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Deus Ex: Mankind Divided Performance Analysis

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Again though the point is you are basically asking them to run the game on Low. Some games only offer HBAO (No HDAO), and if that is the only option they should (And usually do) bench it when testing Ultra settings.

I've yet to see a game which only offers HBAO as the only AO option (please offer examples), most offer SSAO or something else besides vendor specific AO and you have to be far gone the deep end of fanboyism to think that turning 2-3 vendor speicific effects off is 'running the game on low'.
Like I've said above, it would be nice to include 'agnostic' tests besides the default Ultra/High ones, that's all.
 
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Well Hairworks looks better than the default hair in The Witcher 3 but most reviews turn that effect off for fairness sake. It wouldn't be that hard to try to turn off vendor specific effects in AMD Gaming Evolved games for a fair comparison, or at least have some 'agnostic' settings tests included besides the default Ultra/High settings ones.
and how about games that are optimized with Gameworks? How do you get those to run "agnostic"

Vendor optimizations have always been a part of the benchmark industry, with both parties crying foul when there's a performance hampering feature enabled (batman:AA springs to mind as one of the most recent ones, but it's nearly impossible to do this anymore. With the way both parties have been sponsoring developers both visibly and under the table, expecting any AA game that is used as a benchmark to be "agnostic" these days is like believing in Santa Claus.

Since you're talking about $250.000 - $500.000 spent on a single AAA title, you bet they'll always have some kind of competitive advantage in benchmarks, whether it's visually laid out for you or not.
 
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Seems like the perf issues on NVIDIA cards boil down to this being another bad console port. I'm sure there will be a patch out soon to rectify this issue. Once again I'm glad I skipped the preorder hype train.
 
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so this is mostly dx 11 atm , so why is the 480 faster than the 1060?

this game is using modified engine used in hitman. just look at hitman. the game faster on AMD hardware even on DX11. simply put this game engine favors GCN architecture more (just like UE4 work quite well on nvidia hardware including kepler) . i have been expecting this when i heard the Dawn Engine is just a modified Glacier 2 engine used in hitman.
 
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These Fury X numbers... are staggering.

AMD is doing really well here on a very GPU intensive title and Pascal... is falling apart in comparison. Guess it's not all about clocks then?

the game engine simply favors GCN architecture. look at hitman 2016 for example.
 
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Great results, but seeing that the Fury X scaling doesn't change much in % compared to GeForce 1080 when increasing from 1080p to 1440p, I highly doubt DX12 will make any difference, because the GPUs are not bottlenecked by DX11. This or all cards will profit from DX12 the same, so the differences will stay the same too. It's basically a high demanding graphics game, typically these sorts of games doesn't need DX12 to max the GPU out, somewhat like Crysis (3).

probably we are going to see same result like hitman? (almost the same engine). in hitman DX12 does not always result better FPS even on radeon hardware.
 
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The performance is horrendous and it looks quite bad. God dang it Square, don't ruin Deus Ex (again).
 
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The performance of this game favouring AMD cards (or at least the 480) was the reason a few weeks ago that I asked W1zzard to update his benchmarking suite of games. Newer titles seem to perform better on the recent AMD cards he has reviewed. Take a few of the old titles off the list (like BF3 or Crysis 3) and include a few titles from this year (this game and DOOM at least) and the performance summary between the 480 and 1060 is very different.

I would be interested to see a performance summary of the 480 VS 1060 using only games released in 2015. I would wager it would be very close, especially if you include the respective strongest performing API mode for DOOM (OpenGL for 1060 and Vulkan for DOOM).
 

bug

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I really hope there'll be a demo.
 

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It's good to see a game putting a real challenge to current GPUs. Necessity is the mother of invention and we are going to need more powerful GPUs for max at 1440p and certainly at 4K if this continues. Time to bump up the performance a notch or two Nvidia/AMD.

The game does not look good, so it's probably only demanding because of bad optimization. This looks downright terrible:

 

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Seems like the perf issues on NVIDIA cards boil down to this being another bad console port. I'm sure there will be a patch out soon to rectify this issue. Once again I'm glad I skipped the preorder hype train.

No, I don't believe so. On High, I'm averaging 58fps, and it looks frickin fantastic (I literally cannot understand those who say it doesn't. Screenshots always fuck up how good a game looks). What we have here is not a bad console port, but a very demanding new Crysis 3.
 
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Did anyone with SLI gave this a go,if yes how is it performing?
 

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The game does not look good, so it's probably only demanding because of bad optimization. This looks downright terrible:


That's with lowered settings, I assume.
 
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There is a weird hazy feeling that seems really off. It's there no matter which settings I change.

It looks horrible with motion blur, DOF, CA, temporal AA and sharpen turned on.
 
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Seems like the perf issues on NVIDIA cards boil down to this being another bad console port. I'm sure there will be a patch out soon to rectify this issue. Once again I'm glad I skipped the preorder hype train.

That is just flat out not true. It runs incredibly smoothly and is one of the best looking games out right now.
 
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No, I don't believe so. On High, I'm averaging 58fps, and it looks frickin fantastic (I literally cannot understand those who say it doesn't. Screenshots always fuck up how good a game looks). What we have here is not a bad console port, but a very demanding new Crysis 3.

I think some people that say these silly things are just looking at the benchmark and title screen. Before I actually started PLAYING the game I thought it looked un-optimized as well. The thing is the benchmark is truly just so you can compare the performance of cards in a worst case scenario. It doesn't look cool like the infamous Metro: Last Light benchmark.
 
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No, I don't believe so. On High, I'm averaging 58fps, and it looks frickin fantastic (I literally cannot understand those who say it doesn't. Screenshots always fuck up how good a game looks). What we have here is not a bad console port, but a very demanding new Crysis 3.

Crysis 3 wasn't particularly demanding nor particularly good-looking. That aside, I don't see anything in this game that should make it any more demanding than anything we've seen to date.

That's with lowered settings, I assume.

It's from this article, so we'd have to ask @W1zzard.
 

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Crysis 3 wasn't particularly demanding nor particularly good-looking. That aside, I don't see anything in this game that should make it any more demanding than anything we've seen to date.
Good Sir, did we play the same game? :p
 
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I have a FX 8370 @ 4.5ghz and a GTX 1070. I have everything on Ultra with Texture Resolution at 4x, MSAA off (1440p 144hz GSNYC monitor), and Exclusive Fullscreen. I got an average of 39 FPS in the benchmark. Come the actual game play, I've completed the first mission with no lag and ease.

In the plane I averaged around 70 FPS

In the whole first level mission I got about 40-55FPS.

This is with the latest Nvidia Driver Update (I did a clean uninstall before I've updated drivers with DDU Removal Tool)

Don't know why a lot of people are being salty. This game looks absolutely stunning. Will post pics later tonight.
 
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The game does not look good, so it's probably only demanding because of bad optimization. This looks downright terrible:

you do realize that's a jpeg right? Compressed formats won't do justice to in game. That being said most screens put against those of the witcher 3 show that this game has decent graphics but not quite up to that level. Dues Ex focused more on the characters and buildings, not so much on the background items that can really game immersion over the top.
 
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