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Capcom: Stay Tuned For Resident Evil 7

FreedomEclipse

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After falling for all the hype and pre-ordering the game that was otherwise known as Operation:Racoon City. I think in future it would be best to wait for the game to be released and the first few waves of bug fixing patches before parting with any cash.

My friends are all RE fanatics and they dont care if it costs £60 for an RE game that is so utterly broken its barely playable.

Wait for release, Wait for patches. check out some reviews/letsplays then decided if the end product is worth the money or if the money be better spent on booze because Id rather get drunk than play a broken game.
 

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I like both the Revelations, and I like the re-done HD RE 1 they just released, but beyond that, I never got into the series. Let's be honest, prior to 4, actual gameplay was very difficult. Actually, let's include 4 on that as well until recently.
 
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Operation: Raccoon City was a mess just like all spin offs (Dead Aim, Survivor ...) except Outbreak and Revelation series. I don't really care for patches, Resi series (especially on consoles) never had game breaking bugs.

They played exceptionally good on Wii. Aiming in REmake, Zero and 4 was good. Shame they canceled Resi 5 for Wii.
 
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They are working on a RE2 remake so that will be worth something for many.
 
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Resi 2 REmake would be nice but I'm more interested in their new game. I wonder what characters RE7 is gonna bring.
 
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I'll post this in here since relevant
 
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I'll post this in here since relevant

Looks like it's a little mix of Counter-Strike and Gears of War. Very interesting take on the RE universe. Team-based FPS multiplayer ftw.

OT, I wouldn't really care for an RE7 tbh. The remakes that Capcom has made thus far have been enough for me to buy the RE4 for Steam and maybe a few others if they are as good or better than their predecessors.

I'd actually LOVE to see Code Veronica remade. Hopefully a Capcom employee will see my post and pass it along :)
 
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What the series needs is a break in Resident Evil beach volley ball tournament.

Duly inspired by DoA.
 
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I personally though Leon was a great appearance in RE6. What I didn't like is more of a focus on action most of the time and less of a focus on survival horror. I thought RE6 was decent. Certainly no RE5 and definitely nothing close to 4. However, if they can launch a smooth game with minimals bugs, and get us a PC version that works well, then I'll buy it
 
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I am going to ask a simple question here. What is the Resident Evil series using as its binding element between multiple entries into the series?

It isn't survival horror. It isn't a set group of characters. It isn't a villain. It isn't gameplay. It isn't even zombies. What's left? Resident Evil jumped the tracks long ago, and it never asked the simple question of what binds its games together. Care to try the same exercise with other franchises? Let's see:

Mario - Titular character, cast, and even enemies repeat. The location does change, but is almost always the mushroom kingdom.
Metroid - Protagonist (Samus), villains (space pirates and Ridley), and technological basis (Chozo)
Metal Gear - Characters and story
Mega Man - Titular character, mechanics, and even stories.
Halo - Despite spanning a huge area, the protagonist and story elements are relatively uniform.

A game that uses the name of another is a cheap way to cash in on a fan base, unless something links them. RE lost the right to have spin-offs, whenever the actual origin series lacked binding elements.


Capcom created a steaming pile of crap with RE, and they continue to drive that train right off the tracks with every new incarnation. Every good release is followed up with crap, and Capcom is trying to homogenize the series into yet another zombie shooting gallery. They managed to do a better job of this with Dead Rising, yet instead of making RE unique they continue making it more like Dead Rising. They'll not earn another cent of my money unless they stop the DLC shenanigans, and they're destroying their own market by slowly strangling their franchises through painful homogenization. RE4 was an amazing game, and everything since then has been Capcom slowly sliding toward irrelevance.
 
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I personally though Leon was a great appearance in RE6. What I didn't like is more of a focus on action most of the time and less of a focus on survival horror. I thought RE6 was decent. Certainly no RE5 and definitely nothing close to 4. However, if they can launch a smooth game with minimals bugs, and get us a PC version that works well, then I'll buy it
RE6 isn't bad game indeed and Leon is fine but overused character just like Chris. Leon had amazing role in RE2 and 3.5. Shame, they didn't make 3.5 and made 4 instead. RE4 is pretty good game, Wii controls are fantastic but just like 5 or 6 it's more action oriented. Ammo is no problem anymore. I remember how hard it was in RE2 where ammo conservation was crucial.

