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Battlefield V with GeForce RTX DirectX Raytracing

W1zzard

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Today, Battlefield V enabled support for DirectX Raytracing with the latest patch. We tested this update using the RTX 2080 Ti, RTX 2080, and RTX 2070, with shocking results. Even though only reflections are raytraced, the performance hit for DXR is more than 50%.

Show full review
 
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Totally worth wasting all that die space! If only people were warned XD
 
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I must say, if you discount the performance hit, it does look nice and I am positively surprised by the resolution/quality of these reflections. Unfortunately these reflections are completely useless in a fast paced shooter, ain't nobody got time for that. Reflections have always been super costly in terms of performance, even the rasterized implementations of it. Not as costly as this though, but OK.

And as pointed out in the conclusion this is only reflective surfaces, which isn't all that interesting. Dynamic lighting is where its at for realism that will truly be different.

In any case, high production quality is still king and DX11 RTX OFF has that in spades. Its definitely too early for this.



But then, I get reminded of this, 1999 called and wants its glory back...

Yep. Now consider this ran at 300+ FPS on ancient systems, too.



Totally worth wasting all that die space! If only people were warned XD

Hey, I tried my best...
 
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CPU usage changed with RTX ON?
 
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You see, this is why we never had RTX launch with RT RT in games. Now if we ignore the performance hit, which is really hard to ignore, there's still some ways to go before RT RT becomes mainstream. Which is to say that an overhyped feature fell flat on its face, it did however alter the price of GPUs & quite possibly forever.
 
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I must say, if you discount the performance hit, it does look nice.
That's what I was thinking. I think it looks great.
Its definitely too early for this.
Gonna have to disagree. I think this is just the right time. This game, in spite of it's problems, looks beautiful with RTRT enabled.


One thing that should be noted is that W1zard is known for cranking up the AA. Turn AA down or off and the FPS will go up. This almost tempts me to make an Origin account.. Almost..

Which is to say that an overhyped feature fell flat on its face
Did you actually read the review?
 
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That's what I was thinking. I think it looks great.

Gonna have to disagree. I think this is just the right time. This game, in spite of it's problems, looks beautiful with RTRT enabled.


One thing that should be noted is that W1zard is known for cranking up the AA. Turn AA down or off and the FPS will go up. This almost tempts me to make an Origin account.. Almost..


Did you actually read the review?

stop F meat-shielding... give it a rest.. it is shat
 
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Gonna have to disagree. I think this is just the right time. This game, in spite of it's problems, looks beautiful with RTRT enabled.

I know, you're an optimist ;) I'm a realist. Game also looks beautiful without it.

AA or no AA, you can look at 1080p for those results, it needs AA to look OK. Or are you saying 'let's turn off AA on 1080p so I can look at a glass pane'
 
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Haters gonna hate. Just like when people discounted hardware T&L, or pixel/vertex shading and etc. in a few years they will all shut up.

TBH first gen RTX was never meant to make RT RT playable for 4k 60fps. The Turing design is hybrid in nature. Hardware needs to wait for software to catch-up. The following RTX will be more and more capable in RT RT until it becomes main stream.
 
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Check out the last 2 screens showing on page 2: how is it possible that You can see a reflection of a building that is behind the train cart perpendicular to it's windows?

Old Unreal on Glide/D3D had better reflections, and that was 1998!
 
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why at guru3d vega 64 stay ahead of 2070 and here is behind?
 
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Haters gonna hate. Just like when people discounted hardware T&L, or pixel/vertex shading and etc. in a few years they will all shut up.

TBH first gen RTX was never meant to make RT RT playable for 4k 60fps. The Turing design is hybrid in nature. Hardware needs to wait for software to catch-up. The following RTX will be more and more capable in RT RT until it becomes main stream.

I have no quarrel with RTX 2080TI performance, but selling it for $500 more on RTX gimmick is a BIG NO NO. If ray tracing worked, I'd say it's expensive but OK, you get next gen experience out of it. As it is you pay for Porsche and get Ford. Thanks but no thanks, I'm not willing to be Nvidia's milking cow and get nothing.
 

INSTG8R

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Haters gonna hate. Just like when people discounted hardware T&L, or pixel/vertex shading and etc. in a few years they will all shut up.

TBH first gen RTX was never meant to make RT RT playable for 4k 60fps. The Turing design is hybrid in nature. Hardware needs to wait for software to catch-up. The following RTX will be more and more capable in RT RT until it becomes main stream.
Again this is a new standard DX12 feature this IS the software. It’s the hardware that needs to catch up just like T&L and pixel/vertex shading etc. It’s always been the hardware that needs to be improved/upgraded to use the software/features never the other way around. Why everyone seems to be thinking the other way around is getting perplexing.
 
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Haters gonna hate. Just like when people discounted hardware T&L, or pixel/vertex shading and etc. in a few years they will all shut up.

TBH first gen RTX was never meant to make RT RT playable for 4k 60fps. The Turing design is hybrid in nature. Hardware needs to wait for software to catch-up. The following RTX will be more and more capable in RT RT until it becomes main stream.
Yes, everyone's a hater.

We've got 2 or 3 full node shrinks after this, probably only 2 if you're AMD. How long do you think it'll take for RT RT to materialize into a less computationally intensive dream? If it's 5 years, with just a node shrink left, then I feel it's too late. RT RT also needs some other major (software) breakthrough for it to become a gaming reality.

By the time RT RT becomes mainstream it could well be that GPUs morph into something else, perhaps something more than what they offer today.
 
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Well, nuff 've been said already.

I wonder, what an excuse woudl mr jensen find for all those ridiculous prices? Especially for 2070 - the most useless and pathetic card for its price - in history!
P.S I suggest they'll hurry-up some kind of patch, in panic, just in order to make 2070 sustain 60 FPS at least in 1080p, at least with DXR low - and they will look even worse than before. That's gonna be funny to watch at.
 
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The Ultra DXR setting of this game is weird, on some card and resolution combo it's faster than High and on another it's faster than Medium. Why not ditch Medium and High altogether if the difference is negligible (~1-3fps)? Also where's the screenshot with DXR off to see how much visual fidelity do we lose when turning off DXR?
 
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Well, the $1200 2080 Ti can at least clear 65fps at 1080p, so the game will still run nice and smooth for a 60Hz vsync lock for the most part.

Driver and game optimisations might improve on this somewhat, but I still think it's worth waiting for the next gen card if RTX is your primary feature. I don't think $1200 for this performance is quite good enough though, hence the wait recommendation.
 
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Yes, everyone's a hater.

We've got 2 or 3 full node shrinks after this, probably only 2 if you're AMD. How long do you think it'll take for RT RT to materialize into a less computationally intensive dream? If it's 5 years, with just a node shrink left, then I feel it's too late. RT RT also needs some other major (software) breakthrough for it to become a gaming reality.

By the time RT RT becomes mainstream it could well be that GPUs morph into something else, perhaps something more than what they offer today.

There is only one way out for dedicated RT subsystems and that is chiplet based designs, and those are already coming out or are planned (Zen, Navi). With all the latency concerns that brings, but I don't see it going further as dedicated on-die with the GPU. 2080ti is already massive and falls short, and we won't accept absolute performance stopping right there either.
 
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This is more than just a swing & a miss. This is a triple out. Hardware and software is nowhere near production ready.

Will revisit RT in 2 or 3 generations of products. Although... AMD's chiplet design will probably be a near perfect fit for this, so we may have a useful RT solution sooner.
 
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All cards reference ? . nvidia 2*** series is factory overclocked from nvidia ( not fair comparision vs older generation cards )
 
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