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Capture Your 4K Gameplay with Lag-Free, Full Quality Passthrough

Chino

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#1
Pengo, a new power-player on the video capture market is proud to announce the availability of the Pengo 4K HDMI Grabber. The Pengo 4K HDMI Grabber works with all latest 4K enabled gaming consoles such as the Xbox One, Xbox One S, Xbox One X, PlayStation 4, and PlayStation 4 Pro. It gives you the freedom to use any UVC enabled application to capture and stream with software you like, such as OBS, XSplit, and Bandicam. With lag-free passthrough of the HDMI signal and instant display of the captured video, you can game and stream with any performance impact. Unlike other options the lightning-fast video processor can grab your video stream without needing a powerful PC. Setting up the 4K HDMI Grabber is quick and easy with only HDMI and USB cables required, while you can additionally connect a headset and/or microphone to record your voice and team chat to the stream.

LAG-FREE 4K HDMI PASS-THROUGH: YUV12 4:4:4 OUTPUT
The Pengo 4K HDMI Grabber is powerful for its compact size, with incomparable pass-through capability at 4096x2160 @ 60 Hz and UYV12 4:4:4. Being lag-free is essential for gamers that want the highest visual fidelity. The Pengo 4K HDMI Grabber performs at its best no matter your PC's hardware. It delivers lag-free, uncompressed 1080p 60Hz over USB 3.0. Older PCs with only USB 2.0 available will receive 1080p content with light color space compression.


LOW POWER USB HDMI GRABBER
The Pengo 4K HDMI Grabber is functional, small, and lightweight with non-slip rubber bottom surface. Its all-aluminum casing is sturdy and makes it capable of going on bumpy LAN party trips while it only requires a single USB cable for power and video streaming. Pengo optimized the 4K HDMI Grabber for optimal compatibility and safety. The total current draw is only 700mA, well below the limit of 900mA for USB 3.0. In-house testing showed other USB capture devices draw up to 1500mA, risking damage to your PC or worse. This also makes the Pengo 4K HDMI Grabber small, cool and without needing an active fan, a noise-free, fit- anywhere, stream everywhere capture solution.

DEDICATED AUDIO CONNECTORS FOR VOICE RECORDING
The Pengo 4K HDMI Grabber can record extra audio channels and has a separate headphone and microphone connector. This allows you to create voice-over and commentary on the streaming video, or have an extra connection for you headphone when gaming. Inside your streaming and recording app, you can even choose whether to use the stream with or without voice-over.

NOW AVAILABLE ON AMAZON.COM
The Pengo 4K HDMI Grabber is available on Amazon.com in Titanium Gray at a suggested retail price of $249.99.
 
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#2
Serious question: Is there much point to devices like this anymore? ReLive, OBS, Shadowplay, and most consoles do this and for free...

I don't stream really, so I'm curious as to what I'm missing here.
 
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#3
Serious question: Is there much point to devices like this anymore? ReLive, OBS, Shadowplay, and most consoles do this and for free...

I don't stream really, so I'm curious as to what I'm missing here.
Yes the quality, the ability to choose bit rates/fps all makes them much more worth while. Mobility is also another aspect.
 
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#4
Yes the quality, the ability to choose bit rates/fps all makes them much more worth while. Mobility is also another aspect.
For pc there is now a ndi plug-in, which basically means I only need one laptop for streaming, one for pure gaming and an ethernet cable for my two person dual laptop game/stream setup, which is nice.

Decided on the AMD Helios 500 btw. 8-cores seems amazing and it's only €2k. Hoping for a 12-core 7nm gpu version being available before the end of next year!
 
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#5
For pc there is now a ndi plug-in, which basically means I only need one laptop for streaming, one for pure gaming and an ethernet cable for my two person dual laptop game/stream setup, which is nice.
I've been thinking for a while now how to do a proper stream and I was ready to get a video capture card but this changes everything. You know if this works with Streamlabs?
 
