- Joined
- Mar 31, 2007
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- 1,895 (0.30/day)
- Location
- ontario canada
System Name | home brew |
---|---|
Processor | Intel Corei7 3770K OC @ 4.5Ghz |
Motherboard | ASUS P8Z77-V |
Cooling | Corsair H100 |
Memory | 16GB DDR3 1600 GSKILL |
Video Card(s) | Powercolor Radeon 7970, MSI Radeon 7970 |
Storage | Mushkin Chronos Deluxe 240gb. 2 TB Hdd. |
Display(s) | 3x24inch Dell Ultra IPS |
Case | CM storm trooper |
Power Supply | Antec Quattro OC ed. 1200w |
Software | Windows 7 Business x64 |
Benchmark Scores | vantage: P43089 |
I've setup a cod4 lan dedicated server. And when we play the killstreak rewards are off. At 3 you get airstrike, 5 helicopter. It should be 3 UAV, 5 strike, 7 heli.
The shortcut to run the game is: F:\cod4\iw3mp.exe +set dedicated 1 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +set sv_maxclients 32 +exec server.cfg +map_rotate
The config I copied from a howto which included Mods. I believe I've removed or commented all those parts out.
I'm stuck on whats causing it.
The shortcut to run the game is: F:\cod4\iw3mp.exe +set dedicated 1 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +set sv_maxclients 32 +exec server.cfg +map_rotate
The config I copied from a howto which included Mods. I believe I've removed or commented all those parts out.
Code:
//==== Call of Duty 4 Server Configuration File by Brutal Stuff - www.brutalstuff.com ====//
//Color Codes
//******************************************************************************
// Color Codes
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
//******************************************************************************
//==== Public Game Browser Info ====//
sets sv_hostname "^1CoD4 Server Online!"
sets _Admin "Your-Name-Here"
sets _Email "admin@you-email.com"
sets _Website "www.your-website.com"
sets _Location ""
sets _Teamspeak ""
sets _Irc ""
sets _Clan ""
sets _Maps "Stock/Custom"
//==== Server Network Settings ====//
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
set sv_floodProtect "1"
set g_smoothClients "1"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
//set sv_fps "20" // Not used, hardcoded into game.
//==== Message of the Day ====//
set scr_motd "Welcome to our server!"
set g_motd "Welcome to our server!"
//==== Server Slots ====//
set sv_maxclients "" //Change to same amount as commandline
set ui_maxclients "" //Change to same amount as commandline
//==== Admin Rcon Password ====//
set rcon_password "CHANGE-ME"
//==== Make Server Private ====//
set g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server
//==== Private Slots - Subtracted From Maxclients ====//
set sv_privateClients "0" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "" // Password for the private slots
//==== Ping ====//
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
set sv_reconnectlimit "3" // Max allowed reconnect attempts
//==== Log Settings ====//
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "server_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
//==== Anti Cheat Settings ====//
set sv_cheats "0" // Enable/Disable cheats (May be outdated)
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
set sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set g_no_script_spam "1"
set cl_autocmd "0"
//==== Drop inactive players ====//
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
//==== HTTP Redirect/Downloads ====//
//set sv_allowdownload "1"
//seta sv_wwwDownload "1"
//seta sv_wwwBaseURL "http://www.your-website.com/cod4"
//`seta sv_wwwDlDisconnected "0" //Leave this set to "0"
//==== Ingame Voice Comms ====//
set sv_voice "1"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "1"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//==== Hardcore Settings ====//
//## Hardcore ON ##//
// -------------
//set scr_hardcore 1 // [0-1] 1=on/0=off
//set scr_team_fftype 1 // [0-3] (Disabled, Enabled, Reflect, Shared)
//set scr_player_maxhealth 30 // Health 0-100
//set scr_player_healthregentime 10 // Health regeneration in seconds
//set scr_player_respawndelay 10 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
//set scr_game_allowkillcam 0 // [0-1] 1=on/0=off
//set scr_game_forceuav 0 // [0-1] 1=on/0=off
//## Hardcore OFF ##//
// -------------
set scr_hardcore 0
set scr_team_fftype 1 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_player_maxhealth 100 // Health 0-100
set scr_player_healthregentime 5 // Health regeneration in seconds
set scr_player_respawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_game_allowkillcam 1 // [0-1] 1=on/0=off
set scr_game_forceuav 1 // [0-1] 1=on/0=off
//==== Oldschool Settings ====//
//## Oldschool ON ##//
// ------------
//set scr_oldschool "1"
//set scr_player_maxhealth "200"
//## Oldschool OFF ##//
// -------------
set scr_oldschool "0"
//==== Gameplay Settings ====//
set scr_game_spectatetype 1 // [0-2] (Disabled, Team/Players Only, Free)
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
//==== Team Settings ====//
set scr_teambalance 1 // [0-1] 1=on/0=off
set scr_team_teamkillspawndelay 10 // Spawn delay in seconds after team killing
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
//==== Player Settings ====//
set scr_player_suicidespawndelay 0 // Spawn delay in seconds after suicide
set scr_player_forcerespawn 1 // [0-1] 1=yes/0=no
set scr_player_sprinttime 4 // Sprint time in seconds
//==== Vote Settings ====//
set g_allowvote 1 // [0-1] 1=on/0=off Enable/Disable map voting
set g_voteAbstainWeight 0.5
//==== Hud/Environmental Stuff ====//
