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Bulletstorm Screens

TheMailMan78

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I am not sure about this one. But man the graphics aint to shabby!

Bulletstorm
QUICKTAKE: Bulletstorm is Painkiller developer People Can Fly's tribute to creative killing. Protagonist Grayson Hunt is armed with ridiculous abilities, perfect for playing within the sandbox of killing. This is a game where you'll slide 100 feet across the level, kicking an enemy into the air, attaching two grenades on a string to the unlucky foe, and detonating as he floats into the middle of three other enemies... and earn points for doing so.

At E3 2010, I got to run through a brief demo level after watching a four-minute video describing the game's skillshot system, which rewards creative kills. Put simply, the more game mechanics combined or skill required to execute a kill, the more points you'll receive. Points can be used to purchase new abilities, which can then be unleashed to earn even more points.

For weapons, I got a machine gun, a grenade-bolo launcher (which attaches trigger detonated explosives to objects/enemies), an electric leash, and a kick. Chaining these together in different ways or experimenting will lead to different bonuses. For example, shooting someone in the crotch will cause them to crumple in pain, but not die. Shoot them in the head at this point to get 100 points for a "Mercy" kill. I'm not going to try and list every skillshot I was able to pull off in my short playtime, but if you think something should be worth extra points... it probably is.

Slow-motion plays a big role in the game, but you'll only be sending enemies into slow-mo. There's probably a story reason for this, but honestly, who cares? Kicking an enemy will put them airborne in slow motion while normal gameplay continues around them. This provided much needed time for planning out your glorious skillshot. Do I just shoot him? Do I rig him with explosives? Do I kick him into a giant cactus? The choice is yours.

The leash is another slow-motion inducing weapon. It can shoot out and grab an enemy, pulling them toward you in slow-mo. It can also be upgraded to initiate a large attack that will send multiple enemies (and any explosive objects that happen to be close by) into the air as they fall slowly to the ground. Simply shoot the explosive for a major bonus or bolo the guy in the middle for tons of points.

Bulletstorm is a childish game, for sure. There are one-liners that amount to little more than a dick joke. Enemies stream in and stand conveniently close together for efficient killing. However, the shooting is crisp, responsive, and fast-paced. It reminds me of the days of Quake and Unreal Tournament. Gaining points is satisfying and upgrades unlock even more abilities. On the surface, it seems like there isn't much to the game. To that I say: what more do you need? This game is pure fun. If you're looking for a deep story or copious amounts of logic, go look elsewhere.

Bulletstorm is in development for the PC, PlayStation 3, and Xbox 360. It is scheduled to be released on February 22, 2011.














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wtf is this game about? D;
 

TheMailMan78

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plotwise etc. etc.
 

TVman

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i can already see that this game has no AA :ohwell:
 
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Feb of 2011, wow a tad early MM.

Game looks fun though, maybe a shoot the shit out of the other guy before he shoots you type of game. I'd buy it.
 

mdsx1950

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Creative killing? Niiiiicee! :p

But won't be able to get my hands on it till Feb 22nd 2011 :(
 

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Hot stuff!!!
 

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coop? MP? SP only?
 

TheMailMan78

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plotwise etc. etc.

The plot is that there is no plot. :p

i can already see that this game has no AA :ohwell:

This is getting really annoying.It's 2010 for christ sake, you'd exect FSAA to be a standard for EVERY game. Yet, we can use it in less games than we used to years back. WTF.
Sometimes i'd prefer FSAA over some fancy shading technique that's preventing the game from using FSAA in the first place. Besides, isn't DX11 suppose to enable FSAA+Defered Rendering?
 

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It could be massive amounts of fun, especially if there is multiplayer involved. Or it could be a completely mindless shooter.
 

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devs are lazy ports are ports get use to it this transition wont change anytime soon.
 

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The plot is that there is no plot. :p



This is getting really annoying.It's 2010 for christ sake, you'd exect FSAA to be a standard for EVERY game. Yet, we can use it in less games than we used to years back. WTF.
Sometimes i'd prefer FSAA over some fancy shading technique that's preventing the game from using FSAA in the first place. Besides, isn't DX11 suppose to enable FSAA+Defered Rendering?

its because these games are designed around the unreal 3 engine, which cant do AA in DX9.

of course, if they went DX10 thered be no problem, but the outdated bitches on DX9 (and the consoles with that gen tech) cant do it.
 

Spamhawk

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This game sounds like fun. Probably a nice break from the rest of the shooters out these days, all about modern warfare and being badass special forces etc. This game doesn't have any of that, sounds like good healthy fun. :)
 
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