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[Benchmark] HAWX 2 Benchmark Available

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How was that a pro tip haha
 
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It means to keep the conversation off of inter-forum video card fanboy wars and keep it on the topic of the benchmark itself. Post your benchmarks and leave the "A card is better than B card" crap for threads pertaining to video cards.
 
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I don't see what all the complaining about is???? My 6870's run this thing like know ones business.... in single mode or in Crossfire. Sure.... I am not getting 150FPS with one card but I am easily getting over 60 FPS and then Some!!! It's actually closer to 90 FPS.

I easily get over 170FPS with 8xAA and tessellation on when I have these cards in Crossfire.

So if you can't get 120FPS on one benchmark so big deal. Anything over 60FPS for most is a waist anyway. If Nvidia can smoke my 6870's in this benchmark then so what..... I can still smoke them in a million others!

It's a benchmark not a real game anyway! So who cares let's have fun and report our scores.... :)

***Added Note About the benchmark****

Man O Man The ground on that bench looks like ....... well just amazing. I think this will be a beautiful game once it becomes part of my collection.

Visual Graphics are definitely getting better 4 sure :rockout:
 
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the tesselated hills look amazing, but the planes are seriously unimpressive...

the models dont seem to be travelling through the air as one would typically expect...

i'm hoping that this doesnt represent the way the planes handle, because the way they

behave goes against the laws of physics and aerodynamics blady blaahhhh

aside from that rant... using a q9550@3.6ghz hd5870@900mhz core, 1215mhz mem,

heres 4 runs....
the 1st run at 1920x1600 everything max 4xAA 128fps
2nd run at 1920x1600 everything max 2xAA 136fps
3rd run NO AA(i found the bench to run smoothly with no AA) 142fps
4th run @ 1920x1080 everything max no AA 127fps!!!!!!!!! lower rez but less fps????
 

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Not only that , the explosiond have the old 2D effect on the terrain , you can see the lines forming when the missile explodes on the mountain side.
 
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I also noticed some planes explode before the missile even hits them lol, Some missiles go through the mountains. Planes look static as if there not moving tooo.
 
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Not only that , the explosiond have the old 2D effect on the terrain , you can see the lines forming when the missile explodes on the mountain side.

I also noticed some planes explode before the missile even hits them lol, Some missiles go through the mountains. Planes look static as if there not moving tooo.

... Ubisoft will now regret even making this benchmark ;) ...
 

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....heres 4 runs....
the 1st run at 1920x1600 everything max 4xAA 128fps
2nd run at 1920x1600 everything max 2xAA 136fps
3rd run NO AA(i found the bench to run smoothly with no AA) 142fps
4th run @ 1920x1080 everything max no AA 127fps!!!!!!!!! lower rez but less fps????

Not here. I can not confirm this.

I have done 4 Runs with your Setting except the Resolutions. I have
to choose for the first three Setups 1920x1200 and for the last 1680x1050
because my Monitor can do only 1920x1200.

Testet with my GTX465 SLI

I have closed the Bench after each Run.

Helli
 

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cant wait for my shiney new tessalator.... roll on the release of the hd6970....
 
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tried another run with latest 10.10d hotfix... same performance, as someone pointed out... these driver updates were for hd6000 series...
142fps all max settings 1920x1600 noAA
 

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It means to keep the conversation off of inter-forum video card fanboy wars and keep it on the topic of the benchmark itself. Post your benchmarks and leave the "A card is better than B card" crap for threads pertaining to video cards.

what if i really found something in the code , how would this thread end up being ;)


4th run @ 1920x1080 everything max no AA 127fps!!!!!!!!! lower rez but less fps????

Probably a werid resolution , it's a TV one , does your monitor really support it , cause it looks well , very unprobablye unless you have black lines.
 
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my monitor fully supports that rez... never had this drop in fps from lowering the pixel requirement in the past... it doesnt make sense....imo
 

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Here are some of the issues with the Hawx 2 demo.





Is this an egregious overuse of polygons, as AMD contends? I'm not sure, but I'd say it's less than optimal, for a few reasons. One oddity is demonstrated, albeit poorly, in the image on the right. Although everything is turned at a nearly 45° angle, what you're seeing at the center of the picture is something important: essentially flat ground. That flat surface is covered with large number of polygons, all finely subdivided into a complex mesh. A really good dynamic tessellation algorithm wouldn't find any reason to subdivide a flat area into so many triangles.











The scene above shows us another potential issue, too, which is especially apparent in the full-resolution screenshot: the silhouettes of the mountains off in the distance appear to be just as jagged and complex as those up close, yet the texture resolution on those distant peaks is greatly reduced. Now, there are reasons to do things this way—including, notably, the way light behaves as it's being filtered through the atmosphere—but a more conventional choice would be to use dynamic LOD to reduce both the texture resolution and geometric complexity of the far-away peaks.









Finally, although close-up mountains in HAWX 2 look amazing and darn-near photorealistic, very little effort has been spent on the hostile airplanes in the sky. The models have very low poly counts, with obvious polygon edges visible. The lighting is dead simple, and the surfaces look flat and dull. Again, that's an odd choice.


In fact, Nvidia estimates HAWX 2 with tessellation averages about 18 pixels per polygon. Interestingly, that's just above the 16 pixel/polygon limit that AMD Graphics CTO Eric Demers argued, at the Radeon HD 6800 series press day, is the smallest optimal polygon size on any conventional, quad-based GPU architecture.

source
 
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I wounder if this will run better on this pc now, just swoped my Intel core 2 duo E6550 for an Intel core 2 quad Q6600, Will update after some tests.
 

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That may depend on what in game settings/resolution, etc you are using.
 
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That may depend on what in game settings/resolution, etc you are using.

same as before, max fps was around the same but i seemed to avg 50fps so its better in that respect.
 
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