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I enjoyed driving around and blowing shit up.
 
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I mean honestly I don't play any game for a plot other then a RPG. If an FPS has a good plot like MW2 did then cool. Buts its a bonus in the case of FPS for me. I play FPS for mindless destruction. I guess thats why I love BC2 so much and have close to 600+ hours in Quake 3 :laugh:
 
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I mean honestly I don't play any game for a plot other then a RPG. If an FPS has a good plot like MW2 did then cool. Buts its a bonus in the case of FPS for me. I play FPS for mindless destruction. I guess thats why I love BC2 so much and have close to 600+ hours in Quake 3 :laugh:
Admittedly that's why I enjoy Team Fortress 2 and Unreal.
 

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the 40% off promotional code for Dead Space 2 is d3adsp8ce21
 
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Far Cry 2 was no where near as repetitive as assassins creed to be honest
The story line of Far Cry 2 was allright but i liked unlocking the new weapons
Assassin's Creed 1 was repetitive. The second one wasnt. I enjoy the second one a LOT. Cant wait for brotherhood.
 
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Assassin's Creed 1 was repetitive. The second one wasnt. I enjoy the second one a LOT. Cant wait for brotherhood.
1 was so repetitive its crazy... 2 was still somewhat repetitive but much better. 3 improves a little more on 2
 
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EA changed the promotional code once they sold out to give people a second chance. here is the new 40% off promotional code: spaced38d22 if you want to buy a digital copy of Dead Space 2 for $23.97 act quickly. they call them Flash deals for a reason.
 
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far cry 2 was terrible. worst AI, spawning and plot of any AAA FPS in recent years.
Hmm..yeah the plot was weird (as if killing one arms dealer cuts all sources to illegal weapons and can bring peace, well of course it doesn't work like that).
The AI was not that bad, except for some weird decisions that they sometimes made (like jumping into the direction of the foot of a cliff to avoid a grenade, while backwards there was much more room (and that would have been a more natural evasion reaction too, if you ask me)). And AI in games is still kinda underdeveloped IMHO. I mean, "we" have made huge progress in things like looks and physics, but AI has stood still more or less (speaking comparatively).
Spawning could be worse, I mean, for example in Metro 2033 there is a save point that completely sucks (it's in the level "Trolley Combat"), being completely in the middle of a tense gunfight that is a part of the meal and thus 100% certain to happen (so the devs knew that no one would be in the right situation at that moment to let the game be saved without problems). While I can't actually remember issues similar to that in case of FC2 (though I stopped using the buddy system once that it appeared to be quite unhelpful, TBH, so I may have avoided the "respawning" issues you may have encountered).
Repetitive? I think that I simply did not encounter that problem really, as I changed tactics/weapons once in a while (as the proverb says, a change in meal brings appetite) and thus avoided that issue more or less. And I never used the crosshair, so there was nothing turning red to indicate I moved my mouse over a hostile character, which made locating enemies properly during bushfights (in jungles/woodlands) and in high grass quite challenging. And like some others posted here, the driving around was fun (especially when trying to find nicely looking / practical / fun routes like the "Rail Route",* which allowed me to "play train driver" (I'm such a child ;) ) and in the meantime help me to get at certain places more easily because of the bypassing of certain nasty spots).

-----------------
* What I mean with that, is a rather long railway section along the edges of the map with some handy "stations" in form of one arms store and one or a few save houses, which crosses a road (and thus lets you risk meeting a hostile vehicle) only once.
 
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@Chevalr1c -
Far Cry 2 really only had a few simple problems, but unfortunately they were all fundamental to solid gameplay mechanics:
1) So I'm solo in the jungle playing Rambo in a proper day/night cycle, where the **** are my nightvision goggles? :mad:
2) WTF is wrong with the mortars? They're almost impossible to use, you can only carry three rounds, and your guy fires them off at a rate that might impress continental drift. :banghead:
3) Who came up with the mega asshatery of the money system? I got to the end of the game, having completed every single mission, side quest, treasure hunt, and I still couldn't buy every freaking weapon/upgrade/vehicle. Any game that doesn't give me every weapon by the end of it is a game not worth owning.:shadedshu
4) The ending of this game made me suicidal; it's about as brilliant as self-immolation. I hope everyone involved is strangled to death by their children.

