MatTheCat
New Member
- Joined
- Jun 21, 2008
- Messages
- 883 (0.15/day)
System Name | Bitch |
---|---|
Processor | Intel i7 2600K @4.6Ghz |
Motherboard | MSI Z68A-GD80 (G3) |
Cooling | Noctua nh-u12p se2 |
Memory | 8GB Corsair Vengeance 1866MHz 9-10-9-27 |
Video Card(s) | POWERCOLOR HD 7970 3GB |
Storage | OCZ Vertex 2 240GB SSD / 2*320GB WDC RAID 0 |
Display(s) | Samsung 226BW 21" 1650*1080 |
Case | Lian Li PC B-25 |
Audio Device(s) | Creative X-FI Professional PCI |
Power Supply | OCZ PC Power & Cooling 860W |
Software | Windows 7 x64 |
But when the fps is capped at 30, and those consoles most likely can push more than that most of the time, they really have a large buffer of fps to drop to cause a laggy situation. So when their fps remains constant, it's seen as fine. Where as 60fps to 30fps in the blink of an eye is not.
I still disagree with that. I see these games run on consoles and one of the most striking things (other than the toned down textures and effects) is the jittery frames. SPORE on PC was capped at only 30FPS and that used to drive me knuts although it was still perfectly playable.