- May 2, 2017
- 3,791 (2.63/day)
- Norwegian, currently in Lund, Sweden
|Processor||AMD Ryzen 5 1600X|
|Cooling||Custom CPU+GPU water loop|
|Memory||16GB G.Skill TridentZ DDR4-3200 C16|
|Video Card(s)||AMD R9 Fury X|
|Storage||500GB 960 Evo (OS ++), 500GB 850 Evo (Games)|
|Power Supply||EVGA Supernova G2 750W|
|Keyboard||Lenovo Compact Keyboard with Trackpoint|
|Software||Windows 10 Pro|
That sounds ... unlikely. As @Dredi said above they could do the same with modding tools if that was what someone wanted. As for private MMO game servers ... all the games in question are single-player. So ... yeah. Oh, not Gwent, of course. But ... it's Gwent. Who cares? If you need to steal code to make a fantasy card battling game, you won't be able to skin one based on stolen source code either.Have you seen the Chinese knock-offs? It's an opportunity lost in some markets, because now they can take stolen code, redress it, and sell it to a customer base that doesn't know any better.
I'm sure plenty are aware of the myriad of private mmo game servers out there... while a few are legitimately extending the life of an EOL product, the vast majority are profiting off work not their own by injecting micro transactions and cosmetic packages and letting people play at no charge. Who knows what potential malicious code could have been compiled into the released client binaries also...