• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE

Joined
Dec 6, 2018
Messages
342 (0.17/day)
Location
Hungary
Processor i5-9600K
Motherboard ASUS Prime Z390-A
Cooling Cooler Master Hyper 212 Black Edition PWM
Memory G.Skill DDR4 RipjawsV 3200MHz 16GB kit
Video Card(s) Asus RTX2060 ROG STRIX GAMING
Display(s) Samsung Odyssey G7 27"
Case Cooler Master MasterCase H500
Power Supply SUPER FLOWER Leadex Gold 650W
Mouse BenQ Zowie FK1+-B
Keyboard Cherry KC 1000
Software Win 10
OMG!!! What the hell are you doing ? This Crytek demo is not big GUN that you want to defend RTX! GET OVER IT! Two Pages wasted for nonsense posts ! MOD Please Remove All non-related Posts , Thanks

Mods are not your personal army.
 

Stefem

New Member
Joined
Mar 17, 2019
Messages
12 (0.01/day)
I'm one of those idiots who bought an RTX card for RT. I don't care about the future, I wanted to enjoy RT now! And Metro Exodus, man, I gotta say, RTX blew my mind away. I can't even find words for the exceptional beauty of it.. I mean, all those screenshots did no justice to RT at all. Turning RT off in Metro Exodus made it look like a 2009 game. The realism, the ambience of RTX justified every cent I paid for my 2060. I only play 6 or so games a year, I wanted the best visual experience and it was well worth it.

I understand your points, but It's important to note, there is a tiny minority of people like me, who fell in love with the RTX line of cards and my motto is: Once you RTX you never go back:)
I don agree with him on anything to be honest, I'm not yet an RTX owner but I wouldn't worry, CryTek itself pointed out that once integrated in their engine they will leverage the advantage of the newer hardware:

"However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12."

We don't know almost anything on the CryTek implementation, they may be using SDF volumetric representation in place of standard geometry for example but it's know by almost a full year that some developers was working to use raytracing on old hardware (even console), that's what Sebastian Aaltonen said last summer for example.

I just thought I'd copy something I posted in another thread as it's relevant to this discussion Regarding the cryengine RT approach.



These are just my 2 cents on the ray tracing. Maybe I'm wrong and big Turing implementation is innately inferior to a GPU approach... Time will tell.

I didn't, and won't, invest in 20 series GPU because I feel it isn't worth it yet. But I do think Nvidia will improve dedicated rtx cores.
FP16 can be used to compute BVH traversal (something even Vega or smaller Turing without dedicated hardware can benefit of) but RT cores are still much faster and they also offload the shader core that can then work on other stuff, even CryTek aim to take advantage of the newer hardware once they start to actually implement the tech in their engine.
We don't know exactly their implementation as they refraining from giving any details and circumventing any technical question they are given but they are planning to slowly release details, I guess that is to draw attention and generate hype, sadly CryTek had been suffering for years and advertising may help them, I loved how they pushed things forward with Crysis.
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
13,909 (2.42/day)
Location
Louisiana -Laissez les bons temps rouler!
System Name Bayou Phantom
Processor Core i7-8700k 4.4Ghz @ 1.18v
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler
Memory 2x 16GB Mushkin Redline DDR-4 3200
Video Card(s) EVGA RTX 2080 Ti Xc
Storage 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA)
Display(s) HP 27q 27" IPS @ 2560 x 1440
Case Fractal Design Define R4 Black w/Titanium front -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic X-850
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
OMG!!! What the hell are you doing ? This Crytek demo is not big GUN that you want to defend RTX! GET OVER IT! Two Pages wasted for nonsense posts ! MOD Please Remove All non-related Posts , Thanks
“RTX” is an Nvidia term for their implementation of ray tracing. So this thread is exactly about ray tracing being done by someone other than Nvidia. Keep in mind, this is not Nvidia exclusive technology.
 
Joined
Apr 21, 2010
Messages
562 (0.11/day)
System Name Home PC
Processor Ryzen 5900X
Motherboard Asus Prime X370 Pro
Cooling Thermaltake Contac Silent 12
Memory 2x8gb F4-3200C16-8GVKB - 2x16gb F4-3200C16-16GVK
Video Card(s) XFX RX480 GTR
Storage Samsung SSD Evo 120GB -WD SN580 1TB - Toshiba 2TB HDWT720 - 1TB GIGABYTE GP-GSTFS31100TNTD
Display(s) Cooler Master GA271 and AoC 931wx (19in, 1680x1050)
Case Green Magnum Evo
Power Supply Green 650UK Plus
Mouse Green GM602-RGB ( copy of Aula F810 )
Keyboard Old 12 years FOCUS FK-8100
“RTX” is an Nvidia term for their implementation of ray tracing. So this thread is exactly about ray tracing being done by someone other than Nvidia. Keep in mind, this is not Nvidia exclusive technology.
Whatever but Topic about Radeon VII vs 2080 needs to be Off.
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Joined
Sep 17, 2014
Messages
20,902 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Whatever but Topic about Radeon VII vs 2080 needs to be Off.