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#7
People who don't want their gameplay be affected by a stream capture, either for demanding players who want best possible performance or for users with low end hardware who can't afford to burden CPU or GPU with extra workloads. Although it's 250 bucks, it won't become old and obsolete like graphic card itself. So it will last for a longer time, being more economic option.

EDIT:
The description is a bit weird. So, the passthrough is at 4K 60Hz, meaning you can have this thing between PC and your 4K monitor, but the actual capture is in 1080p. That's a bit crappy. If you play at 4K, you kinda hope and expect to deliver that content to the viewers as well...
 
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#8
I've been thinking for a while now how to do a proper stream and I was ready to get a video capture card but this changes everything. You know if this works with Streamlabs?
No idea. I have no experience with that version of OBS. I suggest looking that up or just asking Streamlabs. Just remember this probably only works with 2(+) pc's, not consoles.
 
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#9
People who don't want their gameplay be affected by a stream capture, either for demanding players who want best possible performance or for users with low end hardware who can't afford to burden CPU or GPU with extra workloads. Although it's 250 bucks, it won't become old and obsolete like graphic card itself. So it will last for a longer time, being more economic option.

EDIT:
The description is a bit weird. So, the passthrough is at 4K 60Hz, meaning you can have this thing between PC and your 4K monitor, but the actual capture is in 1080p. That's a bit crappy. If you play at 4K, you kinda hope and expect to deliver that content to the viewers as well...
Which is where the elgato 4k60 comes in.
 
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#10
For pc there is now a ndi plug-in, which basically means I only need one laptop for streaming, one for pure gaming and an ethernet cable for my two person dual laptop game/stream setup, which is nice.

Decided on the AMD Helios 500 btw. 8-cores seems amazing and it's only €2k. Hoping for a 12-core 7nm gpu version being available before the end of next year!
NDI is great...

...except when you're trying to stream a game using Vulkan like Wolfenstein The New Colossus or probably Rage 2. Capture cards are immune to incompatibilities with UWP, to API's that don't do Game Capture, etc.
 

hat

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#11
People who don't want their gameplay be affected by a stream capture, either for demanding players who want best possible performance or for users with low end hardware who can't afford to burden CPU or GPU with extra workloads. Although it's 250 bucks, it won't become old and obsolete like graphic card itself. So it will last for a longer time, being more economic option.

EDIT:
The description is a bit weird. So, the passthrough is at 4K 60Hz, meaning you can have this thing between PC and your 4K monitor, but the actual capture is in 1080p. That's a bit crappy. If you play at 4K, you kinda hope and expect to deliver that content to the viewers as well...
I don't know about that. Maybe this device in particular is different, but I know somebody who uses an elgato hd60, and all it does is pass through the signal to the screen, while also passing the data to the PC via USB. The PC still has to do all the encoding gruntwork. It's only really useful for console gamers who want to stream...
 
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#12
Hm, usually the point of capture cards is that they remove the API limitations for screen capture and offloading the work from CPU/GPU to a dedicated unit doing it itself and then just sending a "finished" recording to a computer which then only has a burden of storing it to SSD/HDD.
 
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#13
People who don't want their gameplay be affected by a stream capture, either for demanding players who want best possible performance or for users with low end hardware who can't afford to burden CPU or GPU with extra workloads. Although it's 250 bucks, it won't become old and obsolete like graphic card itself. So it will last for a longer time, being more economic option.

EDIT:
The description is a bit weird. So, the passthrough is at 4K 60Hz, meaning you can have this thing between PC and your 4K monitor, but the actual capture is in 1080p. That's a bit crappy. If you play at 4K, you kinda hope and expect to deliver that content to the viewers as well...
If run 8 cores or more, you can easily afford one or two cores allocated to streaming (though streaming probably takes less than that).

Also:
you can game and stream with any performance impact
nice one ;)
 
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