- Joined
- Mar 25, 2009
- Messages
- 9,752 (1.78/day)
- Location
- 04578
System Name | Old reliable |
---|---|
Processor | Intel 8700K @ 4.8 GHz |
Motherboard | MSI Z370 Gaming Pro Carbon AC |
Cooling | Custom Water |
Memory | 32 GB Crucial Ballistix 3666 MHz |
Video Card(s) | MSI GTX 1080 Ti Gaming X |
Storage | 3x SSDs 2x HDDs |
Display(s) | Dell U2412M + Samsung TA350 |
Case | Thermaltake Core P3 TG |
Audio Device(s) | Samson Meteor Mic / Generic 2.1 / KRK KNS 6400 headset |
Power Supply | Zalman EBT-1000 |
Mouse | Mionix NAOS 7000 |
Keyboard | Mionix |
it dosent fucking matter
to even MAX the view sliders in GTA IV you need 2gb of Vram on a gpu unless your hacking the XML files even then
GPU-Z sensor logs now display VRAM usage on ATi / AMD gpus which means 2 for 1 special on proving the point
Shogun 2 also uses far more VRAM, with the unit size mods ive seen Shogun 2 hit my 2gb vram buffer and auto drop in game settings to compensate, Metro 2033 also will use more then 1gb very easily, with that title topping out at 1.5-1.6gb of vram usage, this isnt rocket science
test those games run GPU- Z have it log the usage screen shot the GPU-Z sensor log showing VRAM usage in game, problem fing solved.
to even MAX the view sliders in GTA IV you need 2gb of Vram on a gpu unless your hacking the XML files even then
GPU-Z sensor logs now display VRAM usage on ATi / AMD gpus which means 2 for 1 special on proving the point
Shogun 2 also uses far more VRAM, with the unit size mods ive seen Shogun 2 hit my 2gb vram buffer and auto drop in game settings to compensate, Metro 2033 also will use more then 1gb very easily, with that title topping out at 1.5-1.6gb of vram usage, this isnt rocket science
test those games run GPU- Z have it log the usage screen shot the GPU-Z sensor log showing VRAM usage in game, problem fing solved.