1Kurgan1
The Knife in your Back
- Joined
- Dec 8, 2008
- Messages
- 10,421 (1.86/day)
- Location
- Duluth, Minnesota
System Name | My Comp | Fiancees Comp |
---|---|
Processor | i7 5820k @ 4.6Ghz 1.285v| i5 2500k |
Motherboard | MSI x99 SLI Plus | AsRock Z77 Pro 3 |
Cooling | Watercooled |
Memory | 16GB DDR4 2400 @ 2666 | 12GB DDR3 1600 |
Video Card(s) | AMD R9 290x | MSI 5850 OC |
Storage | 128gb SSD + 2x 2TB | 2TB |
Display(s) | Asus 27" LCD | 25" Hanns G |
Case | CM Storm | CM Elite 430 |
Audio Device(s) | Creative Recon 3D PCIe |
Power Supply | Enermax Galaxy 1250W | Rosewill 630w |
Mouse | Logitech G700s | Logitech G100s |
Keyboard | Logitech G901 | Logitech G105 |
Software | Win 8.1 Ultimate x64 | Win 8.1 Ultimate x64 |
Benchmark Scores | 3D Mark - Fire Strike Extreme - 4403 |
So, the issue is not their sight, but on their response time to the sighting. Quite a different thing.
I'm just going off what you say and you have swapped back and forth. Either way, thats a handicap, and improving response time isn't better AI.
Warhead has exacty the same AI, but if you think that's a card you can play, ok. No one's going to take it seriously tho.
And when you are in the middle of nothing (no cover closer than 1-2 m from you) and the enemy is aiming right at you. Yes retreating/running away or to cover is a BAD idea. You're dead before your first foot leaves the ground.
And that's the matter. In every of those situations, they are being caught off guard. In some the player is cloaked. In another one it uses superhuman speed and in others none of that, but they are caught offguard regardless, because again, Crysis is a stealth game, an there's a mechanism to delay/control the detection, which becomes slow and dumb in easier difficulties, which results in "skilled" players caughing the AI off-guard more often. And once in that situation Crytek took the time to code in several reaction, like being shocked so they do nothing. I'd like to see you if a 2m guy in that outfit aproached you at 150 km/h, and lifted your 75+ kg partner with just one hand (and the arm fully extended as in: "fuck you Archimedes"). I'd like to see what would you do. 99% of people would run and leave the island in less than you can say fuck, the rest would get shocked. But that wouldn't make a fun game isn't it? Alternatively, sometimes they spray the whole clip at you or where you were. They also sometimes actually attack you, you know. Etc. Crytek took the time to code in many many behaviors and that makes the AI good regardless of what you think.
If Warhead is the same, then link videos of that same enemy behavior in Crysis 1. I assume you can't find any, which is why Warhead was linked, so now I'm going to pull your card, the burdens on you here, prove it.
And that first group of enemies had a rock directly behind them, they were behind a bush and the player couldn't tell exactly where they were at, especially since he was busy hiding behind a tree. And no he wasn't using stealth when he moved behind that tree, so an intelligent AI (these guys wouldn't know these suits can stealth) would realize it's the perfect time to take cover, because the enemy is most likely reloading to assault you again, from cover, so to have cover of their own is very beneficial and they have a time window. 2nd engagement they were actually behind cover, so was nice to see that there. And engagement at 4:20, he didn't engage them stealthed, he went in pistols blazing and retreated behind the tree (not stealthed) to heal up. While he sat back there and healed, that enemy just fired his gun wildly for a bit, then stopped and stood there.
You say of course they won't run when you are 1-2m and in their face. But point of this all is he isn't, this player is taking cover, why you ask? Because thats called tactics. And the counter tactic for that is, when you know your enemy has taken cover, it's probably to reload, best tactic is to find cover of your own, it is not to stand there clueless and wait for them to attack you. And I rem,ind you, this is the video you linked as example of good AI, not one I linked. Thats crap AI, I don't see how that can even be argued. You say varied AI, but the exact video you linked as proof shows every enemy group acting in the exact same way, standing in the wide open, refusing to take cover, (I'm going to pull another line from your book here) and that makes the AI crap regardless of what you think (see the key word there, think, like I said this is all opinion, stop being so pious).
You can't talk about Crysis without caring about stealth. Period.
Yes you can, I'm talking about situations not involving stealth. your using the stealth as a loop hole out of everything. "well that gets messed up because how do you react to an invisible person?" Of course stealth causes AI issues, I'm leaving that out of this because it's your fall back answer to everything. The specific video you linked has many engagements where he doesn't use stealth until very late, and even with the enemies observing where he goes, they don't react tactically. I have friends in the military, and I can tell you, I doubt if they seen someone dive behind cover that they would just stand there and fire their gun, then look around cluelessly. They would take cover and sweep the area for movement (aka tactics).
And again show me a game where enemies don't do that please... you can't bash a game based on something that is the norm. Did you watch the BF3 video I posted, it happens a very similar yet worse thing. They are games! But none of them can be sub-par if all of them have the same issue. i could argue that a card sucks if it's not able to run at 500 Km/h, but my argument would never hold any water, because by that definition, every card would suck. And somthing just cannot suck unless something is several times better. And that's not the case.
And FEAR, it's already been mentioned. I already said thats really the only shooter that has ever impressed me. I haven't ever seen another shooter where if I injure a guy he leaves, gets buddies then they flank me, and none of them come back down the way I shot the guy. So I find myself spinning around checking all entrances to my location for them flanking me. Thats the kind of AI I'm talking about, but I already said all of this, and thats why I said you don't read my posts.
And by the way, you still haven't accounted for that video. You called me out on that scenario, and now you haven't answered to it, you basically made it sound like it was impossible and not repeatable, and there it is, from someone who isn't me.