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DayZ (Mod for ARMA II: OAH) Clubhouse

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If you are going to drink cheap whiskey, I recommend jim beam.

i was going to get a bottle of Evan Williams Honey Reserve but the Vendor steered me away from that. He pointed me to the Bird Dog. Regardless, 80 proof is 80 proof whether it is Vodka or Whiskey or Scotch.
 
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If you're going to drink cheap whiskey drink your own piss, it will probably taste better.
 
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If you're going to drink cheap whiskey drink your own piss, it will probably taste better.

If im going to drink it in ~1 - 2 days, why spend 40$
 
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I wish Onemoar would GTFO Ts. All he does is troll. Makes it hard to concentrate on what u r doing.


***Today is Saturday*** I have a Heli on the rapedungeon!!!!


Got sniped while repairing so all my stuff is gone and the heli has been taken. ,WTF!!!
 
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brandonwh64

Addicted to Bacon and StarCrunches!!!
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DayZ Standalone UPDATE!

The standalone release of DayZ was supposed to be out before the end of 2012. With 2013 now upon us, and no sight of the open-world survival horror, you’d be forgiven for thinking that zombies had pounced on it while it was trying to vault over the ArmA 2 engine. Not so, according to Dean “Rocket” Hall, who has updated the DayZ development blog with info on the status of the project.

“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be,” Hall wrote. The plan now, he says, is to “immanently” release a closed test for 500 – 1,000 people, before rescheduling the date for the public release.

As to what the team has been doing with the redeveloped engine, Hall outlined many of the improvements you can expect to see. If you were worried that the standalone release would take away the complexity of the mod version, the team’s plans for the newly implemented inventory should put your mind to rest.

“You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.”

Despite the extra info it carries (cholera? Really?) the new system should at least be more intuitive for users, switching from ArmA’s mess of clicking to a simpler drag and drop interface.

The UI is also receiving an overhaul, thanks to the efforts of community member Kju. “He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex.”

Hall does note that progress on revising DayZ’s island home of Chernarus has been slowed, due to the arrest and imprisonment of Ivan Buchta on charges of espionage in Greece. “Luckily,” he notes, “through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.”

Finally the team have been putting “a huge amount of work” into updating the game’s art assets. Hall posted a selection of screenshots, including pictures of the new interiors, which I’ve added below.

SOURCE








 
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Are they going to re-re make the War -z?
I heard really bad things about "the war-z", that Made me decide not to even try it..
Day-z I'm not getting into.. It's just a mod, I tried it. I had hopes for the stand alone though.
Something with more substance than. "Hey let's go to to town and scavenge things"
From what I hear though it flopped and was really bad..
 

cdawall

where the hell are my stars
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I finally purchased ARMA II and downloaded the mod will have to jump on sometime. One of the guys I work with recommended it and it looks fun.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
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Are they going to re-re make the War -z?
I heard really bad things about "the war-z", that Made me decide not to even try it..
Day-z I'm not getting into.. It's just a mod, I tried it. I had hopes for the stand alone though.
Something with more substance than. "Hey let's go to to town and scavenge things"
From what I hear though it flopped and was really bad..

What you are seeing in my last post was updates to the standalone. WarZ, yes it is bad. I tested myself and went in with a optimistic mind but it really did fail to meet my needs. DayZ as a MOD has grown quite well though. With map designers they have created some of the funnest worlds such as taviana. Along with tweaking of the DayZ mod, developers have added in all sorta of stuff to make the mod more enjoyable. With the standalone, the developers are taking their time in remastering alot of what DayZ is all about. I hope they take as much time as needed instead of rushing a unfinished product.
 
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Are they going to re-re make the War -z?
I heard really bad things about "the war-z", that Made me decide not to even try it..
Day-z I'm not getting into.. It's just a mod, I tried it. I had hopes for the stand alone though.
Something with more substance than. "Hey let's go to to town and scavenge things"
From what I hear though it flopped and was really bad..

you think DayZ is really bad? WTF?
 
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The standalone release of DayZ was supposed to be out before the end of 2012. With 2013 now upon us, and no sight of the open-world survival horror, you’d be forgiven for thinking that zombies had pounced on it while it was trying to vault over the ArmA 2 engine. Not so, according to Dean “Rocket” Hall, who has updated the DayZ development blog with info on the status of the project.