set ui_hud_obituaries 1 // [0-1] 1=on/0=off
set ui_hud_showobjicons 0 // [0-1] 1=on/0=off
set g_compassShowEnemies 0 // [0-1] 1=on/0=off
set scr_enable_scoretext 1 // [0-1] 1=on/0=off
//==== Misc Settings ====//
set g_antilag 1 // [0-1] 1=on/0=off default 1
set g_speed 190
set g_gravity 800
//==== DEATHMATCH ====//
set scr_dm_scorelimit 150 // Point score to reach to win map
set scr_dm_timelimit 10 // maximum time in minutes per round
set scr_dm_roundlimit 1 // maximum number of rounds
set scr_dm_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dm_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dm_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//==== DOMINATION ====//
set scr_dom_scorelimit 150 // Point score to reach to win map
set scr_dom_timelimit 0 // maximum time in minutes per round
set scr_dom_roundlimit 1 // maximum number of rounds
set scr_dom_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dom_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dom_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//==== TEAM DEATHMATCH ====//
set scr_war_scorelimit 300 // Point score to reach to win map
set scr_war_timelimit 15 // maximum time in minutes per round
set scr_war_roundlimit 1 // maximum number of rounds
set scr_war_numlives 0 // maximum number of respawns, 0 = infinite
set scr_war_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_war_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//==== SABOTAGE ====//
set scr_sab_scorelimit 1 // Number of rounds to reach to win map
set scr_sab_timelimit 20 // maximum time in minutes per round
set scr_sab_roundlimit 0 // maximum number of rounds
set scr_sab_roundswitch 1 // number of rounds to switch sides
set scr_sab_numlives 0 // maximum number of respawns, 0 = infinite
set scr_sab_bombtimer 30 // Amount of time in seconds before bomb explodes
set scr_sab_planttime 2.5 // Amount of time in seconds to plant a bomb
set scr_sab_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sab_hotpotato 0 // 1 = shared bomb timer, 0 = bomb timer for each team
set scr_sab_playerrespawndelay 7.5 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sab_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//==== SEARCH AND DESTROY ====//
set scr_sd_scorelimit 1 // Number of rounds to reach to win map
set scr_sd_timelimit 2.5 // maximum time in minutes per round
set scr_sd_roundlimit 0 // maximum number of rounds
set scr_sd_roundswitch 3 // number of rounds to switch sides
set scr_sd_numlives 1 // maximum number of respawns, 0 = infinite
set scr_sd_bombtimer 45 // Amount of time in seconds before bomb explodes
set scr_sd_planttime 5 // Amount of time in seconds to plant a bomb
set scr_sd_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sd_multibomb 0 // 0 = single bomb, 1 = all attackers carry a bomb
set scr_sd_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sd_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//==== KING OF THE HILL ====//
set scr_koth_scorelimit 250 // Point score to reach to win map
set scr_koth_timelimit 15 // maximum time in minutes per round
set scr_koth_roundlimit 1 // maximum number of rounds
set scr_koth_roundswitch 1 // number of rounds to switch sides
set scr_koth_numlives 0 // maximum number of respawns, 0 = infinite
set scr_koth_playerrespawndelay 15 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_koth_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
set koth_autodestroytime 60 // Amount of time in seconds HQ is online to be captured/destroyed
set koth_spawntime 0 // AMount of delay time in seconds before HQ can be activated
set koth_kothmode 0 // 0 = Classic, enemy destroys HQ, 1 = non classic, enemy can capture HQ
set koth_capturetime 20 // Amount of time in seconds to capture HQ
set koth_destroytime 10 // Amount of time in secongs to destroy HQ
set koth_delayPlayer 0 // Enable respawn delay - overrides default respawn system??
set koth_spawnDelay 60 // Amount of time to delay respawn - overrides default system??
//==== Clear Map Rotation ====//
set sv_maprotationcurrent "" //Leave this blank
//==== Map Rotation ====//
//## DM -- DEATHMATCH ##//
set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## DOM -- DOMINATION ##//
set sv_mapRotation "gametype dom map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## KOTH -- HEADQUARTERS ##//
//set sv_mapRotation "gametype koth map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## SAB -- SABOTAGE ##//
//set sv_mapRotation "gametype sab map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## SD -- SEARCH & DESTROY ##//
//set sv_mapRotation "gametype sd map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## WAR -- TEAM DEATHMATCH ##//
//set sv_mapRotation "gametype war map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//## MIXED -- MIXED GAMETYPES/MAPS ##//
//set sv_maprotation "gametype dom map mp_backlot map mp_bog map mp_bog gametype koth map mp_cargoship map mp_citystreets map mp_convoy gametype sab map mp_countdown map mp_crash map mp_crossfire gametype sd map mp_farm map mp_overgrown map mp_pipeline gametype dom map mp_showdown map mp_shipment map mp_strike gametype koth map mp_vacant map mp_backlot map mp_bloc gametype sab map mp_bog map mp_cargoship map mp_citystreets gametype sd map mp_convoy map mp_countdown map mp_crash gametype dom map mp_crossfire map mp_farm map mp_overgrown gametype koth map mp_pipeline map mp_showdown map mp_shipment gametype sab map mp_strike map mp_vacant map mp_backlot gametype sd map mp_bloc map mp_convoy map mp_cargoship"
I'm stuck on whats causing it.