Sorry, been wanting to get that off my chest ever since I played it. :)
 
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@Chevalr1c -
Far Cry 2 really only had a few simple problems, but unfortunately they were all fundamental to solid gameplay mechanics:
1) So I'm solo in the jungle playing Rambo in a proper day/night cycle, where the **** are my nightvision goggles? :mad:
2) WTF is wrong with the mortars? They're almost impossible to use, you can only carry three rounds, and your guy fires them off at a rate that might impress continental drift. :banghead:
3) Who came up with the mega asshatery of the money system? I got to the end of the game, having completed every single mission, side quest, treasure hunt, and I still couldn't buy every freaking weapon/upgrade/vehicle. Any game that doesn't give me every weapon by the end of it is a game not worth owning.:shadedshu
4) The ending of this game made me suicidal; it's about as brilliant as self-immolation. I hope everyone involved is strangled to death by their children.

Sorry, been wanting to get that off my chest ever since I played it. :)
I was able to get everything.
 
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@Chevalr1c -
Far Cry 2 really only had a few simple problems, but unfortunately they were all fundamental to solid gameplay mechanics:
1) So I'm solo in the jungle playing Rambo in a proper day/night cycle, where the **** are my nightvision goggles? :mad:
2) WTF is wrong with the mortars? They're almost impossible to use, you can only carry three rounds, and your guy fires them off at a rate that might impress continental drift. :banghead:
3) Who came up with the mega asshatery of the money system? I got to the end of the game, having completed every single mission, side quest, treasure hunt, and I still couldn't buy every freaking weapon/upgrade/vehicle. Any game that doesn't give me every weapon by the end of it is a game not worth owning.:shadedshu
4) The ending of this game made me suicidal; it's about as brilliant as self-immolation. I hope everyone involved is strangled to death by their children.

Sorry, been wanting to get that off my chest ever since I played it. :)
1) It ain't the US Army with a 100 million billion dollars to spend on the latest technology. It's Africa ffs.
2) Yep, those ain't working. I couldn't even let them blow up stuff, even if I actually hit something. However I don't share your complaints about the aiming, because mortars will always shoot a projectile in such a way that it's path is arch-shaped. Ballistics ARE hard to grasp, when it comes to the aiming. AKs and such only shoot in a more or less straight line because of the riffled barrel (correct me if I'm wrong on this), which has been a huge breakthrough in dealing with the problems that ballistics have given to those involved with arms. (think about how bows and early guns had to be fired, without the ability to shoot in a straight line).
But as stated already, learning to use/master them was not really worth it, as destroying things with it did not quite work that well. So I learned to live with it and moved to different tactics.
3) Why would you want every single weapon? You can only carry a few at a time, and most of them did not serve me well, thus not seeing a practical use for them. If I won't use a weapon, I don't need it.
4) If you had taken the effort to read the journal that your character wrote through the game, you would have understood that he had become suicidal and did not mind to blow himself up or put a bullet through his head. And that he thus agreed with the "solutions" the Jackal came up with. It is not the best ending, but one in which the fictional nation would have magically turned into some sort of paradise would have been too weird.
 
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I didn't buy all the weapons cause i didn't need them i loved using the silent weapons and of course the mines for blowing up shit. :rockout:

Although i bought a lot of them because when you pick up a weapon it didn't say what it was so i was never sure which one i was using. Thats what annoyied me on the game
 
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Perhaps I didn't get all the diamonds... I can't remember-- Maybe I wasted them on Fabergé eggs. So I'll replace that gripe with another one about mounted guns. I seem to recall that for all the mounted guns you couldn't actually aim down the sights. This isn't a problem on the difficulties/settings where you had crosshairs, but I was playing on expert (or whatever the highest difficulty is) which made the use of mounted guns quite a bit harder than it should have been.

