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Diablo III Clubhouse

AsRock

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Don't really care about farming i just want to play the game already. Like shit Blizz will make you pay dearly to have enough chars for farming so what i am interested in will blizz allow you to buy more chars for a account or will they make you buy another copy as most like collecting items for other chars.
 
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well if they are limiting characters they better give some alternative storage. one d2 lod sized chest is not enough if there are no mules imo.
 

1Kurgan1

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Diablo III Beta Testing Announced!
http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#summary

Beta Info:
Actual Gameplay Info
-All 5 Classes Playable
-Meet with Deckard Cain at New Tristram
-Diablo seems to be returning as the new baddie
-Randomized maps and monsters once again, but mixed with Scripted Events.

Technical Info:
-Testing is to see how well their Client/Server hardware holds up as well as feedback on gameplay
-Beta test has no set end date yet
-Beta testers are chosen according to their system specs and other factors, including luck. Our goal is to have a good variety of system types to best test compatibility.
-All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America.
-You’ll be able to try out all 5 character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter.
-Auction Hall will be available for testing
-Mac users can play Beta

-------------------------------------------------

So from the sounds of it, it sounds like a D1 rehash, I see Diablo as the bad guy, and then I see mention a Skeleton King (King Leoric anyone?) as the final boss in the beta (he's the level 3 boss in D1 for anyone who hasn't played). At first that seems a bit disappointing, but then I realized, I love D1 (still playing it on my PSP, actually fighting Leoric here in a bit), I love the art style, I love the music, I love the darkness. And if I can see a return of that I would be extremely happy, and I do love the storyline as well, so some tweaking on their return, probably some bosses changing names (probably won't be Leoric, but concept will be the same, bunch of skeleton archers and crap), I'm honestly pretty happy with that. I wasn't a huge D2 fan, I enjoyed it some, but D1's atmosphere, bosses, random bosses, music, it all was just a much better play experience in my mind.

How so? I feel like they will thrive. Able to farm huge numbers of items and sell them at lower prices then the average player thinks their worth.

I see auctions turning into a joke within the first 6 months of the game..

Because, the way most games sit right now (just selling currency) the only other competition is professional farmers. Now that items will be able to be sold, everyone that is playing the game can enter this market. Trying to sell items on ebay is pointless, and yes farmers will undercut. But the fact that there is going to be so much more competition means farmers will drive that market so low they might consider just stopping farming all together. It's going to take time, but an ingame AH that converts to real world money isn't a bad idea.
 
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AsRock

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1Kurgan1

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Just to let everyone know, Blizzard has updated their System Specifications checker to check more things now, and it sounds like you need to use the new one to even be considered for the Beta. So go to Battle.net and update your Beta Profile Settings.
 
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I wasn't a huge D2 fan, I enjoyed it some, but D1's atmosphere, bosses, random bosses, music, it all was just a much better play experience in my mind.

Agreed, this became clear to me when I first played D2 and thought it was closer to an arcade game as when I reminisced of the butcher quest in Diablo and the mutilated and defiled naked bodies in the room I remembered how it kept me up at night as a kid, I didn't get the same vibe from the second game although both games are still classics to me.
 
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Wow, D3 is going to have a real money shop for in game items? Pay to win sounds like a bad idea.
Looks like I'll have to try it at a friends house before I decide to buy or not.
 

1Kurgan1

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Wow, D3 is going to have a real money shop for in game items? Pay to win sounds like a bad idea.
Looks like I'll have to try it at a friends house before I decide to buy or not.

You can expect the top items to be expensive, or maybe even not able to be sold. I see Diablo as different than MMO's, I most likely will play in matches with only friends or people from here, what others blow their bank accounts on is their choice.
 
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I like the idea of the auction house and the real money side. Gives me something to shoot for while farming ... it would be nice to actually make money off one of these time sinks for once haha :)
 
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i don't think the auction house is bad. a lot of people have more money than time - but if you are
the opposite there's a place for you too! I think it could actually work out well.

