- Jan 8, 2017
- 6,602 (4.23/day)
|System Name||Good enough|
|Processor||AMD Ryzen R7 1700X - 4.0 Ghz / 1.350V|
|Motherboard||ASRock B450M Pro4|
|Cooling||Deepcool Gammaxx L240 V2|
|Memory||16GB - Corsair Vengeance LPX - 3333 Mhz CL16|
|Video Card(s)||OEM Dell GTX 1080 with Kraken G12 + Water 3.0 Performer C|
|Storage||1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB|
|Display(s)||4K Samsung TV|
|Case||Deepcool Matrexx 70|
They can do something equivalent to DLSS Performance (4x upscaling, think 1080p > 2160p) or Ultra Performance mode (9x upscaling, 720p > 2160p) and nobody will bat an eye to image quality impact
But why ? The vast majority of them already don't care, Xbox Series S is apparently a pretty big success and pretty much all games run at 1080p on it as far as I know, that's last gen IQ. So clearly, those people already don't bat an eye to image quality.
I guess what I am saying is that this is a significant technological struggle for an audience that doesn't care.
Let’s see how they pull this off without dedicated tensor flow hardware
Same way Nvidia did, Control used a version of DLSS that ran exclusively on shaders. So there was never a particular need for dedicated hardware apparently.