Early games 2 and 3 and later games REmake and Zero are all awesome. They had lots of puzzles and scary elements. 4 and 5 weren't really scary and puzzles were quite easy. 4 is more scary than 5 though.

REvelations were pretty smooth games but aiming wasn't really perfect. If they "invent" new aiming system and apply some improvements to REvelations engine it'll be pretty cool.
 
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Huge fan of the RE series. I have been playing since the original game was released. My favorites are RE1, 2 3, 5 and RE 1 HD remake. Did not like 6 or Revelations. I still play RE5 often (today actually). I also heard that they are doing a RE2 HD remake. That should prove interesting! Anyways, thank you for posting this because I had not heard about RE7.
 
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In the meanwhile Capcom re-re-re-release Resi 4 for WiiU on October 29th

The best Resi 4 version was Wii version, releasing it on WiiU makes sense.
 
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Give me back Regina and a proper Dino Crisis FFS!!
 
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Resident Evil 7 game release date is rumored to be next year

Jordan Amaro of Kojima Productions has been hired to work on the design of Resident Evil 7. Many news states that Capcom, the game developer, will only launch Resident Evil Remake 2 at E3 2016 and focus on crafting the hardcore survival horror game Resident Evil 7 for next year's release.

This year's E3 will happen from June 14-16 at the Los Angeles Convention Center in California. Resident Evil 4 is likewise slated for release on the latest console platforms around fall this year.




Meeeh waiting sucks. And CAPCOM still finds time to cash RE4 lol
 
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I would like to see Code Veronica better.
 
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Veronica and RE3 deserve remake. Instead Capcom just keeps re-re-re-...-releasing RE 4 for every possible console in the world and remastering RE 5.
 

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Veronica and RE3 deserve remake. Instead Capcom just keeps re-re-re-...-releasing RE 4 for every possible console in the world and remastering RE 5.

Well, they did give us updated RE and RE0. There's hope!
 
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^ I played Zero and Remake since their first release on GameCube and they're my favorite Resi games :D


E3 gameplay of RE7 was nothing to write home about but it's just a demo so I'll hope for the best

 
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I am going to ask a simple question here. What is the Resident Evil series using as its binding element between multiple entries into the series?

It isn't survival horror. It isn't a set group of characters. It isn't a villain. It isn't gameplay. It isn't even zombies. What's left? Resident Evil jumped the tracks long ago, and it never asked the simple question of what binds its games together. Care to try the same exercise with other franchises? Let's see:

Mario - Titular character, cast, and even enemies repeat. The location does change, but is almost always the mushroom kingdom.
Metroid - Protagonist (Samus), villains (space pirates and Ridley), and technological basis (Chozo)
Metal Gear - Characters and story
Mega Man - Titular character, mechanics, and even stories.
Halo - Despite spanning a huge area, the protagonist and story elements are relatively uniform.

A game that uses the name of another is a cheap way to cash in on a fan base, unless something links them. RE lost the right to have spin-offs, whenever the actual origin series lacked binding elements.


Capcom created a steaming pile of crap with RE, and they continue to drive that train right off the tracks with every new incarnation. Every good release is followed up with crap, and Capcom is trying to homogenize the series into yet another zombie shooting gallery. They managed to do a better job of this with Dead Rising, yet instead of making RE unique they continue making it more like Dead Rising. They'll not earn another cent of my money unless they stop the DLC shenanigans, and they're destroying their own market by slowly strangling their franchises through painful homogenization. RE4 was an amazing game, and everything since then has been Capcom slowly sliding toward irrelevance.

Well if you put it that way i suppose RE5 should have been the finale of the binding element of the series,the whole plot of RE from 0 to 5 is essentially Umbrella created a bio chemical weapon which goes horribly wrong, Albert Wesker takes advantage and becomes godlike. All the characters we play as gets tied into Umbrella mess and then into Wesker ultimate plan which leads to his end in 5.
 
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^ I think so too. RE6 looked out of place, even tho it was canon.



Just like I thought:

Resident Evil 7's Demo Will Not Be Part Of The Actual Game

 
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