@kurgan - D1 didn't have skills but it did have stats, and it had some enhancements you could choose instead of skills, didn't it? will d3 have stats you level? and i take it there are skills, just
no leveling? you just choose based on items, etc?

i haven't been paying enough attention. my only worry is that it isn't addictive enough for me :)
I am not a pvper, never have been. pve all the way, but that makes addiction and replay-ability
harder to attain.... i just hope it's not a short game for pve-ers.
 
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I think the auction house is the best idea they've come up with considering the amount of gold farmers etc. out there currently in WoW, I can only imagine how much worse it'd be in an environment where the items are not bind on pickup or equip etc. And lets face it, I would rather not have a Diablo game where all the unique equipment becomes bound to a single character, Blizzard have thought ahead I'm sure people against the Auction House system will be thanking Blizz later on for sure.
 

1Kurgan1

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@kurgan - D1 didn't have skills but it did have stats, and it had some enhancements you could choose instead of skills, didn't it? will d3 have stats you level? and i take it there are skills, just
no leveling? you just choose based on items, etc?

Opposite. D1 had stats, Strength, Intelligence, Dexterity, and Vitality. Each level you got 5 points to invest in them as you like, I believe 255 was the max you could invest for your respective class (Strength - Warrior, Intelligence - Sorc, Dexterity - Rogue), the other stats I think were capped pretty low (except Vitality I think was 255 as well). It kind of had skills, if you were a Sorc you got spells, the other 2 though no real spell use.

D3 will be moving to auto stats, which sounds like a big deal, but anyone who read a guide for their class built them all the same stats anyways. And yeah, skills/talents in D3 will not have levels, you just get 6 "ability slots" that you can drop things into. Which I'm assuming would be like Fireball, Whirlwind, Frenzy, etc. So I'm betting each class will have maybe 20+ things to chose to slot, they chose 6 (basically make your own spec) and theres your setup. It actually if done right has the potential to offer a lot more possibilities than D2 did.
 

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Well, time for some updates.

New class videos out showing their abilities and listing them. And the most interesting thing, seems Males and Females have some different abilities?
Barbarian:

Male Barbarian:
Hammer of the Ancients
Ancient Spear (Runed)
Wrath of the Berzerker
Leap Attack (Runed)
Cleave

Female Barbarian:
Ground Stomp (Runed)
Weapon Throw
Seismic Slam (Runed?)
Cleave (Runed)
Whirlwind (Runed)


Demon Hunter:

Male DH:
Fan of Knives (Runed)
Multishot (Runed)
Elemental Arrow?
Strafe?
Shadow Power + Rapid Fire?


Female DH:
Bola Shot (Runed)
Impale
Chakram (Runed)
Rain of Arrows (Runed?)
Vault (Runed)


Monk:

Male Monk:
Fists of Thunder (Runed)
Crippling Wave (Runed)
Dashing Strike
7-sided Strike (Runed)
Blinding Flash

Female Monk:
Deadly Reach
Way of the Hundred Fists? (Runed)
Wave of Light (Runed)
Exploding Palm
Tempest Rush


Witch Doctor:

Male WD:
Grasp of the Dead (??? Runed)
Locust Swarm
Wall of Zombies (runed) or Horrify (runed)
Plague of Toads
Unknown

Female WD:
Summon Zombie Dog (Runed)
Sacrafice
Fire Bats (Runed?)
Unknown
Fire Bomb (Runed)
Haunt (Runed?)


