Discussion in 'Games' started by Wrigleyvillain, Feb 11, 2011.
Gota love moral issues!
Always have the best discussions.
Bump for my question from a previous page:
Anyone want to try hooking up 2 pc's together through LAN, set up the remote compiler to connect to the other rig? Might have to have a look through the tools folder for a tools that sets up remote compiler with the other machine.
I've been having a look at the LogBackups folder, and people have got some very interesting files in there.
SHiBDiB; did you gather any useful info from my PM?
Remote compiling most likely means that you'd be able to make and edit levels on the PC, host them on an online repository and download and play them on the PS3 and Xbox360
so in other news the full version of killzone 3 just leaked (and clocks in at 41gb)
it's up, multiple versions of it no less, the full thing and a smaller 22 gb version with all the movies stripped.
I lulzed hard at this
"People have been upset by this past week's look at PC piracy due to a lack of focus on consoles. Almost as if on cue, a number of console gamers have answered the call to try and prove they're as bad as anybody else. Well, congratulations on that count. Let us not think for a second that console gamers can't be complete shitheads too. Well done!"
hmm, 19GB movies?
Were they making Killzone 3: The game or Killzone 3: The movie???
Isn't the ceo of the games publisher that does killzone the dude who said that's precisely what he wants to do with games?
I believe the stripped version also takes out 3D
Myselft found it insulting and gross, sure we do what was done in the 15th century to people that raped, murdered and stole the exact same thing to people that make copies and leak bits and bytes. Even as a joke we still have over the top convictions due to big companies lobbying the judicial system
No instead you're raping the game developers, murdering the game industry, and "stealing" a game simply because you can't be assed to wait and/or get of your ass to work for the extra little money it would take to buy it.
Don't assume your opnion to be fact man.
Again I stress, how can piracy effect an industry when in all likely hood the person who pirated the game was NOT a customer in the first instance.
It's like going ARRGHHHH beans are so expensive because those ecological people growing their own bastarding beans!
Taking away good money from the companies that sell potatoes! THOSE SCUM!
Whilst a different thing entirely, you can see how the analogy is fitting.
The company isn't loosing money because of those people, it's loosing money because perhaps their is a better simpler alternative.
Infact dare I say maybe rather than go " OH NO PIRACY" maybe they should look at how media works these days and maybe oh I don't know change how they earn their money.
I would not be fussed one bit if their was product placement in my game, aslong as it was how it was in real life. ( cola actually being cola, shops actually being brand name shops)
I see your point and raise you the fact that some people (pirating people) pirate simply because they can not be bothered to spend money on something that they can get for free via other methods.
Pirating DOES affect the industry, but not nearly as much as game developers say they do. My guess is 5~10% of pirated copies are lost sales.
I know a few people who just stopped buying games becomes they discovered torrents, when they would usually buy 1 game per month. Not one person, a few (ie: 3~4). That's alot of lost sales already, not to mention they buy their games at ~40$ on steam because they just buy new releases
Well that's the problem isn't it? We don't know how large that number is. I don't think it's a lost sale for each downloaded copy, but I know several people who have not bought a single game in years and yet they play all the latest releases. I don't think can be any doubt that piract hurt sales but we have no sure way of saying how much.
I think bothered may be the wrong word to use there, rephrase it and I'll get back to you on that one.
Doesn't make sense really.
Perhaps they can't be bothered to the shop, but I'm sure it isn't a case of them not being bothered to spend money when they can get something for free.
After all I bet they pay for other stuff.
Content delivery and the way game developers earn their monies needs to changed.
Look at copyright law, a lot of it is so archaeic it's a joke.
I work, don't pirate and tend to agree with doug, where is your argument? More to the point, I'm tired of large corporations dictating to the judicial system, when really the only outcome is that I occassionally am forced to put up with hindrances that the pirates evade, etc, etc, blah, blah, blah
am i the only one who thinks the graphics looked weak?
this thread is not for discussing ethics. instead, please discuss the developments of the crysis 2 leak.
Fair comment, guilty as charged.
you are not the only one. i guess it is because it is dx9.
no problem. i have to remind thread readers once in a while.
Is it possible to run the game at max setting on DX9 or not? Is there any AA/AF etc?
i believe others have played the game quite well on max settings in dx9. i dont know if it works like the first crysis where switching up modes would automatically change the dx level.
Does anyone know if SLI or crossfireX work in this game?
becuase i will upgrade both pc's just to play this game maxxed out
If at Maxed settings on DX9 the graphics are disappointing, be prepared to be disapoint at least a little for DX11
^ As of now SLI and CFX shouldn't work as no profile is made for them, but at release it should
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