Bungie's space-opera extraordinaire (well, let's hope it is so) Destiny 2 will apparently offer a great level of support for us PC enthusiasts. It has been confirmed through the hands-on portion after yesterday's live-stream that the game will offer some PC-centric features, including support for up to 4K resolutions, ultra-widescreen support, an adjustable FOV, and uncapped frame-rates for those of you who like to live on the edge. These features, however, make it likely that cross-play between PC, XBOX and PlayStation versions of the game won't be possible, if the added speed and precision of the mice and keyboard options over their gamepad counterparts wasn't enough already. Additionally, it has been confirmed that the game will be distributed through Blizzard (formerly Battle.net), which makes a resounding business sense. Why would Activision distribute its game through Steam, having its profits capped by 30%, when they already have the infrastructure to support a game of this magnitude? Sadly, it has been confirmed that the PC version will be delayed, not being launched on September 8th like the console versions. There was already some hands-on time with Destiny 2's PC version yesterday. While the PC requirements for the game have not yet been released, I think we can interpret the systems on offer at the stage as an overkill approach to it: the systems featured an Intel Core i7-7700K, 16 GB of Ram, an NVIDIA GTX 1080 Ti graphics card, a 500 GB SSD, and Windows 10, which powered an Acer Predator XB271HK monitor (4K, IPS, G-Sync screen.) Though the fact the game was running at over 60 FPS on 4K with the above configuration does speak to relatively mild performance requirements. In yesterday's live-stream, which had Destiny 2 developers talk about future features of the game, another cinematic and gameplay trailer were revealed. Additionally, new social features for the game were touted, such as matchmaking support for Raids and Nightfall Strikes (finally...), via a Guided Play system which will also see integration of Bungie's Clans into the in-game Destiny 2 world. Bungie also mentioned how they have completely revamped Destiny 2's solo experience, with an actual exploration, solo-play scenario with public events and heroic objectives, secrets to discover, and what Bungie calls Adventures, where characters will give you missions that prompt you to explore the environment and get to know their own struggle, absent of Light (so, we're talking quests here.) For you competitive multiplayer, Crucible-addicted fellows out there, these will now feature a redesigned, 4v4 system. You'll also have four new areas to explore - Earth's European Dead Zone, Io, Titan, and Nessus. The loot is still epic in this game, as Cayde's Nathan Fillion will tell you over and over again: new activities such as treasure maps or hunting down lost sectors, dungeons that contain dangerous bosses and special loot, will be available for your enjoyment. And in the most revealing, most well-received change, you will no longer have to return to Orbit every time you want to change areas in the game. This should make it so that most of your playtime is actually spent on putting your cross-hairs on someone (or something's) head, instead of looking at a pretty rendition of your space horse of choice. Could this finally be the Destiny we were promised all along?