I think we're past that, so stop digging it up if you want it like that. There is a Report button, use it. Posting about it is just as offtopic as the things you complain about.
 

Stefem

New Member
Joined
Mar 17, 2019
Messages
12 (0.01/day)
Soo, if generic CUs can do that, why waste silicon on dedicated?
Hem... being much faster could be a reason, perhaps? that's why graphic cards were born although everything was possible in software. Why mine on asics if can be done on a CPU, why use dedicated encoding and decoding for video, why tessellator , why texture mapping unit, why ROP.... there are plenty of example and all have the same answer.
 
Joined
Aug 6, 2017
Messages
7,412 (3.03/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
Soo, if generic CUs can do that, why waste silicon on dedicated?
you mean why didn't they just make a 6000 cuda card on that 750mm2 ?
maybe extra cuda cores draw more power than tensor/rt cores,or they'd have more production issues with such a card.they'd need a complete die redesign too.with 2080ti it's the same 88 rop/11gb configuration,with tensor and rt cores added to them.
that is a good question I'd like to know the answer for too.
In the end I think they decided that economically they're better off with rt-specific hardware and software rather than brute force and more cuda.
maybe they just wanted to use a proprietary solution (dxr) cause they're nvidia.
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Hem... being much faster could be a reason, perhaps?
Well, perhaps, but do you see that "much faster" missing in the OP demo?


maybe they just wanted to use a proprietary solution (dxr) cause they're nvidia.
Knowing Huang's habbits, hell yeah, on the other hand DXR made it into DX12.
Makes sense only if he hoped competitors would not bother implementing it like that/it would take them long to catch up (years of research are behind it).
Notably, this very demo doesn't use it, does it?
 
Joined
Aug 6, 2017
Messages
7,412 (3.03/day)
Location
Poland
System Name Purple rain
Processor 10.5 thousand 4.2G 1.1v
Motherboard Zee 490 Aorus Elite
Cooling Noctua D15S
Memory 16GB 4133 CL16-16-16-31 Viper Steel
Video Card(s) RTX 2070 Super Gaming X Trio
Storage SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB
Display(s) Acer XB241YU+Dell S2716DG
Case P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans
Audio Device(s) K612 Pro w. FiiO E10k DAC,W830BT wireless
Power Supply Superflower Leadex Gold 850W
Mouse G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest
Keyboard HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
Knowing Huang's habbits, hell yeah, on the other hand DXR made it into DX12.
Makes sense only if he hoped competitors would not bother implementing it like that/it would take them long to catch up (years of research are behind it).
Notably, this very demo doesn't use it, does it?
seems to me it doesn't,at least now.


look at this video,titan v only delivers 27 fps where 2080ti delivers 42. seems like the more cuda instead of decicated rt/tensor cores approach would still be a way less efficient way
 

Stefem

New Member
Joined
Mar 17, 2019
Messages
12 (0.01/day)
Well, perhaps, but do you see that "much faster" missing in the OP demo?



Knowing Huang's habbits, hell yeah, on the other hand DXR made it into DX12.
Makes sense only if he hoped competitors would not bother implementing it like that/it would take them long to catch up (years of research are behind it).
Notably, this very demo doesn't use it, does it?
I don't see how the demo disprove what I said, they didn't compare performance and (as I've already posted above) Crytek said the integration of this tech in their engine will benefit from the enhancement delivered by newer hardware using DX12 and Vulkan.
We know almost nothing on what they've done, they carefully avoided to give out any detail and they are dodging technical question but they said they will gradually release some info, the only thing to do is to wait for actual details.
As I've said in a precedent post, there are other developer working to use RT on old hardware and console and there are even game out now, look at Claybook for example it uses raytracing for primary + AO + shadow rays and no one talk about it, I think that CryTek is way better at generating flames debates :laugh:.
 
Joined
Jan 8, 2017
Messages
8,925 (3.36/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
Ray traced elements have been used for years for approximating all sorts of effects such as global illumination, there was never the case of needing a particular hardware/software framework for these things to work.

GPUs these days are no longer GPUs, they are compute accelerators with some dedicated graphics hardware strapped on. Learning GPGPU/OpenCL/CUDA made me realize how many hardware capabilities and features have been stuffed inside these things that have none or very little relevance to graphics workloads. There is a reason why Microsoft made no particular hardware requirements to DXR, it may very well be the case that future GPUs will go down the path of doing RTRT under the form of generic compute workloads rather than strapping yet another dedicated ASIC on these already clogged architectures.
 