Wizard:

Male Wizard:Hydra
Shock Pulse or Electro Cut (Runed) or Arcane Orb (Runed)
Arcane Orb
Archon
Unknown
Disintegrate


Female Wizard:Arcane Missle (??? Runed)
Shock Pulse (Runed) or Electro Cut (Runed)
Energy Twister
Arcane Torrent? (Runed)


-----------------------------------

Also there is a 4th difficulty beyond Normal, Nightmare, and Hell now. There will be Inferno at the end, and 60 being the player level cap, the absolute lowest level you will find for anything in Inferno will be level 61. And they are working hard to make it so you want to clear all of Inferno, rather than just farming 1 or 2 bosses for the best loot. This will be the mode to uber gear yourself though, and I assume it will be extremely hard.

And also, Set gear isn't like it was before. I'm sure there will still be low level sets, but now every set in the game gets new looks and stats for each difficulty you move up. Here's a picture to show.

Notice there is only 3 sets, will Inferno have the new tiers? If it does that will be interesting, since the lower level sets would now be at the same level as the rest, so maybe some of the set you would toss aside end game would end up being the best? It's all guess work rightn ow though.
 
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I like this different skills for male and female stuff ... gives you a lot more options
 
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I think they just showed half for each sex, they're probably not going to look much different for each.
 

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I like this different skills for male and female stuff ... gives you a lot more options

I like it, but problem is, if one ends up being superior to the other it pigeon holes you a bit.
 

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Now they released the resource system for each class, beta is getting close!

Here's the health orb for each class


Barbarian: Unleashing the Fury
Barbarians are battle-hardened, close-combat warriors. To that end, they use Fury as their resource to unleash devastating melee attacks against their foes. Fury is gained whenever the barbarian lands a successful attack, as well as when he or she is struck by an opponent. This resource depletes over time whenever the barbarian isn’t fighting, so you’ll generally want to make sure you’re at the forefront of the action, building up Fury to use stronger abilities. Fury is also gained steadily with attacks such as Bash and Cleave, while larger bursts of Fury can be generated by mighty abilities such as Leap Attack and Ground Stomp. Meanwhile, Fury-consuming abilities range from more defense-oriented skills like Threatening Shout, which reduces the damage of nearby enemies, to deadly attacks like Whirlwind, which continuously does massive damage as long as Fury persists. By managing both Fury generation and use, the barbarian can become the most brutal melee hero on the battlefield.


Demon Hunter: Balancing Hatred With Discipline
Hell-bent on seeking vengeance, the demon hunter is an agile adversary who uses advanced combat tactics to exact deadly attacks. As such, the demon hunter must manage a duo of resources: Hatred and Discipline. Hatred is a very quickly regenerating resource used to fuel an array of the demon hunter’s offensive abilities in the heat of battle, while Discipline regenerates much more slowly over time and affords the use of tactical skills, when the moment is just right for controlling opponents. For example, a Hatred skill like Bola Shot wraps around your target, exploding shortly thereafter to do heavy area-of-effect damage. On the other hand, through extensive training and careful preparation, the demon hunter uses Discipline for skills which can provide a means of keeping distance from enemies, or entrap them. Smoke Screen, a skill for the most disciplined of hunters, allows you to vanish out of sight for a brief period of time, costing a percentage of Discipline to use. The demon hunter can use their Hatred of the damned to deal direct damage, and Discipline in combat tactics to lure them into well-laid traps, hunting them mercilessly until they’re driven back to the Burning Hells.


Monk: Attuning to the Spirit
Similar to the barbarian, the monk excels at close-quarters combat. Unlike the barbarian, however, the monk doesn’t benefit from being hit by foes and cannot afford to take nearly as much damage. Instead, the monk can use Spirit to release a series of lightning-fast attacks and precisely orchestrated defensive skills, to the point of artistry. Spirit is generated through use of melee attacks and select special abilities, and does not degenerate until used by a skill that costs Spirit. This allows for powerful and poetic combos, often leaving monsters bewildered in their last breath. For instance, Spirit can be used to activate the mystical Seven Sided Strike, allowing you to dash swiftly from enemy to enemy exacting seven fluid, yet abusive attacks. Other skills, however, are available to help generate Spirit. Fists of Thunder is one of these: a series of extremely fast punches deal Lightning damage to enemies and have a chance to interrupt incoming enemy attacks. It’s within the Spirit of the monk that a truly deadly hero is beheld.


