 

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Well got to test some this morning, running sound through the 5850's and no crashes, completely disabled onboard sound. So that must have been the issue.
still the same as of right now?
 
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I will not be on for the next few days. Helping with the Chimp Challenge on Folding.
 

1Kurgan1

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Finally started working on Medic, just got the MG36 and I think I'm in love.
 
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MG36? Hmm, haven't tried it since the update. However the XM8 LMG is very nice.


---------------------------------
Hey guys here's a heads up about the EA forums
source

If you get banned in their forum all EA related games could also be banned. The developer says this is happening in the US forums but does warn about the UK forums. Just a heads up!
 
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To me it's pretty much the XM8 LMG but comes standard with the red dot scope. Stats say it has higher accuracy as well, but in game experience I don't have to "waste" an accessory on the red dot scope. Probably why I'm loving it right now.
 
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To me it's pretty much the XM8 LMG but comes standard with the red dot scope. Stats say it has higher accuracy as well, but in game experience I don't have to "waste" an accessory on the red dot scope. Probably why I'm loving it right now.
Yup, your right about the scope. And it's just like the XM8 LMG. I can't tell the difference except the scope is better for me on the MG36.
 
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Client R8/Server R12 in QA. Some more good fixes including receiving points while you're dead and apparently a zoom/crouch toggle! Sweet.

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
 
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Excellent about the knifing, I got tired of hacking with no result so I switched to 'execution pistol' for awhile. I much prefer the knife though. Points after you're dead is going to be big for me too, but it may increase the amount of Jihadi quads and copters. Also, chat log and chat improvement is awesome. Now they need a server joining cancel button, if that makes any sense.
 

OnBoard

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R8/R12 looks like a winner, didn't even know about a knife change. Just wondered why they don't die when I've already knifed them several times and then sometimes it only takes once.
 
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Gameplay - Countermeasures can be fired when driving a helicopter

THANK GOD!!!

I hope I am not the only person tired of dying from ridiculousness tracer-rocket kills.
 

1Kurgan1

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They are really rolling out some nice patches now that add a lot and fix things that need to be fixed, this is where it's really going to polish the small things, nice too see.

Gameplay - Countermeasures can be fired when driving a helicopter

THANK GOD!!!

I hope I am not the only person tired of dying from ridiculousness tracer-rocket kills.
I have barely ever got air time as pilot or as gunner, I had 7 total kills in choppers till like 2 days ago when Trip flew and I got to be nose gunner and it was great. I know it was nerfed, but feels like it should.
 
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Gameplay - Weapon tweaks have been implemented based on PC public feedback
HA, I believe more nerfs are coming! Look at how generic that statement is.
 
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Gameplay - Countermeasures can be fired when driving a helicopter

THANK GOD!!!

I hope I am not the only person tired of dying from ridiculousness tracer-rocket kills.
Yeah after the tracer buff it got harder to accomplish anything in the attack choppers but it wasn't really that bad. Now with the counter measures and improved handling I look forward to dominating from the sky. I hope they didn't make the choppers too easy to fly however. I liked when nobody even tried to take my chopper.


They are really rolling out some nice patches now that add a lot and fix things that need to be fixed, this is where it's really going to polish the small things, nice too see. I have barely ever got air time as pilot or as gunner, I had 7 total kills in choppers till like 2 days ago when Trip flew and I got to be nose gunner and it was great. I know it was nerfed, but feels like it should.
You were a pretty lethal gunner... being able to remove tracers is going to make things interesting.

Agreed, DICE appears to be getting some hard work done lately. Good for them. I'm curious what they mean by "Gameplay - Weapon tweaks have been implemented based on PC public feedback". I have the feeling this will be the revival of the 40mm SGN and the G3 back to what they deserve to be and MAYBE optical upgrades for M14 and G3.

I don't think we'll see the gunner's primary get changed again.. DICE knows how PC players fly and shoot. They gave use weaker choppers at first intentionally I'm sure of it.
 
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Well look at the last time they made that comment. What they did was nerf the 40nm shotgun, the M16, M95, M60 and the G3. Although they did improve other weapons. So my guess is that they've got something similar planned again. What weapons will be involved? We have to wait and see.
 
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Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
:D

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
:D:D

Server Browser - Join queue system when attempting to join a full server
:D:D

Client - Toggle/hold zoom is user controllable
:D:D:D

Gameplay - Helicopter handling has been tweaked
:D:D:)

I really really like the sound of this patch! so many great things gameplay and client wise!
 
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Why don't they allow chat at end of round? That doesn't make much sense. We currently can do that now albeit limited time is given before the next round loads. If they are finally going to allow chat when you are at the respawn screen why not allow chat when the round ends?
 

brandonwh64

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Client - Any points you get while being dead will be added to your score

THANK FUCKING GOD! i would blow a tank up with the CG and get like a added up to 400 score but still only have 50 or so since they didnt get them for dying
 
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Well look at the last time they made that comment. What they did was nerf the 40nm shotgun, the M16, M95, M60 and the G3. Although they did improve other weapons. So my guess is that they've got something similar planned again. What weapons will be involved? We have to wait and see.
I agree but I have the feeling these changes are actually based on community feedback as opposed to Demize99 just pushing all changes on the PC from console data. From what I gather over there (uk forum) these are what I think the community (over there) is bitching about.

Gustav - still OP and splash is rediculous. (personally I don't think engineers should have rockets designed for infantry... they're engineers repair a vehicle or blown one up. The RPG7 and AT4 are good enough to solve any situation the engineer should encounter)

G3- Did not need a nerf

40 mm SGN - did not need a nerf

An-94 - did not need a buffing

The "reintroduce M14 and G3 optics thread" has over 1000 votes and 80% are in favor of bringing them back. I really have a strong feeling this is possible.
 
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I agree but I have the feeling these changes are actually based on community feedback as opposed to Demize99 just pushing all changes on the PC from console data. From what I gather over there (uk forum) these are what I think the community (over there) is bitching about.

Gustav - still OP and splash is rediculous. (personally I don't think engineers should have rockets designed for infantry... they're engineers repair a vehicle or blown one up. The RPG7 and AT4 are good enough to solve any situation the engineer should encounter)

G3- Did not need a nerf

40 mm SGN - did not need a nerf

An-94 - did not need a buffing

The "reintroduce M14 and G3 optics thread" has over 1000 votes and 80% are in favor of bringing them back. I really have a strong feeling this is possible.
I would hope that's the case. But you have to find it odd they simply don't say they are doing that. Which makes me a tad skeptical. Here is what needs to happen IMO:
-M14 Mod 0, G3 needs a buff along with optical scope
-M95 needs a faster reload time and better accuracy (since they nerfed it)
-40nm gl needs a buff
-M16 needs a buff it was fine before the nerf
-GOL needs a slight improvement in bullet drop to reflect it's accuracy stats. It drops way to soon IMO.