Last edited:

bigfurrymonster

New Member
Joined
Mar 18, 2019
Messages
1 (0.00/day)
Yes. Been saying since day one. .

I think the killer solution would be a multi chip GPU design like what they use for Ryzen3 (io controller+zen cores)

You could have a small "RT" coprocessor and a GPU on seperate dies connected by infinity fabric.
The small RT coprocessor cost would be negligible compared to Nvidia's monolithic approach.
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
look at this video,titan v only delivers 27 fps where 2080ti delivers 42. seems like the more cuda instead of decicated rt/tensor cores approach would still be a way less efficient way
In that particular way of doing RT rendering, yes.
Doesn't necessarily mean anything about what Crytek did.

I don't see how the demo disprove what I said, they didn't compare performance and (as I've already posted above) Crytek said the integration of this tech in their engine will benefit from the enhancement delivered by newer hardware using DX12 and Vulkan.
They didn't have to compare performance, they are selling the engine, not non-RTX GPUs.

Vulkan doesn't have anything like DXR (a very specific set of instructions to do certain thing with rays).

We know almost nothing on what they've done
Well, why, they said that they used SVOGI or Sparse voxel octree global illumination
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Soo, if generic CUs can do that, why waste silicon on dedicated?



Gee, I don't know. Why do we waste silicon on 3D in general if we can do 3D in software?
Just look at what the tensor cores do for some compute workloads, that's why specialized silicon is needed.
 

INSTG8R

Vanguard Beta Tester
Joined
Nov 26, 2004
Messages
7,966 (1.12/day)
Location
Canuck in Norway
System Name Hellbox 5.1(same case new guts)
Processor Ryzen 7 5800X3D
Motherboard MSI X570S MAG Torpedo Max
Cooling TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res
Memory 2x16GB Gskill Trident Neo Z 3600 CL16
Video Card(s) Powercolor Hellhound 7900XTX
Storage 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB
Display(s) Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400
Case TT Kandalf L.C.S.
Audio Device(s) Soundblaster ZX/Logitech Z906 5.1
Power Supply Seasonic TX~’850 Platinum
Mouse G502 Hero
Keyboard G19s
VR HMD Oculus Quest 2
Software Win 10 Pro x64
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
No DXR or fallback layer. So this "ray tracing" method will be locked on Cryengine. While rest will use industry standard DXR.
https://www.cryengine.com/news/cryt...-time-ray-tracing-demonstration-for-cryengine
Total Illumination is their voxel AO solution, it is in its principle halfway towards raytracing and they have obviously expanded the feature by quite a bit.
They said they will use hardware acceleration if they can. Vulkan and DX12 imply using VK_RT extensions and DXR which today means it does include RTX support. Or, technically the other way around - RTX does support the APIs that CryTek uses.
https://www.cryengine.com/news/crytek-releases-neon-noir-a-real-time-ray-tracing-demonstration-for-cryengine said:
However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Soo, if generic CUs can do that, why waste silicon on dedicated?
Efficiency. Dedicated hardware can do BVH traversal faster. Less resources, less power.
In that particular way of doing RT rendering, yes.
Doesn't necessarily mean anything about what Crytek did.
...
Vulkan doesn't have anything like DXR (a very specific set of instructions to do certain thing with rays).
Vulkan has VK_NVX_raytracing extensions. Both DXR and these extensions provide access to RT cores that do BVH traversal. This is fairly central operation to most raytracing implementations.
 
Last edited:
Joined
Sep 17, 2014
Messages
20,902 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
I just realized: RTX is the new "G-Sync"...

That may turn out to be very accurate indeed. It will do it 'a little better' at a tremendous cost.
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Why do we waste silicon on 3D in general if we can do 3D in software?
Because it is vastly faster. Something that is apparently not the case here with ray tracing, is it?
NV went with "look, you need (my) specialized hardware for RT reflections/shadows!".
Crytek called BS.
Let's twist it somehow, shall we?

Vulkan has VK_NVX_raytracing extensions.
Good for whatever NVX stands for. Oh wait, isn't it the thing that killed OpenGL? Hmm...

It will do it 'a little better'
Good that you put it into quotes. I hope you also meant it.
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
That may turn out to be very accurate indeed. It will do it 'a little better' at a tremendous cost.
The thing is, the DXR part of RTX is in DX now. So there are a few parties at least behind that. Then again, who knows what DXR 2.0 or DXR 3.0 will look like?

