Over 150 games eh?
http://physxinfo.com/index.php?p=gam&f=all
Over 360 games and counting, with some nice games in development too.
and your full of shit 360 games yes most of them oh look at that CPU based herp derp so doesnt really matter now does it
28 total on GPU 19 Total on PPU
PPU got dropped completely by Nvidia so that brings it back to 28 that function properly without work arounds 28 games
The 28 games that use PhysX
Active Worlds
Alice Madness Returns
Batman Arkham Asylum (this is rather dubious do the BS tactics used and the fact PhysX didnt contribute a whole lot ooo flying paper)
Batman Arkham CIty
Borderlands 2 (not yet released)
Cryostasis (was a terrible game at release took 3 GTX 280s in SLI + PhysX to run at 60fps was terribly optimized title in that regard)
Dark Void (one of the worst games ive ever played most pretend Capcom and Airtight Games never made it lol its that bad)
Crazy Machines II
Hawken
Hot Dance Party
Hot Dance Party II
Mafia II
Mars
Metal Knight ZEro Online
Metro 2033
Metro Last Light
Mirror's Edge
Passion Leads Army
QQ Dance 2
Sacred 2 Fallen Angel
Sacred 2 Ice & Blood (oh look both of these have flying leaves who cares with high camera angle and small viewing area it adds very little to the experience on both titles)
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warmonger Operation Downtown DescrutionDarkest of Days (mediocure game using the Marmoset Engine rather boring nothing exciting)
of those games 11 are big name games that had large budgets etc and used it well.
Batman Arkham City
Borderlands 2
Mafia 2
Cryostasis
Mirror's Edge
Sacred 2
Metro 2033
Metro Last Light
Tom Clancy's Ghost Recon AW2
Unreal Tournament 3
Alice Madness Returns
Of those titles games that made good use of PhysX 5 total
Mafia 2
Mirror's Edge
Cryostasis
Batman Arkham City
Alice Madness returns
of those 5 games you end up with.
Mafia 2: 90% of all effects can be run on todays CPUs i know recently played Mafia 2 with PhysX on using my 2500k and now 3770k fully playable wilth all PhysX effects on except for NPC cloth so while awesome Mafia 2 kinda proves that GPU physX isnt THAT great when CPUs today in the mid range can handle the work load if its coded properly. So this title really is only impressive in its implementation but that a CPU can do it so GPU relevance here is rather lacluster
Mirror's Edge you can BS the Physx onto the CPu not as good as Mafia 2 in that regard but possible does add to the game play overall so its a win. Arkham city in all honesty most of its effects could easily be done CPU side they choose not to
so of the 6 bit titles only Cryostasis really stands out as something that was truly interesting what with full on fluid with the water cannon etc, but took so much horsepower to run at launch it was pretty much a flop.
PhysX is great software its amazing what can be done with it
Whats more amazing is that todays CPUs can handle a great deal of what PhysX offers instead of running on the GPU but as its NVIDIA's software and they make GPUs well its rather self explanatory which way they are going to lean. regardless its all rather sad that its locked to one vendor. Or in many cases can be done CPU side nearly as well
but yea so 360 games total 28 of which are CPU and only 11 of which are really big name GOOD games, of that only 5 really really needed the GPU to accomplish said effects and even than thats debatable with 1 game just being over the Top in its GPU needs for PhysX.
Open CL could accomplish these things on all hardware. but NVIDIA looks out for NVIDIA is a gimmick but it makes them money. Regardless as long as its a Gimmick tied to one company means youll always end up with sub par physics that really dont contribute much to the game itself do to the simple fact not everyone can run it aka 37% of PC gamers can't make use of the feature period and lets face it NVIDIA's magica 63% can't ALL run it either thats BS as well so its probably far closer that only around 25% of Users Total with discrete Graphics can make use of PhysX properly in Borderlands 2 and the number of users who BUY that game with PhysX in mind are probably far far smaller than that. In the end Developers arent dumb enough to screw there users completely so PhysX will remain and most likely always be a gimmick icing on the cake for maybe 20-25% of the PC gaming community.