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Thats a really nice example there. Thanks.
But what if there is one more factor? Like for example loyality points?
I tend to always shop in one supermarket bcoz once couple months I can get a bagfull of booze for free.
Thats what I get for loyality.
In gaming example, I dont get that much of a profit, but I have the convenience of having it all in one spot.
worth noting: using one shop at the time means that when You launch it to play You have to deal with updates,notes,changes and so on...
again, returning to an example with puddle of piss lol
Loyalty points? Again, when it comes to that supermarket, what happens in the real world is you either toss them out, give them to someone else, or you finish your loyalty point requirement with some useless purchases to get something you never needed anyway.
As for shop updates... those take all of five seconds most of the time. Game updates can take longer, but this isn't any different when you start up six stores on boot. In fact, when you get all six, you'll wait longer and you will be pausing the downloads you don't need. When you launch Steam, it almost always has an update if you're gone for more than a few days, and then.. you'll also be pausing the game updates you're not playing right away. Nothing is new here...