“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be,” Hall wrote. The plan now, he says, is to “immanently” release a closed test for 500 – 1,000 people, before rescheduling the date for the public release.

As to what the team has been doing with the redeveloped engine, Hall outlined many of the improvements you can expect to see. If you were worried that the standalone release would take away the complexity of the mod version, the team’s plans for the newly implemented inventory should put your mind to rest.

“You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.”

Despite the extra info it carries (cholera? Really?) the new system should at least be more intuitive for users, switching from ArmA’s mess of clicking to a simpler drag and drop interface.

The UI is also receiving an overhaul, thanks to the efforts of community member Kju. “He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex.”

Hall does note that progress on revising DayZ’s island home of Chernarus has been slowed, due to the arrest and imprisonment of Ivan Buchta on charges of espionage in Greece. “Luckily,” he notes, “through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.”

Finally the team have been putting “a huge amount of work” into updating the game’s art assets. Hall posted a selection of screenshots, including pictures of the new interiors, which I’ve added below.

SOURCE

http://media.pcgamer.com/files/2013/01/DayZ-pants.jpg
http://media.pcgamer.com/files/2013/01/DayZ-island.jpg
http://media.pcgamer.com/files/2013/01/DayZ-interior-5.jpg
http://media.pcgamer.com/files/2013/01/DayZ-interior-4.jpg
http://media.pcgamer.com/files/2013/01/DayZ-interior-3.jpg
http://media.pcgamer.com/files/2013/01/DayZ-interior-2.jpg
http://media.pcgamer.com/files/2013/01/DayZ-interior-1.jpg
http://img.techpowerup.org/130107/Capture027.jpg

Can I finally run around naked and attack zombies with my dick?
 
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nice, but i hate all this 24/7 daylight shit. it removes any night ops tactical stuff.

Once again, you're pretty much the only one who feels that way.


A server guaranteed to have at least one jack ass.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
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Once again, you're pretty much the only one who feels that way.



A server guaranteed to have at least one jack ass.

Server already pissed me off, I found a car to fix all it needed was one tire so I searched three towns and found one. Well started heading back to the car when server gave 10 minute warning. I get 500 meters from the car and server restarts but once it comes back online my tire is missing......... I said fuck it and alt f4'ed
 
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I have a question for One of you gentlemen/Ladies, if You don't mind....
I am ,as of late, interested in finding a Comprehensive, and simple guide to install and play Dayz. The reason I ask, is because ALL the guides I find online, are either broken, written by someone who has ZERO grasp of the English language, or just plain and simply assume that the reader ALREADY understands at-least one or more aspects of the installation process. I AM knowledgeable in game/software installation,(I've done Many), I just haven't found THIS particular game "Do-able". If you can't help, well then that's fine, if you can Great. Please, save all of our time, and refrain from links to Google-search's, or any smart-@$$ stuff.(results I've gotten in the past).If you DO know of a good guide, that's fine, I may try it, It's just that I have the Disc version of the game, and MANY of the guides are for the steam version instead. Thank You for ALL of your time, and I hope that this didn't come off TOO demanding.

Thanks Alot.
 
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I have a question for One of you gentlemen/Ladies, if You don't mind....
I am ,as of late, interested in finding a Comprehensive, and simple guide to install and play Dayz. The reason I ask, is because ALL the guides I find online, are either broken, written by someone who has ZERO grasp of the English language, or just plain and simply assume that the reader ALREADY understands at-least one or more aspects of the installation process. I AM knowledgeable in game/software installation,(I've done Many), I just haven't found THIS particular game "Do-able". If you can't help, well then that's fine, if you can Great. Please, save all of our time, and refrain from links to Google-search's, or any smart-@$$ stuff.(results I've gotten in the past).If you DO know of a good guide, that's fine, I may try it, It's just that I have the Disc version of the game, and MANY of the guides are for the steam version instead. Thank You for ALL of your time, and I hope that this didn't come off TOO demanding.

Thanks Alot.

simple and easy method.

Install and run DayZCommander. It is free. you can install all the mods via this method and keep them up to date.
 
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