Because it is vastly faster. Something that is apparently not the case here with ray tracing, is it?
How do you figure? I have seen no numbers or technical detalis about what Crytek did, yet you're assuming performance is about the same?
 
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
How do you figure? I have seen no numbers or technical detalis
You see I didn't need checking third party tests to figure hardware rendering wiped the floor with software rendering back when GPUs became a thing.
 

bug

Joined
May 22, 2015
Messages
13,210 (4.06/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
You see I didn't need checking third party tests to figure hardware rendering wiped the floor with software rendering back when GPUs became a thing.
Maybe so, but now you're assuming a solution without dedicated hardware performs about the same as a solution having said hardware. Which is quite the opposite.
 
Joined
Feb 3, 2017
Messages
3,481 (1.32/day)
Processor R5 5600X
Motherboard ASUS ROG STRIX B550-I GAMING
Cooling Alpenföhn Black Ridge
Memory 2*16GB DDR4-2666 VLP @3800
Video Card(s) EVGA Geforce RTX 3080 XC3
Storage 1TB Samsung 970 Pro, 2TB Intel 660p
Display(s) ASUS PG279Q, Eizo EV2736W
Case Dan Cases A4-SFX
Power Supply Corsair SF600
Mouse Corsair Ironclaw Wireless RGB
Keyboard Corsair K60
VR HMD HTC Vive
Yes. Been saying since day one. A hardware implementation that takes such a massive amount of die space is so grossly inefficient, simple economics will destroy it. If not with Turing then later down the line. Its just not viable. Sales numbers currently only underline that sentiment. I'm not the only one frowning at this; already with the first gen and a meagre implementation we're looking at a major price bump because the die is simply bigger. The market ain't paying it and devs will not spend time on it as a result. Another aspect: I'm not looking to sell my soul to Nvidia's overpriced proprietary bullshit, I'm not paying for inefficiency. Its been the reason I've bought Nvidia the past few generations... they were more efficient. Their wizardry for example with VRAM, and balancing out (most) GPUs in the stack so well is quite something. Turing is like a 180 degree turn.

This, however... yes. Simply yes. Attacking the performance problem from the angle of a software-based implementation that can scale across the entire GPU instead of just a part of it, while the entire GPU is also available should you want the performance elsewhere. Even if this runs at 5 FPS today in realtime on a Vega 56, its already more promising than dedicated hardware. This is the only way to avoid a PhysX situation. RT needs widespread adoption to get the content to go along. If I can see a poorly running glimpse of my RT future on a low-end GPU, this will catch on, and it will be an immense incentive for people to upgrade, and keep upgrading. Thát is viable on a marketplace.

Another striking difference I feel is the quality of this demo compared to what Nvidia has put out with RTX. This feels like a next step in graphics in every way, the fidelity, the atmosphere simply feels right. With every RTX demo thus far, even in Metro Exodus, I don't have that same feeling. It truly feels like some weird overlay that doesn't come out quite right. Which, in reality, it also is. The cinematically badly lit scenes of Metro only emphasize that when you put them side by side with non-RT scenes. The latter may not always be 'correct' but it sure is a whole lot more playable.



*DXR. In the end Nvidia is using a customized setup that works for them, it remains to be seen how well AMD can plug into DXR with their solution, or how Crytek does it now, and/or whether they even want to or need to. The DX12 requirement sure doesn't help it and DXR will be bogged down by rasterization as well as it sits within the same API. There is a chance the overall trend will move away from DXR altogether, leaving RTX in the dust or out to find a new point of entry.
Sorry for digging up an old post but I think you are off base with this.
- Die space cost for RT cores is 10-15%, probably less. I am not sure if that is exactly massive.
- RTX is proprietary, DXR is not, Vulkan extensions may or may not turn out to be proprietary depending on what route the other IHVs take.
- Software-based implementation - or in this case, implementation running on general-purpose hardware - is simply not as efficient as dedicated hardware. So far everything points at this being the case here, whether you take Nvidia's inflated marketing numbers or actual tests by users. This shows even with production applications and Turing vs Titan V. RT cores simply do make a big difference in performance.
- Quality of demo is a different topic, CryTek is selling the engine so it needs to look beautiful. This one is probably best compared to the Star Wars demo. Metro is an artistic problem rather than technical one.

CryTek said this is on the release roadmap in 2019 so all the performance aspects should be testable eventually. I would expect them to talk more about it during GDC as well.
 
Last edited:
Joined
Jul 9, 2015
Messages
3,413 (1.06/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
...now you're assuming a solution without dedicated hardware performs about the same...

I'm not assuming, I'm seeing it.

This one is probably best compared to the Star Wars demo.
Why would the mentioned demo, focusing on the RTX, would not be made to look good?
 
Top