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BioShock 1.1 Patch Available

Discussion in 'News' started by malware, Dec 4, 2007.

  1. malware New Member

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    The long-awaited BioShock patch is available a little earlier than expected. Click here to download the PC 1.1 patch (27MB) or here to read the full release notes.

    Source: The Cult of Rapture
     
    Last edited: Dec 4, 2007
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  2. Nitrogliserin

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    why would I need it anyway? I cant even remember when I finished it. 4-5 months ago??
    they should have released a widescreen patch quickly after the game release
     
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  3. Juic3 New Member

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    YAY!!!

    Fixed mouse acceleration issues.

    I stopped playing because of these.
     
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  4. largon

    largon

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    The only issue I had with the unpatched game was stuttering that manifested only after loading a saved game, fps would drop to <10 from smooth 40-50 @ DX10, after ~10 seconds of stutter fps jumped back to normal and stayed there until next load. I always just idled around to pass the stutter... 1680x1050 worked fine with the 3rd party widescreen patch that enabled full horizontal FOV.

    btw, what did the mouse acc. bug cause?
     
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  5. hacker111

    hacker111 New Member

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    I would download it on my school computer but it blocks you from downloading anything...But looks good and I will be putting it on my own computer.:)
     
  6. Sasqui

    Sasqui

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    "- Fixed issue with characters squirming and wiggling after death"

    Man, I'm glad they did that, I HATED it when the wouldn't wiggle and squirm. :laugh:
     
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  7. JC316

    JC316 Knows what makes you tick

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    Agreed, especially later in the game when they play dead. I do wish that they would get a good widescreen patch out too.
     
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  8. jaystein New Member

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    Weren't they supposed to fix that?
     
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  9. mas0n New Member

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    PC PATCH UPDATES, FIXES, AND FEATURES


    - Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine - Buster 2, Vending Expert, Vending Expert 2
    - Added an Option to disable the Vita-Chambers for added difficulty
    - Added support for a walk toggle keybind
    - Added Horizontal FOV Lock option
    - Fixed mouse acceleration issues
    - Fixed reserved keys not functioning properly when keys are unbound
    - Fixed multiple cases of keys not allowing a rebind
    - Re-added the Human Inferno tonic
    - Changed behavior of subtitles so that inappropriate queuing does not occur
    - Changed functionality of keybinding lookup to only search in the current input context when finding bindings for in-game display
    - Added rendering support for TripleHead2Go
    - Atlas VO volume increased for German releases
    - Fixed issue of subtitles not clearing correctly occasionally
    - Fixed issue causing long hitches or hangs when accessing certain interface screens, machines, and the hacking minigame
    - Fix for a potential situation in Recreation where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
    - Fixed subtitle timings to more accurately match the on screen audio
    - Fixed issue causing stuttering audio when using Windows Vista
    - Fixed issue with characters squirming and wiggling after death
    - Fixed blood decals and other projectors not showing up on ATI hardware
    - The "Enable EAX" option is now greyed out when EAX-capable hardware is not present
    - Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
    - Removed erroneous "Reload" binding in a no-weapons context
    - Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
    - Fixed incorrect Training Message when shooting a Mimic
    - Fixed refresh rate being locked at 60hz in DX10 mode
    - Fixed VSync disabling in DX10 mode


    I like how instead of admitting mistake, they add a "FOV Horizontal Lock Option" which is enabled by default, but when turned off it is the widescreen fix we have all been waiting for. Well played.
     
    Last edited: Dec 5, 2007
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  10. CrAsHnBuRnXp

    CrAsHnBuRnXp

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    Just out of curiosity, what was the whole widescreen issue?
     
  11. Widjaja

    Widjaja

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    Complaints still arising at 2K forums about this patch not fixing startup, and crash issues on certain systems, mainly with nVidia cards.
    Upon installing a popup window stated the patch is for the uncensored retail version.
    Thing is I didn't even know there were two versions of the game.

    Lol 2K devs were lazy and just cropped the top and the bottom of the screen to make it fit on a wide sceen monitor.
     
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  12. Juic3 New Member

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    Nothing if you didnt notice lol. I use windows with the mouse fix that eliminates acceleration, which I hate to death, well Bioshock brought on its own accel and screwed it up for me.
     
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  13. Widjaja

    Widjaja

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    New Patch sped up mouse sensitvity.

    Tested the patch and found it had made the mouse sensitvity go up a notch.
    It was fine at 2 but now it's noticably faster.
    Bring it down to one and its too slow.

    I'm using a Logitech MX518 gaming mouse at the moment.
    Solved it by using Logitech setpoint to drop the dpi of the mouse to 700 instead of 800 when I play Bioshock.

    Overall the Patch wasn't much use to me.
    I only have a sounds cut out other sounds when too many things are going on in rare occasions which still happens.
    Only noticable differences to me wer'e the splicers not waving anymore, Big Daddys have changed and the new plasmids.
     
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  14. newtekie1

    newtekie1 Semi-Retired Folder

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    I'll have to apply this patch before playing the game again. I never got to finish before my main machine's motherboard died. The replacement should be here tomorrow, finally.
     
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  15. CrAsHnBuRnXp

    CrAsHnBuRnXp

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    Ah. Thanks
     

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