1) It ain't the US Army with a 100 million billion dollars to spend on the latest technology. It's Africa ffs.
2) Yep, those ain't working. I couldn't even let them blow up stuff, even if I actually hit something. However I don't share your complaints about the aiming, because mortars will always shoot a projectile in such a way that it's path is arch-shaped. Ballistics ARE hard to grasp, when it comes to the aiming. AKs and such only shoot in a more or less straight line because of the riffled barrel (correct me if I'm wrong on this), which has been a huge breakthrough in dealing with the problems that ballistics have given to those involved with arms. (think about how bows and early guns had to be fired, without the ability to shoot in a straight line).
But as stated already, learning to use/master them was not really worth it, as destroying things with it did not quite work that well. So I learned to live with it and moved to different tactics.
3) Why would you want every single weapon? You can only carry a few at a time, and most of them did not serve me well, thus not seeing a practical use for them. If I won't use a weapon, I don't need it.
4) If you had taken the effort to read the journal that your character wrote through the game, you would have understood that he had become suicidal and did not mind to blow himself up or put a bullet through his head. And that he thus agreed with the "solutions" the Jackal came up with. It is not the best ending, but one in which the fictional nation would have magically turned into some sort of paradise would have been too weird.
1) Decent nightvision goggles/scopes can be had for under $1000, which is quite a bit cheaper than some of the weapons/ammo in that game.
2) The sights on the mortars do not work like real mortar sights, so firing an aimed round without putting down a smoke first is impossible. Even with the aiming handicap, the mortars could have been useful if you could fire them at a realistic rate.
3) If you have to ask that question, then you wouldn't understand.
4) What? I don't think I made myself clear earlier. I said the ending was stupid, not the plot or whathaveyou. (Honestly I didn't follow the story at all because stories are boring.) By the end of the game I had the majority of the weapons unlocked and I assumed that no matter how the game ended it would allow me to play on infinitely, murdering and destroying shit (like GTA). Instead it just ends and you lose everything.

Also, nice job with the spoilers... :laugh:
 
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I mean honestly I don't play any game for a plot other then a RPG. If an FPS has a good plot like MW2 did then cool. Buts its a bonus in the case of FPS for me. I play FPS for mindless destruction. I guess thats why I love BC2 so much and have close to 600+ hours in Quake 3 :laugh:
I Love your take on FPS gaming, because Im pretty much the same, I love blowing shit up:rockout:

On another note, Mafia II 75% off via steam BITCHES!:respect::rockout::toast:
 
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By the end of the game I had the majority of the weapons unlocked and I assumed that no matter how the game ended it would allow me to play on infinitely, murdering and destroying shit (like GTA). Instead it just ends and you lose everything.
Well, you could have know it would not be like GTA ever. Especially if you see how many of your enemies in the game are actually white. Because with such a subject like that (the wars in Africa), the developers had to be a bit careful with how they make the game. I mean, pointlessly murdering and destroying people and stuff in GTA style would not have been such a good idea because of the sensitive subject. The general public would take that badly, probably. So the devs had to mix the amount of coloured people with large amounts of whites (to avoid accusations of racism) and had to limit the violence the player could conduct.

But we are getting too much offtopic, so just make a new topic in GN or wherever if you want to continue discussing the game.
 
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Storage 2x Samsung Pro 256GB M.2 SSD's in Raid 0 | 4TB Western Digital SATA drive
Display(s) ViewSonic VG2227wm 1080P | OLD viewsonics
Case NZXT Tempest 410 Elite | NZXT Source 210
Audio Device(s) Onboard
Power Supply Corsair 750TX | Enermax Liberty 500W
Mouse MX518 | MX502
Keyboard TESORO Mechanical | ANZO Mechanical
Software Windows 10 Pro on both
some parts of mafia i liked but over all it was a cut down version of GTA4