- Jul 31, 2010
- 232 (0.05/day)
|Processor||AMD R5 3600|
|Motherboard||ASUS X370 Prime Pro|
|Memory||32GB (4x8GB) Crucial Ballistix DDR4 3000Mhz C15 @ 3600Mhz C16|
|Video Card(s)||Nvidia RTX 2060 6GB GDDR6 FE|
|Storage||4x 1TB SSD|
|Display(s)||Benq XL2411Z 144Hz + Asus VS24H|
|Audio Device(s)||Yamaha AG03 + Rode Procaster|
|Power Supply||Corsair AX 650W 90+ Gold|
|Mouse||Logitech G Pro Superlight|
|Keyboard||KBD67 Lite R3 (Gazzew Boba U4 + AKKO Midnight)|
|VR HMD||Valve Index|
|Software||Windows 10 Pro 64bit|
Again though the point is you are basically asking them to run the game on Low. Some games only offer HBAO (No HDAO), and if that is the only option they should (And usually do) bench it when testing Ultra settings.
I've yet to see a game which only offers HBAO as the only AO option (please offer examples), most offer SSAO or something else besides vendor specific AO and you have to be far gone the deep end of fanboyism to think that turning 2-3 vendor speicific effects off is 'running the game on low'.
Like I've said above, it would be nice to include 'agnostic' tests besides the default Ultra/High ones, that's all.