Discussion in 'TechPowerUp Club Forum' started by CrackerJack, Feb 7, 2011.
But i'm pretty sure there's res achievements i still need to get.... so... keep doing your thing
US Server is up
Auction house prices is getting a bit crazy. Guess I will have to switch to DH
kinda sad relentless will now only reduce fury cost instead of being free, against certain mobs was able to just spam revenge nonstop, will prob switch out that perk now
A few comments on 1.0.3 ...
Barrels are not worth breaking any more except for the lulz.
Gold drops are still good in inferno.
Repairing your gear is crazy expensive now. (3 deaths cost me almost 9K in repair)
I still die a lot.
I noticed when I checked options that many things were reset on me (resolution, shadows, music was turned back on, etc.)
You probably want to check your option settings when you get a moment.
The repair thing sucks. I mean it REALLY SUCKS.
Haha NOOOOO, clouds are USELESS now, like everything else
Except you shouldnt, you will lose a lot of gold repairing for deaths, NT is useless now.
Roll a barb, barbs are now the best
decent ignore durability loss items have now gone up in price lol
It's kind of funny that it's possible that the repair costs could be potentially more than you paid for the items. lol Oh well, no big deal.
If you can't farm cold faster than your weapons wear out you are not playing the game right.
Could not drop items for trade in our group at all today. Something is completely borked with that. It's not just crafted items, it's everything.
Links which contain socketted items seems to be fixed again.
Here in Minnesota we farm cold by profession.
And fat girls.
I like how bliz don't want you to farm all day long yet they designed the game to make you farm all day long: "Play the game the way we want you to play or we will nerf every advantage you have."
And I thought the whole point of a dungeon crawlier game was to farm loot...that's my favorite part on my 14th run of the game SE.
I love my cyclone farting barbarian, but gearing him up for act 2 Inferno is beyond me lol
Sometimes I wondered what brought me to TPU other than the tech stuff.
Now I know. lol
On topic : I finally can view the RMAH. Now I know where all the good stuff went.
Some of the stuff that sells for millions of gold in the GAH, is like $5 in the RMAH. lol
I offically spent all my gold making gems and now am down to about 3K. Time to do a little farming in inferno.
Life on hit and resists, want to be around 500 resist all for act 2 + before using any sort of buff to alter your resists.
Anybody know a good mouse? my left clicker is breaking when I click sometimes it won't work and sometimes its normal and sometimes it does a double click.
I'm currently using a 5 year old Logitech MX Revolution.
I can finally view RMAH as well, but I thought it was just because I added the authenticator on the blizzard website
The IAS nerfing sucks, I lost like 20k+ DPS in my DPS gear, all those expensive IAS items became crap with the patch. Now I have to rebuild some of my Gears.
It sucks to begin with, IAS. It's just "fake" DPS increase.
So I tried out act 3 inferno with my barb after the patch. I've suddenly turned nearly unkillable. I just need to do a pile more damage now I think.
edit- I just want to say it made the game a heck of a lot more fun as well. Back to being more hack and slash and less death and death.
Disagree: faster attack will mean more DPS, obviously. That's logical, IMO.
They didn't just nerf: they crippled some items.
Remember this pic (had posted it here: look @ equipped item)?
Now look @ it after this patch:
As you can see, the difference isn't much in DPS but, with the nerf in AS on the other items, i don't get 2.0 AS, even with the friendzy shrine but i would get 3.0 before. What this means is that i could do ~48K DPS with glass cannon and magic weapon before and now i can only get just over 30.5K.
I wouldn't call this a nerf: would you?
On the other hand, i find inferno's The Butcher to be "as easy" to kill after the patch as it was before: go figure!
Well you have to remember that having all that stacked ias gave a very large advantage to any ranged class. You had incredible kiting ability. Also acts 2/3/4 now do quite a bit less damage so you don't have to go as glass cannon as you did before. You can take a few hits (that's right i see you with your 9K life)
Why the f**k should I increase attack speed through items when Revenge only has a chance to get active after I get hit, when Overpower has a fixed cooldown that only a rune can decrease, and both of them use weapon damage for their damage?
And if I were not to use any of them, I'll just left-click for Frenzy which will eventually stack 5 times (for 75% attack speed increase) and still end up increasing my attack speed more than any item (even before the patch) can ever increase? And that 75% attack speed increase, even pre-patch, would need to be done by 5 items since they typically have 15% IAS.
That's what I don't get with those ranged classes and their attack speed fetish, even though weapon damage is just as important for them. For example, attack speed has nothing to do with Rapid Fire since it's a channeling ability, hatred is the limiting factor there, not your DH's attack speed. Then there's Rain of Vengeance, Impale, Fan of Knives, Multi-Shot...To be honest, the only key skill that really needs a high attack speed is Hungering Arrow.
Again, i disagree. It would be so if the items in question were very good, which they are not.
I had 2 * 71 intelligence / 15 AS rings (replaced one with a 59 intelligence / 13 AS / other stats, including a socket just recently). @ the AH, i've seen 150+ intelligence / 15 AS / other stats, and i'm only talking rings here.
About this kitting thing i hear so much about: it looks good on paper until you face those elites that keep pulling you close to them. Then, no matter how good you are @ running away, it's useless
I was referring to wizards. AS affects each class differently, no?
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