Witch Doctor: Tapping Into Mana
The witch doctor carries the classic feel of a dark spellcaster, using voodoo and vile summoned creatures to keep fiends at more than an arm’s length, slaughtering them in the process. As a witch doctor, you’re a veritable one-many army, using Mana to summon animated grotesqueries to aid you in combat. Mana will slowly regenerate on its own, but the witch doctor also has key skills designed to replenish his reserves, such as Mana Steal or Spirit spells (combined with powerful passive skills) that can return Mana whenever cast. Along with summoning minions, Mana powers the relentless damage-dealing skills and elusive defensive magic at your disposal. Firebomb, for example, lobs an explosive skull, dealing substantial area-of-effect damage to enemies within its blast radius. Meanwhile, a spell like Horrify can be used to cause foes to flee in fear for a short period of time. Better yet, defensive and offensive capabilities can be combined in devastating spells like Mass Confusion, which incites paranoia in adversaries and can lead them to attack one another. Using Mana, witch doctors are the ultimate purveyors of unsavory magics, which affords them the pleasing opportunity to instigate mayhem on the battlefield.


Wizard: Controlling the Arcane Power
Similar to the witch doctor, the wizard is a powerful magic user who obliterates evildoers, often from a distance. Unlike the witch doctor, however, the wizard relies less on summoned creatures, and doesn’t perform wicked spells or use Mana. The wizard instead draws from Arcane Power to use spells of varying disciplines. Arcane Power is a fast regenerating resource and allows you to perform spells such as Ray of Frost, which projects a beam of ice that blasts the first enemy it hits with repeated Cold damage, also slowing movement and attack speed. Arcane Power fuels capable defensive spells like Energy Armor, which increases your Defense for a short period of time at the cost of lowered maximum Arcane Power for its duration. Other spells can be used with Arcane Power to allow the wizard to escape, or stay out of the grasp of the damned. For instance, Teleport lets you jump through the ether to a selected location, while Slow Time invokes a bubble of warped time and space, slowing the movement and attack speed of enemies and their projectiles. Ever attuned to the Arcane forces of their realm, wizards dominate opponents with deadly damaging spells, an array of ethereal magic to keep villains at a safe distance, and elegant defenses to mystically mitigate incoming damage.

 
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oh that looks pretty. it's amazing how a little colored ball can bring back so many memories :)
 

1Kurgan1

The Knife in your Back
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Yes it is, and after years of gaming, I have realized that stat tracking with orbs is not very good, with the circular shape it's hard to tell about what percent you are at vs using just a bar. But Orbs are Diablo, and I would be sad to see them go, especially when they look this good now.
 

1Kurgan1

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Investor conference confirmed that beta in September is still on track. Inb4 September 30th.
 
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Woot I got the beta invitation today!

EDIT: wait I think its a scam email


Greetings from Blizzard Entertainment!

We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to

participate in the beta test. If you are interested in participating, you need to have a Battle.net

account, which you can create on our Battle.net website.

We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to

go through the opt-in process.

To secure your place among the first of Sanctuary’s heroes,Please use the following template below to

verify your account and information via email.

* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:

Thanks and see you all in the Burning Hells!
 

Frick

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Woot I got the beta invitation today!

EDIT: wait I think its a scam email


Greetings from Blizzard Entertainment!

We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to

participate in the beta test. If you are interested in participating, you need to have a Battle.net

account, which you can create on our Battle.net website.

We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to

go through the opt-in process.

To secure your place among the first of Sanctuary’s heroes,Please use the following template below to

verify your account and information via email.

* Name:
* Battle.account name:
* Password:
* Country:
* E-mail Address:

Thanks and see you all in the Burning Hells!

What's the senders adress? Totally looks like a scam. :p
 
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