TheMailMan78
Big Member
- Joined
- Jun 3, 2007
- Messages
- 22,599 (3.66/day)
- Location
- 'Merica. The Great SOUTH!
System Name | TheMailbox 5.0 / The Mailbox 4.5 |
---|---|
Processor | RYZEN 1700X / Intel i7 2600k @ 4.2GHz |
Motherboard | Fatal1ty X370 Gaming K4 / Gigabyte Z77X-UP5 TH Intel LGA 1155 |
Cooling | MasterLiquid PRO 280 / Scythe Katana 4 |
Memory | ADATA RGB 16GB DDR4 2666 16-16-16-39 / G.SKILL Sniper Series 16GB DDR3 1866: 9-9-9-24 |
Video Card(s) | MSI 1080 "Duke" with 8Gb of RAM. Boost Clock 1847 MHz / ASUS 780ti |
Storage | 256Gb M4 SSD / 128Gb Agelity 4 SSD , 500Gb WD (7200) |
Display(s) | LG 29" Class 21:9 UltraWide® IPS LED Monitor 2560 x 1080 / Dell 27" |
Case | Cooler Master MASTERBOX 5t / Cooler Master 922 HAF |
Audio Device(s) | Realtek ALC1220 Audio Codec / SupremeFX X-Fi with Bose Companion 2 speakers. |
Power Supply | Seasonic FOCUS Plus Series SSR-750PX 750W Platinum / SeaSonic X Series X650 Gold |
Mouse | SteelSeries Sensei (RAW) / Logitech G5 |
Keyboard | Razer BlackWidow / Logitech (Unknown) |
Software | Windows 10 Pro (64-bit) |
Benchmark Scores | Benching is for bitches. |
I think Ill be picking this one up day one!
Source
The technical base for Command & Conquer 4: Tiberian Twilight is EA's SAGE (Strategy Action Game Engine). But since the structure has been used for the last game of the franchise it has been overhauled and is called RNA Engine since Red Alert 3. It still delivers Shader gimmicks like Light Rays and a lot of particles. The texture quality is acceptable for a real-time strategy game, but in general the game has few polygons.
A positive surprise are the new shadows: The edges of the Shadows Maps are filtered or smoothed and don't flicker as much anymore if the camera is moving. Currently Command & Conquer 4 doesn't really utilize multi-core processors and only a single core is used. In our gallery you can find several impressions from Command & Conquer 4 that we have taken at 2560 x 1600 pixels with maximal details.
The engine is still locked at 30 frames per second, but the Beta is not running 100 percent stable yet - in every match we had lags for example. But of course this is the Beta phase and the developers still have time to optimize the technology. The release date is scheduled for March 18, 2010.
Source